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-rw-r--r--src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H4
-rw-r--r--src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx10
2 files changed, 11 insertions, 3 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H
index 2de50eb44..6934fec15 100644
--- a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H
+++ b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H
@@ -41,7 +41,9 @@ class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver {
virtual void invalidate() {}
virtual int flush_begin(char& valid_f);
virtual Fl_Gl_Choice *find(int m, const int *alistp);
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g);
+ GLContext do_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g,
+ int layer);
virtual void set_gl_context(Fl_Window* w, GLContext context);
virtual void delete_gl_context(GLContext);
virtual void make_overlay_current();
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
index ca72d3e92..bf5f791b3 100644
--- a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
+++ b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
@@ -128,7 +128,8 @@ Fl_Gl_Choice *Fl_WinAPI_Gl_Window_Driver::find(int m, const int *alistp)
}
-GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer)
+GLContext Fl_WinAPI_Gl_Window_Driver::do_create_gl_context(Fl_Window* window,
+ const Fl_Gl_Choice* g, int layer)
{
Fl_X* i = Fl_X::i(window);
HDC hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc;
@@ -150,6 +151,11 @@ GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const
}
+GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g)
+{
+ do_create_gl_context(window, g, 0);
+}
+
void Fl_WinAPI_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
cached_context = context;
@@ -208,7 +214,7 @@ void Fl_WinAPI_Gl_Window_Driver::gl_hide_before(void *& overlay) {
void Fl_WinAPI_Gl_Window_Driver::make_overlay(void*&overlay) {
if (overlay) return;
- GLContext context = create_gl_context(pWindow, g(), 1);
+ GLContext context = do_create_gl_context(pWindow, g(), 1);
if (!context) {overlay = pWindow; return;} // fake the overlay
HDC hdc = Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc;