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-rw-r--r--src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx248
-rw-r--r--src/drivers/GDI/Fl_GDI_Copy_Surface_Driver.cxx2
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Copy_Surface_Driver.cxx5
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_arci.cxx5
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_color.cxx5
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_font.cxx6
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_line_style.cxx5
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx6
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx6
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Image_Surface_Driver.cxx5
-rw-r--r--src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx404
-rw-r--r--src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx549
-rw-r--r--src/drivers/X11/Fl_X11_Window_Driver.cxx9
-rw-r--r--src/drivers/Xlib/Fl_Xlib_Copy_Surface_Driver.cxx3
-rw-r--r--src/drivers/Xlib/Fl_Xlib_Graphics_Driver.H1
-rw-r--r--src/drivers/Xlib/Fl_Xlib_Graphics_Driver.cxx1
-rw-r--r--src/drivers/Xlib/Fl_Xlib_Graphics_Driver_color.cxx18
-rw-r--r--src/drivers/Xlib/Fl_Xlib_Graphics_Driver_font_xft.cxx1
18 files changed, 1214 insertions, 65 deletions
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx
new file mode 100644
index 000000000..188f4febf
--- /dev/null
+++ b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx
@@ -0,0 +1,248 @@
+//
+// Class Fl_Cocoa_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 2021 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#include <config.h>
+#if HAVE_GL
+#include <FL/platform.H>
+#include <FL/gl.h>
+#include "../../Fl_Gl_Choice.H"
+#include "../../Fl_Screen_Driver.H"
+#include "Fl_Cocoa_Window_Driver.H"
+#include "../../Fl_Gl_Window_Driver.H"
+#include <FL/Fl_Graphics_Driver.H>
+#include <OpenGL/OpenGL.h>
+#include <FL/Fl_Image_Surface.H>
+
+extern void gl_texture_reset();
+
+#ifdef __OBJC__
+@class NSOpenGLPixelFormat;
+#else
+class NSOpenGLPixelFormat;
+#endif // __OBJC__
+
+class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
+ friend class Fl_Gl_Window_Driver;
+ friend class Fl_OpenGL_Display_Device;
+ Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
+ virtual float pixels_per_unit();
+ virtual void before_show(int& need_after);
+ virtual void after_show();
+ virtual int mode_(int m, const int *a);
+ virtual void make_current_before();
+ virtual void swap_buffers();
+ virtual void resize(int is_a_resize, int w, int h);
+ virtual char swap_type();
+ virtual Fl_Gl_Choice *find(int m, const int *alistp);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual void set_gl_context(Fl_Window* w, GLContext context);
+ virtual void delete_gl_context(GLContext);
+ virtual void make_overlay_current();
+ virtual void redraw_overlay();
+ virtual void gl_start();
+ virtual char *alpha_mask_for_string(const char *str, int n, int w, int h);
+};
+
+// Describes crap needed to create a GLContext.
+class Fl_Cocoa_Gl_Choice : public Fl_Gl_Choice {
+ friend class Fl_Cocoa_Gl_Window_Driver;
+private:
+ NSOpenGLPixelFormat* pixelformat;
+public:
+ Fl_Cocoa_Gl_Choice(int m, const int *alistp, Fl_Gl_Choice *n) : Fl_Gl_Choice(m, alistp, n) {
+ pixelformat = NULL;
+ }
+};
+
+
+Fl_Gl_Choice *Fl_Cocoa_Gl_Window_Driver::find(int m, const int *alistp)
+{
+ Fl::screen_driver()->open_display(); // useful when called through gl_start()
+ Fl_Cocoa_Gl_Choice *g = (Fl_Cocoa_Gl_Choice*)Fl_Gl_Window_Driver::find_begin(m, alistp);
+ if (g) return g;
+ NSOpenGLPixelFormat* fmt = Fl_Cocoa_Window_Driver::mode_to_NSOpenGLPixelFormat(m, alistp);
+ if (!fmt) return 0;
+ g = new Fl_Cocoa_Gl_Choice(m, alistp, first);
+ first = g;
+ g->pixelformat = fmt;
+ return g;
+}
+
+GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
+ GLContext context, shared_ctx = 0;
+ if (context_list && nContext) shared_ctx = context_list[0];
+ // resets the pile of string textures used to draw strings
+ // necessary before the first context is created
+ if (!shared_ctx) gl_texture_reset();
+ context = Fl_Cocoa_Window_Driver::create_GLcontext_for_window(((Fl_Cocoa_Gl_Choice*)g)->pixelformat, shared_ctx, window);
+ if (!context) return 0;
+ add_context(context);
+ return (context);
+}
+
+void Fl_Cocoa_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
+ if (context != cached_context || w != cached_window) {
+ cached_context = context;
+ cached_window = w;
+ Fl_Cocoa_Window_Driver::GLcontext_makecurrent(context);
+ }
+}
+
+void Fl_Cocoa_Gl_Window_Driver::delete_gl_context(GLContext context) {
+ if (cached_context == context) {
+ cached_context = 0;
+ cached_window = 0;
+ Fl_Cocoa_Window_Driver::GL_cleardrawable();
+ }
+ Fl_Cocoa_Window_Driver::GLcontext_release(context);
+ del_context(context);
+}
+
+void Fl_Cocoa_Gl_Window_Driver::make_overlay_current() {
+ // this is not very useful, but unfortunately, Apple decided
+ // that front buffer drawing can no longer (OS X 10.4) be supported on their platforms.
+ pWindow->make_current();
+}
+
+void Fl_Cocoa_Gl_Window_Driver::redraw_overlay() {
+ pWindow->redraw();
+}
+
+
+Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w)
+{
+ return new Fl_Cocoa_Gl_Window_Driver(w);
+}
+
+void Fl_Cocoa_Gl_Window_Driver::before_show(int& need_after) {
+ need_after = 1;
+}
+
+void Fl_Cocoa_Gl_Window_Driver::after_show() {
+ // Makes sure the GL context is created to avoid drawing twice the window when first shown
+ pWindow->make_current();
+}
+
+float Fl_Cocoa_Gl_Window_Driver::pixels_per_unit()
+{
+ int retina = (fl_mac_os_version >= 100700 && Fl::use_high_res_GL() && Fl_X::i(pWindow) &&
+ Fl_Cocoa_Window_Driver::driver(pWindow)->mapped_to_retina()) ? 2 : 1;
+ return retina * Fl_Graphics_Driver::default_driver().scale();
+}
+
+int Fl_Cocoa_Gl_Window_Driver::mode_(int m, const int *a) {
+ if (a) { // when the mode is set using the a array of system-dependent values, and if asking for double buffer,
+ // the FL_DOUBLE flag must be set in the mode_ member variable
+ const int *aa = a;
+ while (*aa) {
+ if (*(aa++) ==
+ kCGLPFADoubleBuffer
+ ) { m |= FL_DOUBLE; break; }
+ }
+ }
+ pWindow->context(0);
+ mode( m); alist(a);
+ if (pWindow->shown()) {
+ g( find(m, a) );
+ pWindow->redraw();
+ } else {
+ g(0);
+ }
+ return 1;
+}
+
+void Fl_Cocoa_Gl_Window_Driver::make_current_before() {
+ // detect if the window was moved between low and high resolution displays
+ Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(pWindow);
+ if (d->changed_resolution()){
+ d->changed_resolution(false);
+ pWindow->invalidate();
+ Fl_Cocoa_Window_Driver::GLcontext_update(pWindow->context());
+ }
+}
+
+void Fl_Cocoa_Gl_Window_Driver::swap_buffers() {
+ if (overlay() != NULL) {
+ // STR# 2944 [1]
+ // Save matrixmode/proj/modelview/rasterpos before doing overlay.
