diff options
Diffstat (limited to 'src/drivers/WinAPI')
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H | 64 | ||||
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx | 35 | ||||
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx | 11 | ||||
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_System_Driver.cxx | 9 | ||||
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx | 6 | ||||
| -rw-r--r-- | src/drivers/WinAPI/fl_WinAPI_gl_platform_init.cxx | 24 | ||||
| -rw-r--r-- | src/drivers/WinAPI/fl_WinAPI_platform_init.cxx | 69 |
7 files changed, 158 insertions, 60 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H new file mode 100644 index 000000000..efece9d19 --- /dev/null +++ b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H @@ -0,0 +1,64 @@ +// +// Class Fl_Wayland_Gl_Window_Driver for the Fast Light Tool Kit (FLTK). +// +// Copyright 2021-2022 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +#ifndef FL_WINAPI_GL_WINDOW_DRIVER_H +#define FL_WINAPI_GL_WINDOW_DRIVER_H + +#include <config.h> +#if HAVE_GL +#include <FL/platform.H> +#include "../../Fl_Gl_Window_Driver.H" +#include <FL/gl.h> + +/* Implementation note about OpenGL drawing on the Wayland platform + +After eglCreateWindowSurface() with attributes {EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER, EGL_NONE}, +eglQueryContext() reports that EGL_RENDER_BUFFER equals EGL_BACK_BUFFER. +This experiment suggests that the platform only supports double-buffer drawing. +Consequently, FL_DOUBLE is enforced in all Fl_Gl_Window::mode_ values under Wayland. +*/ + +class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver { + friend class Fl_Gl_Window_Driver; + Fl_WinAPI_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {} + virtual float pixels_per_unit(); + virtual int mode_(int m, const int *a); + virtual void make_current_after(); + virtual void swap_buffers(); + virtual void invalidate() {} + virtual int flush_begin(char& valid_f); + virtual Fl_Gl_Choice *find(int m, const int *alistp); + virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); + virtual void set_gl_context(Fl_Window* w, GLContext context); + virtual void delete_gl_context(GLContext); + virtual void make_overlay_current(); + virtual void redraw_overlay(); + virtual void* GetProcAddress(const char *procName); + virtual void draw_string_legacy(const char* str, int n); + virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize); + virtual void get_list(Fl_Font_Descriptor *fd, int r); + virtual int genlistsize(); +#if HAVE_GL_OVERLAY + virtual void gl_hide_before(void *& overlay); + virtual int can_do_overlay(); + virtual int overlay_color(Fl_Color i); + void make_overlay(void*&overlay); +#endif +}; + +#endif // HAVE_GL + +#endif // FL_WINAPI_GL_WINDOW_DRIVER_H diff --git a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx index 1dbc9f77d..cd6e98646 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx +++ b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx @@ -19,7 +19,7 @@ #include <FL/platform.H> #include "../../Fl_Screen_Driver.H" #include <FL/gl.h> -#include "../../Fl_Gl_Window_Driver.H" +#include "Fl_WinAPI_Gl_Window_Driver.H" #include "../../Fl_Gl_Choice.H" #include "Fl_WinAPI_Window_Driver.H" #include "../GDI/Fl_Font.H" @@ -36,34 +36,6 @@ extern void fl_save_dc(HWND, HDC); #define DEBUG_PFD (0) // 1 = PFD selection debug output, 0 = no debug output -class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver { - friend class Fl_Gl_Window_Driver; - Fl_WinAPI_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {} - virtual float pixels_per_unit(); - virtual int mode_(int m, const int *a); - virtual void make_current_after(); - virtual void swap_buffers(); - virtual void invalidate() {} - virtual int flush_begin(char& valid_f); - virtual Fl_Gl_Choice *find(int m, const int *alistp); - virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); - virtual void set_gl_context(Fl_Window* w, GLContext context); - virtual void delete_gl_context(GLContext); - virtual void make_overlay_current(); - virtual void redraw_overlay(); - virtual void* GetProcAddress(const char *procName); - virtual void draw_string_legacy(const char* str, int n); - virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize); - virtual void get_list(Fl_Font_Descriptor *fd, int r); - virtual int genlistsize(); -#if HAVE_GL_OVERLAY - virtual void gl_hide_before(void *& overlay); - virtual int can_do_overlay(); - virtual int overlay_color(Fl_Color i); - void make_overlay(void*&overlay); -#endif -}; - // Describes crap needed to