+ //
+ int wo = pWindow->pixel_w(), ho = pWindow->pixel_h();
+ GLint matrixmode;
+ GLfloat pos[4];
+ glGetIntegerv(GL_MATRIX_MODE, &matrixmode);
+ glGetFloatv(GL_CURRENT_RASTER_POSITION, pos); // save original glRasterPos
+ glMatrixMode(GL_PROJECTION); // save proj/model matrices
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glScalef(2.0f/wo, 2.0f/ho, 1.0f);
+ glTranslatef(-wo/2.0f, -ho/2.0f, 0.0f); // set transform so 0,0 is bottom/left of Gl_Window
+ glRasterPos2i(0,0); // set glRasterPos to bottom left corner
+ {
+ // Emulate overlay by doing copypixels
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_FRONT);
+ glCopyPixels(0, 0, wo, ho, GL_COLOR); // copy GL_BACK to GL_FRONT
+ }
+ glPopMatrix(); // GL_MODELVIEW // restore model/proj matrices
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(matrixmode);
+ glRasterPos3f(pos[0], pos[1], pos[2]); // restore original glRasterPos
+ }
+ else
+ Fl_Cocoa_Window_Driver::flush_context(pWindow->context());//aglSwapBuffers((AGLContext)context_);
+}
+
+char Fl_Cocoa_Gl_Window_Driver::swap_type() {return copy;}
+
+void Fl_Cocoa_Gl_Window_Driver::resize(int is_a_resize, int w, int h) {
+ Fl_Cocoa_Window_Driver::GLcontext_update(pWindow->context());
+}
+
+/* Some old Apple hardware doesn't implement the GL_EXT_texture_rectangle extension.
+ For it, draw_string_legacy_glut() is used to draw text. */
+
+char *Fl_Cocoa_Gl_Window_Driver::alpha_mask_for_string(const char *str, int n, int w, int h)
+{
+ // write str to a bitmap just big enough
+ Fl_Image_Surface *surf = new Fl_Image_Surface(w, h);
+ Fl_Font f=fl_font(); Fl_Fontsize s=fl_size();
+ Fl_Surface_Device::push_current(surf);
+ fl_color(FL_WHITE);
+ fl_font(f, s * gl_scale);
+ fl_draw(str, n, 0, fl_height() - fl_descent());
+ // get the alpha channel only of the bitmap
+ char *alpha_buf = new char[w*h], *r = alpha_buf, *q;
+ q = (char*)CGBitmapContextGetData(surf->offscreen());
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ *r++ = *(q+3);
+ q += 4;
+ }
+ }
+ Fl_Surface_Device::pop_current();
+ delete surf;
+ return alpha_buf;
+}
+
+void Fl_Cocoa_Gl_Window_Driver::gl_start() {
+ Fl_Cocoa_Window_Driver::gl_start(gl_start_context);
+}
+
+#endif // HAVE_GL
diff --git a/src/drivers/GDI/Fl_GDI_Copy_Surface_Driver.cxx b/src/drivers/GDI/Fl_GDI_Copy_Surface_Driver.cxx
index 9cb5a425c..f4358949a 100644
--- a/src/drivers/GDI/Fl_GDI_Copy_Surface_Driver.cxx
+++ b/src/drivers/GDI/Fl_GDI_Copy_Surface_Driver.cxx
@@ -16,7 +16,6 @@
#include "../../config_lib.h"
-#ifdef FL_CFG_GFX_GDI
#include <FL/Fl_Copy_Surface.H>
#include <FL/platform.H>
#include "Fl_GDI_Graphics_Driver.H"
@@ -113,4 +112,3 @@ void Fl_GDI_Copy_Surface_Driver::translate(int x, int y) {
void Fl_GDI_Copy_Surface_Driver::untranslate() {
((Fl_GDI_Graphics_Driver*)driver())->untranslate_all();
}
-#endif // FL_CFG_GFX_GDI
diff --git a/src/drivers/Quartz/Fl_Quartz_Copy_Surface_Driver.cxx b/src/drivers/Quartz/Fl_Quartz_Copy_Surface_Driver.cxx
index 4a913abfc..0933a4aa0 100644
--- a/src/drivers/Quartz/Fl_Quartz_Copy_Surface_Driver.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Copy_Surface_Driver.cxx
@@ -14,9 +14,6 @@
// https://www.fltk.org/bugs.php
//
-#include "../../config_lib.h"
-
-#ifdef FL_CFG_GFX_QUARTZ
#include <FL/Fl_Copy_Surface.H>
#include <FL/platform.H>
#include "Fl_Quartz_Graphics_Driver.H"
@@ -86,5 +83,3 @@ void Fl_Quartz_Copy_Surface_Driver::translate(int x, int y) {
void Fl_Quartz_Copy_Surface_Driver::untranslate() {
CGContextRestoreGState(gc);
}
-
-#endif // FL_CFG_GFX_QUARTZ
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_arci.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_arci.cxx
index 2cc7a12e6..4163de685 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_arci.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_arci.cxx
@@ -14,9 +14,6 @@
// https://www.fltk.org/bugs.php
//
-#include "../../config_lib.h"
-#ifdef FL_CFG_GFX_QUARTZ
-
#include "Fl_Quartz_Graphics_Driver.H"
#include <FL/platform.H>
@@ -66,5 +63,3 @@ void Fl_Quartz_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2)
CGContextFillPath(gc_);
CGContextSetShouldAntialias(gc_, false);
}
-
-#endif // FL_CFG_GFX_QUARTZ
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_color.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_color.cxx
index cd03a8c04..f11c2955d 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_color.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_color.cxx
@@ -14,9 +14,6 @@
// https://www.fltk.org/bugs.php
//
-#include "../../config_lib.h"
-#ifdef FL_CFG_GFX_QUARTZ
-
// The fltk "colormap". This allows ui colors to be stored in 8-bit
// locations, and provides a level of indirection so that global color
// changes can be made. Not to be confused with the X colormap, which
@@ -75,5 +72,3 @@ void Fl_Quartz_Graphics_Driver::set_color(Fl_Color i, unsigned c) {
fl_cmap[i] = c;
}
}
-
-#endif // FL_CFG_GFX_QUARTZ
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_font.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_font.cxx
index fe43f0c6c..335e02826 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_font.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_font.cxx
@@ -69,10 +69,6 @@
*/
-
-#include "../../config_lib.h"
-#ifdef FL_CFG_GFX_QUARTZ
-
#include "Fl_Quartz_Graphics_Driver.H"
#include "Fl_Font.H"
#include <math.h>
@@ -878,5 +874,3 @@ Fl_Font Fl_Quartz_Graphics_Driver::ADD_SUFFIX(set_fonts, _ATSU)(const char* xsta
}
#endif // HAS_ATSU
-
-#endif // FL_CFG_GFX_QUARTZ
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_line_style.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_line_style.cxx
index 8dfa3090c..8e17f87c5 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_line_style.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_line_style.cxx
@@ -14,9 +14,6 @@
// https://www.fltk.org/bugs.php
//
-#include "../../config_lib.h"
-#ifdef FL_CFG_GFX_QUARTZ
-
#include <FL/fl_draw.H>
#include <FL/platform.H>
@@ -84,5 +81,3 @@ void Fl_Quartz_Graphics_Driver::line_style(int style, int width, char* dashes) {
}
quartz_restore_line_style();
}
-
-#endif // FL_CFG_GFX_QUARTZ
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
index caf4277c4..b238e9a9b 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
@@ -15,9 +15,6 @@
//
-#include "../../config_lib.h"
-#ifdef FL_CFG_GFX_QUARTZ
-
#include <FL/Fl.H>
#include <FL/platform.H>
@@ -297,6 +294,3 @@ void Fl_Quartz_Graphics_Driver::restore_clip() {
}
}
}
-
-
-#endif // FL_CFG_GFX_QUARTZ
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
index 5ee8f924f..3b0b3f058 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
@@ -14,9 +14,6 @@
// https://www.fltk.org/bugs.php
//
-#include "../../config_lib.h"
-#ifdef FL_CFG_GFX_QUARTZ
-
/**
\file quartz_vertex.cxx
\brief Portable drawing code for drawing arbitrary shapes with
@@ -148,6 +145,3 @@ void Fl_Quartz_Graphics_Driver::transformed_vertex0(float x, float y) {
void Fl_Quartz_Graphics_Driver::fixloop() { // remove equal points from closed path
while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
}
-
-
-#endif // FL_CFG_GFX_QUARTZ
diff --git a/src/drivers/Quartz/Fl_Quartz_Image_Surface_Driver.cxx b/src/drivers/Quartz/Fl_Quartz_Image_Surface_Driver.cxx
index e0146c8b7..388d2d246 100644
--- a/src/drivers/Quartz/Fl_Quartz_Image_Surface_Driver.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Image_Surface_Driver.cxx
@@ -14,9 +14,6 @@
// https://www.fltk.org/bugs.php
//
-#include "../../config_lib.h"
-
-#ifdef FL_CFG_GFX_QUARTZ
#include <FL/platform.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Image_Surface.H>
@@ -137,5 +134,3 @@ void Fl_Quartz_Image_Surface_Driver::end_current()
fl_window = pre_window;
Fl_Surface_Device::end_current();
}
-
-#endif // FL_CFG_GFX_QUARTZ
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
new file mode 100644
index 000000000..1dbc9f77d
--- /dev/null
+++ b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
@@ -0,0 +1,404 @@
+//
+// Class Fl_WinAPI_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 2021 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#include <config.h>
+#if HAVE_GL
+#include <FL/platform.H>
+#include "../../Fl_Screen_Driver.H"
+#include <FL/gl.h>
+#include "../../Fl_Gl_Window_Driver.H"
+#include "../../Fl_Gl_Choice.H"
+#include "Fl_WinAPI_Window_Driver.H"
+#include "../GDI/Fl_Font.H"
+extern void fl_save_dc(HWND, HDC);
+
+// STR #3119: select pixel format with composition support
+// ... and no more than 32 color bits (8 bits/color)
+// Ref: PixelFormatDescriptor Object
+// https://msdn.microsoft.com/en-us/library/cc231189.aspx
+#if !defined(PFD_SUPPORT_COMPOSITION)
+# define PFD_SUPPORT_COMPOSITION (0x8000)
+#endif
+
+#define DEBUG_PFD (0) // 1 = PFD selection debug output, 0 = no debug output
+
+
+class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver {
+ friend class Fl_Gl_Window_Driver;
+ Fl_WinAPI_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
+ virtual float pixels_per_unit();
+ virtual int mode_(int m, const int *a);
+ virtual void make_current_after();
+ virtual void swap_buffers();
+ virtual void invalidate() {}
+ virtual int flush_begin(char& valid_f);
+ virtual Fl_Gl_Choice *find(int m, const int *alistp);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual void set_gl_context(Fl_Window* w, GLContext context);
+ virtual void delete_gl_context(GLContext);
+ virtual void make_overlay_current();
+ virtual void redraw_overlay();
+ virtual void* GetProcAddress(const char *procName);
+ virtual void draw_string_legacy(const char* str, int n);
+ virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize);
+ virtual void get_list(Fl_Font_Descriptor *fd, int r);
+ virtual int genlistsize();
+#if HAVE_GL_OVERLAY
+ virtual void gl_hide_before(void *& overlay);
+ virtual int can_do_overlay();
+ virtual int overlay_color(Fl_Color i);
+ void make_overlay(void*&overlay);
+#endif
+};
+
+// Describes crap needed to create a GLContext.
+class Fl_WinAPI_Gl_Choice : public Fl_Gl_Choice {
+ friend class Fl_WinAPI_Gl_Window_Driver;
+private:
+ int pixelformat; // the visual to use
+ PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
+public:
+ Fl_WinAPI_Gl_Choice(int m, const int *alistp, Fl_Gl_Choice *n) : Fl_Gl_Choice(m, alistp, n) {
+ pixelformat = 0;
+ }
+};
+
+
+Fl_Gl_Choice *Fl_WinAPI_Gl_Window_Driver::find(int m, const int *alistp)
+{
+ Fl_WinAPI_Gl_Choice *g = (Fl_WinAPI_Gl_Choice*)Fl_Gl_Window_Driver::find_begin(m, alistp);
+ if (g) return g;
+
+ // Replacement for ChoosePixelFormat() that finds one with an overlay if possible:
+ HDC gc = (HDC)(fl_graphics_driver ? fl_graphics_driver->gc() : 0);
+ if (!gc) gc = fl_GetDC(0);
+ int pixelformat = 0;
+ PIXELFORMATDESCRIPTOR chosen_pfd;
+ for (int i = 1; ; i++) {
+ PIXELFORMATDESCRIPTOR pfd;
+ if (!DescribePixelFormat(gc, i, sizeof(pfd), &pfd)) break;
+ // continue if it does not satisfy our requirements:
+ if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue;
+ if (pfd.iPixelType != ((m&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue;
+ if ((m & FL_ALPHA) && !pfd.cAlphaBits) continue;
+ if ((m & FL_ACCUM) && !pfd.cAccumBits) continue;
+ if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
+ if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue;
+ if ((m & FL_DEPTH) && !pfd.cDepthBits) continue;
+ if ((m & FL_STENCIL) && !pfd.cStencilBits) continue;
+
+#if DEBUG_PFD
+ printf("pfd #%d supports composition: %s\n", i, (pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no");
+ printf(" ... & PFD_GENERIC_FORMAT: %s\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) ? "generic" : "accelerated");
+ printf(" ... Overlay Planes : %d\n", pfd.bReserved & 15);
+ printf(" ... Color & Depth : %d, %d\n", pfd.cColorBits, pfd.cDepthBits);
+ if (pixelformat)
+ printf(" current pixelformat : %d\n", pixelformat);
+ fflush(stdout);
+#endif // DEBUG_PFD
+
+ // see if better than the one we have already:
+ if (pixelformat) {