create a GLContext. class Fl_WinAPI_Gl_Choice : public Fl_Gl_Choice { friend class Fl_WinAPI_Gl_Window_Driver; @@ -292,11 +264,6 @@ int Fl_WinAPI_Gl_Window_Driver::overlay_color(Fl_Color i) { #endif // HAVE_GL_OVERLAY -Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w) -{ - return new Fl_WinAPI_Gl_Window_Driver(w); -} - float Fl_WinAPI_Gl_Window_Driver::pixels_per_unit() { int ns = Fl_Window_Driver::driver(pWindow)->screen_num(); diff --git a/src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx index 489e7fe8d..be9dac6bd 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx +++ b/src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx @@ -39,17 +39,6 @@ extern const char *fl_bg2; #endif // !HMONITOR_DECLARED && _WIN32_WINNT < 0x0500 -/* - Creates a driver that manages all screen and display related calls. - - This function must be implemented once for every platform. - */ -Fl_Screen_Driver *Fl_Screen_Driver::newScreenDriver() -{ - return new Fl_WinAPI_Screen_Driver(); -} - - int Fl_WinAPI_Screen_Driver::visual(int flags) { fl_GetDC(0); diff --git a/src/drivers/WinAPI/Fl_WinAPI_System_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_System_Driver.cxx index e88ac8e9b..18f6b3e3e 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_System_Driver.cxx +++ b/src/drivers/WinAPI/Fl_WinAPI_System_Driver.cxx @@ -144,15 +144,6 @@ static char *wchar_to_utf8(const wchar_t *wstr, char *&utf8) { return utf8; } -/* - Creates a driver that manages all system related calls. - - This function must be implemented once for every platform. - */ -Fl_System_Driver *Fl_System_Driver::newSystemDriver() { - return new Fl_WinAPI_System_Driver(); -} - void Fl_WinAPI_System_Driver::warning(const char *format, va_list args) { // Show nothing for warnings under Windows... } diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx index a3bf07a82..52116778c 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx +++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx @@ -35,12 +35,6 @@ extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx #endif -Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *w) -{ - return new Fl_WinAPI_Window_Driver(w); -} - - Fl_WinAPI_Window_Driver::Fl_WinAPI_Window_Driver(Fl_Window *win) : Fl_Window_Driver(win) { diff --git a/src/drivers/WinAPI/fl_WinAPI_gl_platform_init.cxx b/src/drivers/WinAPI/fl_WinAPI_gl_platform_init.cxx new file mode 100644 index 000000000..f5b26be64 --- /dev/null +++ b/src/drivers/WinAPI/fl_WinAPI_gl_platform_init.cxx @@ -0,0 +1,24 @@ +// +// Wayland-specific code to initialize wayland support. +// +// Copyright 2022 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + + +#include "Fl_WinAPI_Gl_Window_Driver.H" + + +Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w) +{ + return new Fl_WinAPI_Gl_Window_Driver(w); +} diff --git a/src/drivers/WinAPI/fl_WinAPI_platform_init.cxx b/src/drivers/WinAPI/fl_WinAPI_platform_init.cxx new file mode 100644 index 000000000..bf5e34d36 --- /dev/null +++ b/src/drivers/WinAPI/fl_WinAPI_platform_init.cxx @@ -0,0 +1,69 @@ +// +// Windows-specific code to initialize Windows support. +// +// Copyright 2022 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + + +#include "../GDI/Fl_GDI_Copy_Surface_Driver.H" +#include "../GDI/Fl_GDI_Graphics_Driver.H" +#include "Fl_WinAPI_Screen_Driver.H" +#include "Fl_WinAPI_System_Driver.H" +#include "Fl_WinAPI_Window_Driver.H" +#include "../GDI/Fl_GDI_Image_Surface_Driver.H" + + +Fl_Copy_Surface_Driver *Fl_Copy_Surface_Driver::newCopySurfaceDriver(int w, int h) +{ + return new Fl_GDI_Copy_Surface_Driver(w, h); +} + + +Fl_Graphics_Driver *Fl_Graphics_Driver::newMainGraphicsDriver() +{ +#if USE_GDIPLUS + // Initialize GDI+. + static Gdiplus::GdiplusStartupInput gdiplusStartupInput; + if (Fl_GDIplus_Graphics_Driver::gdiplusToken == 0) { + GdiplusStartup(&Fl_GDIplus_Graphics_Driver::gdiplusToken, &gdiplusStartupInput, NULL); + } + Fl_Graphics_Driver *driver = new Fl_GDIplus_Graphics_Driver(); + return driver; +#else + return new Fl_GDI_Graphics_Driver(); +#endif +} + + +Fl_Screen_Driver *Fl_Screen_Driver::newScreenDriver() +{ + return new Fl_WinAPI_Screen_Driver(); +} + + +Fl_System_Driver *Fl_System_Driver::newSystemDriver() +{ + return new Fl_WinAPI_System_Driver(); +} + + +Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *w) +{ + return new Fl_WinAPI_Window_Driver(w); +} + + +Fl_Image_Surface_Driver *Fl_Image_Surface_Driver::newImageSurfaceDriver(int w, int h, int high_res, Fl_Offscreen off) +{ + return new Fl_GDI_Image_Surface_Driver(w, h, high_res, off); +} |