+ // offering non-generic rendering is better (read: hardware acceleration)
+ if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) &&
+ (pfd.dwFlags & PFD_GENERIC_FORMAT)) continue;
+ // offering overlay is better:
+ else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {}
+ // otherwise prefer a format that supports composition (STR #3119)
+ else if ((chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) &&
+ !(pfd.dwFlags & PFD_SUPPORT_COMPOSITION)) continue;
+ // otherwise more bit planes is better, but no more than 32 (8 bits per channel):
+ else if (pfd.cColorBits > 32 || chosen_pfd.cColorBits > pfd.cColorBits) continue;
+ else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue;
+ }
+ pixelformat = i;
+ chosen_pfd = pfd;
+ }
+
+#if DEBUG_PFD
+ static int bb = 0;
+ if (!bb) {
+ bb = 1;
+ printf("PFD_SUPPORT_COMPOSITION = 0x%x\n", PFD_SUPPORT_COMPOSITION);
+ }
+ printf("Chosen pixel format is %d\n", pixelformat);
+ printf("Color bits = %d, Depth bits = %d\n", chosen_pfd.cColorBits, chosen_pfd.cDepthBits);
+ printf("Pixel format supports composition: %s\n", (chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no");
+ fflush(stdout);
+#endif // DEBUG_PFD
+
+ if (!pixelformat) return 0;
+
+ g = new Fl_WinAPI_Gl_Choice(m, alistp, first);
+ first = g;
+
+ g->pixelformat = pixelformat;
+ g->pfd = chosen_pfd;
+
+ return g;
+}
+
+
+GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer)
+{
+ Fl_X* i = Fl_X::i(window);
+ HDC hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc;
+ if (!hdc) {
+ hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
+ fl_save_dc(i->xid, hdc);
+ SetPixelFormat(hdc, ((Fl_WinAPI_Gl_Choice*)g)->pixelformat, (PIXELFORMATDESCRIPTOR*)(&((Fl_WinAPI_Gl_Choice*)g)->pfd));
+# if USE_COLORMAP
+ if (fl_palette) SelectPalette(hdc, fl_palette, FALSE);
+# endif
+ }
+ GLContext context = layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc);
+ if (context) {
+ if (context_list && nContext)
+ wglShareLists(context_list[0], context);
+ add_context(context);
+ }
+ return context;
+}
+
+
+void Fl_WinAPI_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
+ if (context != cached_context || w != cached_window) {
+ cached_context = context;
+ cached_window = w;
+ wglMakeCurrent(Fl_WinAPI_Window_Driver::driver(w)->private_dc, context);
+ }
+}
+
+void Fl_WinAPI_Gl_Window_Driver::delete_gl_context(GLContext context) {
+ if (cached_context == context) {
+ cached_context = 0;
+ cached_window = 0;
+ wglMakeCurrent(0, 0);
+ }
+ wglDeleteContext(context);
+ del_context(context);
+}
+
+
+void Fl_WinAPI_Gl_Window_Driver::make_overlay_current() {
+#if HAVE_GL_OVERLAY
+ if (overlay() != this) {
+ set_gl_context(pWindow, (GLContext)overlay());
+ // if (fl_overlay_depth)
+ // wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE);
+ } else
+#endif
+ glDrawBuffer(GL_FRONT);
+}
+
+void Fl_WinAPI_Gl_Window_Driver::redraw_overlay() {
+ pWindow->damage(FL_DAMAGE_OVERLAY);
+}
+
+#if HAVE_GL_OVERLAY
+
+// Methods on Fl_Gl_Window_driver that create an overlay window.
+
+// Under win32 another GLX context is created to draw into the overlay
+// and it is stored in the "overlay" pointer.
+
+// If overlay hardware is unavailable, the overlay is
+// "faked" by drawing into the main layers. This is indicated by
+// setting overlay == this.
+
+//static COLORREF *palette;
+static int fl_overlay_depth = 0;
+
+void Fl_WinAPI_Gl_Window_Driver::gl_hide_before(void *& overlay) {
+ if (overlay && overlay != pWindow) {
+ delete_gl_context((GLContext)overlay);
+ overlay = 0;
+ }
+}
+
+void Fl_WinAPI_Gl_Window_Driver::make_overlay(void*&overlay) {
+ if (overlay) return;
+
+ GLContext context = create_gl_context(pWindow, g(), 1);
+ if (!context) {overlay = pWindow; return;} // fake the overlay
+
+ HDC hdc = Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc;
+ overlay = context;
+ LAYERPLANEDESCRIPTOR pfd;
+ wglDescribeLayerPlane(hdc, g()->pixelformat, 1, sizeof(pfd), &pfd);
+ if (!pfd.iPixelType) {
+ ; // full-color overlay
+ } else {
+ fl_overlay_depth = pfd.cColorBits; // used by gl_color()
+ if (fl_overlay_depth > 8) fl_overlay_depth = 8;
+ COLORREF palette[256];
+ int n = (1<<fl_overlay_depth)-1;
+ // copy all colors except #0 into the overlay palette:
+ for (int i = 0; i <= n; i++) {
+ uchar r,g,b; Fl::get_color((Fl_Color)i,r,g,b);
+ palette[i] = RGB(r,g,b);
+ }
+ // always provide black & white in the last 2 pixels:
+ if (fl_overlay_depth < 8) {
+ palette[n-1] = RGB(0,0,0);
+ palette[n] = RGB(255,255,255);
+ }
+ // and use it:
+ wglSetLayerPaletteEntries(hdc, 1, 1, n, palette+1);
+ wglRealizeLayerPalette(hdc, 1, TRUE);
+ }
+ pWindow->valid(0);
+ return;
+}
+
+int Fl_WinAPI_Gl_Window_Driver::can_do_overlay() {
+ if (!g()) {
+ g( find(mode(), alist()) );
+ if (!g()) return 0;
+ }
+ return (g()->pfd.bReserved & 15) != 0;
+}
+
+int Fl_WinAPI_Gl_Window_Driver::overlay_color(Fl_Color i) {
+ if (Fl_Xlib_Graphics_Driver::fl_overlay && fl_overlay_depth) {
+ if (fl_overlay_depth < 8) {
+ // only black & white produce the expected colors. This could
+ // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx
+ int size = 1<<fl_overlay_depth;
+ if (!i) glIndexi(size-2);
+ else if (i >= size-2) glIndexi(size-1);
+ else glIndexi(i);
+ } else {
+ glIndexi(i ? i : FL_GRAY_RAMP);
+ }
+ return 1;
+ }
+ return 0;
+}
+
+#endif // HAVE_GL_OVERLAY
+
+
+Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w)
+{
+ return new Fl_WinAPI_Gl_Window_Driver(w);
+}
+
+float Fl_WinAPI_Gl_Window_Driver::pixels_per_unit()
+{
+ int ns = Fl_Window_Driver::driver(pWindow)->screen_num();
+ return Fl::screen_driver()->scale(ns);
+}
+
+
+int Fl_WinAPI_Gl_Window_Driver::mode_(int m, const int *a) {
+ int oldmode = mode();
+ pWindow->context(0);
+ mode( m); alist(a);
+ if (pWindow->shown()) {
+ g( find(m, a) );
+ if (!g() || (oldmode^m)&(FL_DOUBLE|FL_STEREO)) {
+ pWindow->hide();
+ pWindow->show();
+ }
+ } else {
+ g(0);
+ }
+ return 1;
+}
+
+void Fl_WinAPI_Gl_Window_Driver::make_current_after() {
+#if USE_COLORMAP
+ if (fl_palette) {
+ fl_GetDC(fl_xid(pWindow));
+ SelectPalette((HDC)fl_graphics_driver->gc(), fl_palette, FALSE);
+ RealizePalette((HDC)fl_graphics_driver->gc());
+ }
+#endif // USE_COLORMAP
+}
+
+//#define HAVE_GL_OVERLAY 1 //test only
+
+void Fl_WinAPI_Gl_Window_Driver::swap_buffers() {
+# if HAVE_GL_OVERLAY
+ // Do not swap the overlay, to match GLX:
+ BOOL ret = wglSwapLayerBuffers(Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc, WGL_SWAP_MAIN_PLANE);
+ DWORD err = GetLastError();
+# else
+ SwapBuffers(Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc);
+# endif
+}
+
+#if HAVE_GL_OVERLAY
+#endif
+
+int Fl_WinAPI_Gl_Window_Driver::flush_begin(char& valid_f_) {
+#if HAVE_GL_OVERLAY
+ char save_valid_f = valid_f_;
+ // Draw into hardware overlay planes if they are damaged:
+ if (overlay() && overlay() != pWindow
+ && (pWindow->damage()&(FL_DAMAGE_OVERLAY|FL_DAMAGE_EXPOSE) || !save_valid_f & 1)) {
+ set_gl_context(pWindow, (GLContext)overlay());
+ if (fl_overlay_depth)
+ wglRealizeLayerPalette(Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc, 1, TRUE);
+ glDisable(GL_SCISSOR_TEST);
+ glClear(GL_COLOR_BUFFER_BIT);
+ Fl_Xlib_Graphics_Driver::fl_overlay = 1;
+ draw_overlay();
+ Fl_Xlib_Graphics_Driver::fl_overlay = 0;
+ valid_f_ = save_valid_f;
+ wglSwapLayerBuffers(Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc, WGL_SWAP_OVERLAY1);
+ // if only the overlay was damaged we are done, leave main layer alone:
+ if (pWindow->damage() == FL_DAMAGE_OVERLAY) {
+ return 1;
+ }
+ }
+#endif
+ return 0;
+}
+
+void* Fl_WinAPI_Gl_Window_Driver::GetProcAddress(const char *procName) {
+ return (void*)wglGetProcAddress((LPCSTR)procName);
+}
+
+
+void Fl_WinAPI_Gl_Window_Driver::draw_string_legacy(const char* str, int n) {
+ draw_string_legacy_get_list(str, n);
+}
+
+int Fl_WinAPI_Gl_Window_Driver::genlistsize() {
+ return 0x10000;
+}
+
+void Fl_WinAPI_Gl_Window_Driver::gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) {
+ if (!fl_fontsize->listbase) {
+ fl_fontsize->listbase = glGenLists(genlistsize());
+ }
+ glListBase(fl_fontsize->listbase);
+}
+
+void Fl_WinAPI_Gl_Window_Driver::get_list(Fl_Font_Descriptor *fd, int r) {
+ Fl_GDI_Font_Descriptor* gl_fd = (Fl_GDI_Font_Descriptor*)fd;
+ if (gl_fd->glok[r]) return;
+ gl_fd->glok[r] = 1;
+ unsigned int ii = r * 0x400;
+ HFONT oldFid = (HFONT)SelectObject((HDC)fl_graphics_driver->gc(), gl_fd->fid);
+ wglUseFontBitmapsW((HDC)fl_graphics_driver->gc(), ii, 0x400, gl_fd->listbase+ii);
+ SelectObject((HDC)fl_graphics_driver->gc(), oldFid);
+}
+
+
+#endif // HAVE_GL
diff --git a/src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx b/src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx
new file mode 100644
index 000000000..a52d4c70f
--- /dev/null
+++ b/src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx
@@ -0,0 +1,549 @@
+//
+// Class Fl_X11_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 2021 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#include <config.h>
+#if HAVE_GL
+#include <FL/platform.H>
+#include "../../Fl_Gl_Choice.H"
+#include "../../Fl_Screen_Driver.H"
+#include "../../Fl_Window_Driver.H"
+#include "../../Fl_Gl_Window_Driver.H"
+#include "../Xlib/Fl_Font.H"
+#include "../Xlib/Fl_Xlib_Graphics_Driver.H"
+# include <GL/glx.h>
+# if ! defined(GLX_VERSION_1_3)
+# typedef void *GLXFBConfig;
+# endif
+
+class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver {
+ friend class Fl_Gl_Window_Driver;
+ Fl_X11_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
+ virtual float pixels_per_unit();
+ virtual void before_show(int& need_after);
+ virtual int mode_(int m, const int *a);
+ virtual void swap_buffers();
+ virtual void resize(int is_a_resize, int w, int h);
+ virtual char swap_type();
+ virtual Fl_Gl_Choice *find(int m, const int *alistp);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual void set_gl_context(Fl_Window* w, GLContext context);
+ virtual void delete_gl_context(GLContext);
+#if HAVE_GL_OVERLAY
+ virtual void make_overlay(void *&o);
+ virtual int can_do_overlay();
+ virtual void hide_overlay();
+ virtual int overlay_color(Fl_Color i);
+#endif
+ virtual void make_overlay_current();
+ virtual void redraw_overlay();
+ virtual void waitGL();
+ virtual void gl_visual(Fl_Gl_Choice*); // support for Fl::gl_visual()
+ virtual void gl_start();
+ virtual void draw_string_legacy(const char* str, int n);
+ virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize);
+ virtual void get_list(Fl_Font_Descriptor *fd, int r);
+ virtual int genlistsize();
+#if !USE_XFT
+ virtual Fl_Font_Descriptor** fontnum_to_fontdescriptor(int fnum);
+#endif
+ public:
+ static GLContext create_gl_context(XVisualInfo* vis);
+};
+
+// Describes crap needed to create a GLContext.
+class Fl_X11_Gl_Choice : public Fl_Gl_Choice {
+ friend class Fl_X11_Gl_Window_Driver;
+private:
+ XVisualInfo *vis; /* the visual to use */
+ Colormap colormap; /* a colormap for that visual */
+ GLXFBConfig best_fb;
+public:
+ Fl_X11_Gl_Choice(int m, const int *alistp, Fl_Gl_Choice *n) : Fl_Gl_Choice(m, alistp, n) {
+ vis = NULL;
+ colormap = 0;
+ best_fb = NULL;
+ }
+};
+
+void Fl_X11_Gl_Window_Driver::draw_string_legacy(const char* str, int n) {
+ draw_string_legacy_get_list(str, n);
+}
+
+int Fl_X11_Gl_Window_Driver::genlistsize() {
+#if USE_XFT
+ return 256;
+#else
+ return 0x10000;
+#endif
+}
+
+void Fl_X11_Gl_Window_Driver::gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) {
+ /* This method should ONLY be triggered if our GL font texture pile mechanism
+ * is not working on this platform. This code might not reliably render glyphs
+ * from higher codepoints. */
+ if (!fl_fontsize->listbase) {
+#if USE_XFT
+ /* Ideally, for XFT, we need a glXUseXftFont implementation here... But we
+ * do not have such a thing. Instead, we try to find a legacy Xlib font that
+ * matches the current XFT font and use that.
+ * Ideally, we never come here - we hope the texture pile implementation
+ * will work correctly so that XFT can render the face directly without the
+ * need for this workaround. */
+ XFontStruct *font = fl_xfont.value();
+ int base = font->min_char_or_byte2;
+ int count = font->max_char_or_byte2 - base + 1;
+ fl_fontsize->listbase = glGenLists(genlistsize());
+ glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base);
+#else
+ /* Not using XFT to render text - the legacy Xlib fonts can usually be rendered
+ * directly by using glXUseXFont mechanisms. */
+ fl_fontsize->listbase = glGenLists(genlistsize());
+#endif // !USE_XFT
+ }
+ glListBase(fl_fontsize->listbase);
+}
+
+
+void Fl_X11_Gl_Window_Driver::get_list(Fl_Font_Descriptor *fd, int r) {
+# if USE_XFT
+ /* We hope not to come here: We hope that any system using XFT will also
+ * have sufficient GL capability to support our font texture pile mechansim,
+ * allowing XFT to render the face directly. */
+ // Face already set by gl_bitmap_font in this case.
+# else
+ Fl_Xlib_Font_Descriptor *gl_fd = (Fl_Xlib_Font_Descriptor*)fd;
+ if (gl_fd->glok[r]) return;
+ gl_fd->glok[r] = 1;
+ unsigned int ii = r * 0x400;
+ for (int i = 0; i < 0x400; i++) {
+ XFontStruct *font = NULL;
+ unsigned short id;
+ fl_XGetUtf8FontAndGlyph(gl_fd->font, ii, &font, &id);
+ if (font) glXUseXFont(font->fid, id, 1, gl_fd->listbase+ii);
+ ii++;
+ }
+# endif
+}
+
+#if !USE_XFT
+Fl_Font_Descriptor** Fl_X11_Gl_Window_Driver::fontnum_to_fontdescriptor(int fnum) {
+ Fl_Xlib_Fontdesc *s = ((Fl_Xlib_Fontdesc*)fl_fonts) + fnum;
+ return &(s->first);
+}
+#endif
+
+
+static XVisualInfo *gl3_getvisual(const int *blist, GLXFBConfig *pbestFB)
+{
+ int glx_major, glx_minor;
+
+ // FBConfigs were added in GLX version 1.3.
+ if ( !glXQueryVersion(fl_display, &glx_major, &glx_minor) ||
+ ( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) ) {
+ return NULL;
+ }
+
+ //printf( "Getting matching framebuffer configs\n" );
+ int fbcount;
+ GLXFBConfig* fbc = glXChooseFBConfig(fl_display, DefaultScreen(fl_display), blist, &fbcount);
+ if (!fbc) {
+ //printf( "Failed to retrieve a framebuffer config\n" );
+ return NULL;
+ }
+ //printf( "Found %d matching FB configs.\n", fbcount );
+
+ // Pick the FB config/visual with the most samples per pixel
+ int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
+ for (int i = 0; i < fbcount; ++i)
+ {
+ XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, fbc[i] );
+ if (vi) {
+ int samp_buf, samples;
+ glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
+ glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLES , &samples );
+ /*printf( " Matching fbconfig %d, visual ID 0x%2lx: SAMPLE_BUFFERS = %d, SAMPLES = %d\n",
+ i, vi -> visualid, samp_buf, samples );*/
+ if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) )
+ best_fbc = i, best_num_samp = samples;
+ if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
+ worst_fbc = i, worst_num_samp = samples;
+ }
+ XFree(vi);
+ }
+
+ GLXFBConfig bestFbc = fbc[ best_fbc ];
+ // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
+ XFree(fbc);
+ // Get a visual
+ XVisualInfo *vi = glXGetVisualFromFBConfig(fl_display, bestFbc);
+ *pbestFB = bestFbc;
+ return vi;
+}
+
+Fl_Gl_Choice *Fl_X11_Gl_Window_Driver::find(int m, const int *alistp)
+{
+ Fl_X11_Gl_Choice *g = (Fl_X11_Gl_Choice*)Fl_Gl_Window_Driver::find_begin(m, alistp);
+ if (g) return g;
+
+ const int *blist;
+ int list[32];
+
+ if (alistp)
+ blist = alistp;
+ else {
+ int n = 0;
+ if (m & FL_INDEX) {
+ list[n++] = GLX_BUFFER_SIZE;
+ list[n++] = 8; // glut tries many sizes, but this should work...
+ } else {
+ list[n++] = GLX_RGBA;
+ list[n++] = GLX_GREEN_SIZE;
+ list[n++] = (m & FL_RGB8) ? 8 : 1;
+ if (m & FL_ALPHA) {
+ list[n++] = GLX_ALPHA_SIZE;
+ list[n++] = (m & FL_RGB8) ? 8 : 1;
+ }
+ if (m & FL_ACCUM) {
+ list[n++] = GLX_ACCUM_GREEN_SIZE;
+ list[n++] = 1;
+ if (m & FL_ALPHA) {
+ list[n++] = GLX_ACCUM_ALPHA_SIZE;
+ list[n++] = 1;
+ }
+ }
+ }
+ if (m & FL_DOUBLE) {
+ list[n++] = GLX_DOUBLEBUFFER;
+ }
+ if (m & FL_DEPTH) {
+ list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;
+ }
+ if (m & FL_STENCIL) {
+ list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;
+ }
+ if (m & FL_STEREO) {
+ list[n++] = GLX_STEREO;
+ }
+# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
+ if (m & FL_MULTISAMPLE) {
+ list[n++] = GLX_SAMPLES_SGIS;
+ list[n++] = 4; // value Glut uses
+ }
+# endif
+ list[n] = 0;
+ blist = list;
+ }
+
+ fl_open_display();
+ XVisualInfo *visp = NULL;
+ GLXFBConfig best_fb = NULL;
+ if (m & FL_OPENGL3) {
+ visp = gl3_getvisual((const int *)blist, &best_fb);
+ }
+ if (!visp) {
+ visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
+ if (!visp) {
+# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
+ if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE, 0);
+# endif
+ return 0;
+ }
+ }
+
+ g = new Fl_X11_Gl_Choice(m, alistp, first);
+ first = g;
+
+ g->vis = visp;
+ g->best_fb = best_fb;
+
+ if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
+ visp->visualid == fl_visual->visualid &&
+ !fl_getenv("MESA_PRIVATE_CMAP"))
+ g->colormap = fl_colormap;
+ else
+ g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
+ visp->visual, AllocNone);
+ return g;
+}
+
+static bool ctxErrorOccurred = false;
+static int ctxErrorHandler( Display *dpy, XErrorEvent *ev )
+{
+ ctxErrorOccurred = true;
+ return 0;
+}
+
+GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
+ GLContext shared_ctx = 0;
+ if (context_list && nContext) shared_ctx = context_list[0];
+
+ typedef GLContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLContext, Bool, const int*);
+ // It is not necessary to create or make current to a context before calling glXGetProcAddressARB
+ static glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
+#if defined(HAVE_GLXGETPROCADDRESSARB)
+ (glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
+#else
+ NULL;
+#endif
+
+ GLContext ctx = 0;
+ // Check for the GLX_ARB_create_context extension string and the function.
+ // If either is not present, use GLX 1.3 context creation method.
+ const char *glxExts = glXQueryExtensionsString(fl_display, fl_screen);
+ if (((Fl_X11_Gl_Choice*)g)->best_fb && strstr(glxExts, "GLX_ARB_create_context") && glXCreateContextAttribsARB ) {
+ int context_attribs[] =
+ {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 2,
+ //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
+ //GLX_CONTEXT_PROFILE_MASK_ARB , GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ None
+ };
+ ctxErrorOccurred = false;
+ XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
+ ctx = glXCreateContextAttribsARB(fl_display, ((Fl_X11_Gl_Choice*)g)->best_fb, shared_ctx, true, context_attribs);
+ XSync(fl_display, false); // Sync to ensure any errors generated are processed.
+ if (ctxErrorOccurred) ctx = 0;
+ XSetErrorHandler(oldHandler);
+ }
+ if (!ctx) { // use OpenGL 1-style context creation
+ ctx = glXCreateContext(fl_display, ((Fl_X11_Gl_Choice*)g)->vis, shared_ctx, true);
+ }
+ if (ctx)
+ add_context(ctx);
+//glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION));
+ return ctx;
+}
+
+GLContext Fl_X11_Gl_Window_Driver::create_gl_context(XVisualInfo *vis) {
+ GLContext shared_ctx = 0;
+ if (context_list && nContext) shared_ctx = context_list[0];
+ GLContext context = glXCreateContext(fl_display, vis, shared_ctx, 1);
+ if (context)
+ add_context(context);
+ return context;
+}
+
+void Fl_X11_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
+ if (context != cached_context || w != cached_window) {
+ cached_context = context;
+ cached_window = w;
+ glXMakeCurrent(fl_display, fl_xid(w), context);
+ }
+}
+
+void Fl_X11_Gl_Window_Driver::delete_gl_context(GLContext context) {
+ if (cached_context == context) {
+ cached_context = 0;
+ cached_window = 0;
+ glXMakeCurrent(fl_display, 0, 0);
+ }
+ glXDestroyContext(fl_display, context);
+ del_context(context);
+}
+
+
+void Fl_X11_Gl_Window_Driver::make_overlay_current() {
+#if HAVE_GL_OVERLAY
+ if (overlay() != pWindow) {
+ ((Fl_Gl_Window*)overlay())->make_current();
+ } else
+#endif
+ glDrawBuffer(GL_FRONT);
+}
+
+void Fl_X11_Gl_Window_Driver::redraw_overlay() {
+ if (overlay() != pWindow)
+ ((Fl_Gl_Window*)overlay())->redraw();
+ else
+ pWindow->damage(FL_DAMAGE_OVERLAY);
+}
+
+#if HAVE_GL_OVERLAY
+
+// Methods on Fl_Gl_Window_Driver that create an overlay window.
+
+// Under X this is done by creating another window, of class _Fl_Gl_Overlay
+// which is a subclass of Fl_Gl_Window except it uses the overlay planes.
+// A pointer to this is stored in the "overlay" pointer of the Fl_Gl_Window.
+
+// If overlay hardware is unavailable, the overlay is
+// "faked" by drawing into the main layers. This is indicated by
+// setting overlay == this.
+
+extern XVisualInfo *fl_find_overlay_visual();
+extern XVisualInfo *fl_overlay_visual;
+extern Colormap fl_overlay_colormap;
+extern unsigned long fl_transparent_pixel;
+//extern uchar fl_overlay;
+
+int Fl_X11_Gl_Window_Driver::overlay_color(Fl_Color i) {
+ if (Fl_Xlib_Graphics_Driver::fl_overlay) {glIndexi(int(fl_xpixel(i))); return 1;}
+ return 0;
+}
+
+
+class _Fl_Gl_Overlay : public Fl_Gl_Window {
+ void flush();
+ void draw();
+public:
+ void show();
+ _Fl_Gl_Overlay(int x, int y, int w, int h) :
+ Fl_Gl_Window(x,y,w,h) {
+ set_flag(INACTIVE);
+ }
+};
+
+void _Fl_Gl_Overlay::flush() {
+ make_current();
+#ifdef BOXX_BUGS
+ // The BoXX overlay is broken and you must not call swap-buffers. This
+ // code will make it work, but we lose because machines that do support
+ // double-buffered overlays will blink when they don't have to
+ glDrawBuffer(GL_FRONT);
+ draw();
+#else
+ draw();
+ swap_buffers();
+#endif
+ glFlush();
+ valid(1);
+}
+
+void _Fl_Gl_Overlay::draw() {
+ if (!valid()) glClearIndex((GLfloat)fl_transparent_pixel);
+ if (damage() != FL_DAMAGE_EXPOSE) glClear(GL_COLOR_BUFFER_BIT);
+ Fl_Gl_Window *w = (Fl_Gl_Window *)parent();
+ uchar save_valid = w->valid();
+ w->valid(valid());
+ Fl_Xlib_Graphics_Driver::fl_overlay = 1;
+ w->gl_driver()->draw_overlay();
+ Fl_Xlib_Graphics_Driver::fl_overlay = 0;
+ valid(w->valid());
+ w->valid(save_valid);
+}
+
+void _Fl_Gl_Overlay::show() {
+ if (!shown()) {
+ fl_background_pixel = int(fl_transparent_pixel);
+ Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap);
+ fl_background_pixel = -1;
+ // find the outermost window to tell wm about the colormap:
+ Fl_Window *w = window();
+ for (;;) {Fl_Window *w1 = w->window(); if (!w1) break; w = w1;}
+ XSetWMColormapWindows(fl_display, fl_xid(w), &(Fl_X::i(this)->xid), 1);
+ context(Fl_X11_Gl_Window_Driver::create_gl_context(fl_overlay_visual), 1);
+ valid(0);
+ }
+ Fl_Gl_Window::show();
+}
+
+void Fl_X11_Gl_Window_Driver::hide_overlay() {
+ if (overlay() && overlay() != pWindow) ((Fl_Gl_Window*)overlay())->hide();
+}
+
+int Fl_X11_Gl_Window_Driver::can_do_overlay() {
+ return fl_find_overlay_visual() != 0;
+}
+
+
+void Fl_X11_Gl_Window_Driver::make_overlay(void *&current) {
+ if (current) return;
+ if (can_do_overlay()) {
+ _Fl_Gl_Overlay* o = new _Fl_Gl_Overlay(0, 0, pWindow->w(), pWindow->h());
+ current = o;
+ pWindow->add(*o);
+ o->show();
+ } else {
+ current = pWindow; // fake the overlay
+ }
+}
+#endif // HAVE_GL_OVERLAY
+
+
+Fl_Gl_Window_Driver *Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *w)
+{
+ return new Fl_X11_Gl_Window_Driver(w);
+}
+
+void Fl_X11_Gl_Window_Driver::before_show(int&) {
+ Fl_X11_Gl_Choice *g = (Fl_X11_Gl_Choice*)this->g();
+ Fl_X::make_xid(pWindow, g->vis, g->colormap);
+ if (overlay() && overlay() != pWindow) ((Fl_Gl_Window*)overlay())->show();
+}
+
+float Fl_X11_Gl_Window_Driver::pixels_per_unit()
+{
+ int ns = Fl_Window_Driver::driver(pWindow)->screen_num();
+ return Fl::screen_driver()->scale(ns);
+}
+
+int Fl_X11_Gl_Window_Driver::mode_(int m, const int *a) {
+ int oldmode = mode();
+ if (a) { // when the mode is set using the a array of system-dependent values, and if asking for double buffer,
+ // the FL_DOUBLE flag must be set in the mode_ member variable
+ const int *aa = a;
+ while (*aa) {
+ if (*(aa++) ==
+ GLX_DOUBLEBUFFER
+ ) { m |= FL_DOUBLE; break; }
+ }
+ }
+ Fl_X11_Gl_Choice* oldg = (Fl_X11_Gl_Choice*)g();
+ pWindow->context(0);
+ mode(m); alist(a);
+ if (pWindow->shown()) {
+ g( find(m, a) );
+ // under X, if the visual changes we must make a new X window (yuck!):
+ Fl_X11_Gl_Choice* g = (Fl_X11_Gl_Choice*)this->g();
+ if (!g || g->vis->visualid != oldg->vis->visualid || (oldmode^m)&FL_DOUBLE) {
+ pWindow->hide();
+ pWindow->show();
+ }
+ } else {
+ g(0);
+ }
+ return 1;
+}
+
+void Fl_X11_Gl_Window_Driver::swap_buffers() {
+ glXSwapBuffers(fl_display, fl_xid(pWindow));
+}
+
+void Fl_X11_Gl_Window_Driver::resize(int is_a_resize, int W, int H) {
+ if (is_a_resize && !pWindow->resizable() && overlay() && overlay() != pWindow) {
+ ((Fl_Gl_Window*)overlay())->resize(0,0,W,H);
+ }
+}
+
+char Fl_X11_Gl_Window_Driver::swap_type() {return copy;}
+
+void Fl_X11_Gl_Window_Driver::waitGL() {
+ glXWaitGL();
+}
+
+
+void Fl_X11_Gl_Window_Driver::gl_visual(Fl_Gl_Choice *c) {
+ Fl_Gl_Window_Driver::gl_visual(c);
+ fl_visual = ((Fl_X11_Gl_Choice*)c)->vis;
+ fl_colormap = ((Fl_X11_Gl_Choice*)c)->colormap;
+}
+
+void Fl_X11_Gl_Window_Driver::gl_start() {
+ glXWaitX();
+}
+
+#endif // HAVE_GL
diff --git a/src/drivers/X11/Fl_X11_Window_Driver.cxx b/src/drivers/X11/Fl_X11_Window_Driver.cxx
index 19fc70b09..d757aa752 100644
--- a/src/drivers/X11/Fl_X11_Window_Driver.cxx
+++ b/src/drivers/X11/Fl_X11_Window_Driver.cxx
@@ -40,7 +40,6 @@ extern XVisualInfo *fl_find_overlay_visual();
extern XVisualInfo *fl_overlay_visual;
extern Colormap fl_overlay_colormap;
extern unsigned long fl_transparent_pixel;
-extern uchar fl_overlay; // changes how fl_color(x) works
#endif
Window fl_window;
@@ -595,13 +594,13 @@ void _Fl_Overlay::flush() {
#if defined(FLTK_USE_CAIRO)
if (Fl::cairo_autolink_context()) Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately
#endif
- fl_overlay = 1;
+ Fl_Xlib_Graphics_Driver::fl_overlay = 1;
Fl_Overlay_Window *w = (Fl_Overlay_Window *)parent();
Fl_X *myi = Fl_X::i(this);
if (damage() != FL_DAMAGE_EXPOSE) XClearWindow(fl_display, fl_xid(this));
fl_clip_region(myi->region); myi->region = 0;
w->draw_overlay();
- fl_overlay = 0;
+ Fl_Xlib_Graphics_Driver::fl_overlay = 0;
}
#endif // HAVE_OVERLAY
@@ -648,10 +647,10 @@ void Fl_X11_Window_Driver::flush_menu() {
// capture gc changes automatically to update the cairo context adequately
if(Fl::autolink_context()) Fl::cairo_make_current(fl_graphics_driver->gc());
# endif
- fl_overlay = 1;
+ Fl_Xlib_Graphics_Driver::fl_overlay = 1;
fl_clip_region(myi->region); myi->region = 0; current(pWindow);
draw();
- fl_overlay = 0;
+ Fl_Xlib_Graphics_Driver::fl_overlay = 0;
#else
flush_Fl_Window();
#endif
diff --git a/src/drivers/Xlib/Fl_Xlib_Copy_Surface_Driver.cxx b/src/drivers/Xlib/Fl_Xlib_Copy_Surface_Driver.cxx
index 373cf9e4d..738b5a493 100644
--- a/src/drivers/Xlib/Fl_Xlib_Copy_Surface_Driver.cxx
+++ b/src/drivers/Xlib/Fl_Xlib_Copy_Surface_Driver.cxx
@@ -16,7 +16,6 @@
#include "../../config_lib.h"
-#ifdef FL_CFG_GFX_XLIB
#include <FL/Fl_Copy_Surface.H>
#include <FL/Fl.H>
#include <FL/platform.H>
@@ -91,5 +90,3 @@ void Fl_Xlib_Copy_Surface_Driver::translate(int x, int y) {
void Fl_Xlib_Copy_Surface_Driver::untranslate() {
((Fl_Xlib_Graphics_Driver*)driver())->untranslate_all();
}
-
-#endif // FL_CFG_GFX_XLIB
diff --git a/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.H b/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.H
index 4f1906d59..6340374ae 100644
--- a/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.H
+++ b/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.H
@@ -116,6 +116,7 @@ public:
#if USE_XFT
static void destroy_xft_draw(Window id);
#endif
+ static int fl_overlay;
// --- bitmap stuff
Fl_Bitmask create_bitmask(int w, int h, const uchar *array);
diff --git a/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.cxx b/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.cxx
index 15ea319bc..46f44460c 100644
--- a/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.cxx
+++ b/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.cxx
@@ -39,6 +39,7 @@ Fl_Graphics_Driver *Fl_Graphics_Driver::newMainGraphicsDriver()
}
GC Fl_Xlib_Graphics_Driver::gc_ = NULL;
+int Fl_Xlib_Graphics_Driver::fl_overlay = 0;
/* Reference to the current graphics context
For back-compatibility only. The preferred procedure to get this pointer is
diff --git a/src/drivers/Xlib/Fl_Xlib_Graphics_Driver_color.cxx b/src/drivers/Xlib/Fl_Xlib_Graphics_Driver_color.cxx
index 937ed7c50..910681702 100644
--- a/src/drivers/Xlib/Fl_Xlib_Graphics_Driver_color.cxx
+++ b/src/drivers/Xlib/Fl_Xlib_Graphics_Driver_color.cxx
@@ -96,16 +96,12 @@ static void figure_out_visual() {
# if HAVE_OVERLAY
/** HAVE_OVERLAY determines whether fl_xmap is one or two planes */
Fl_XColor fl_xmap[2][256];
-/** HAVE_OVERLAY determines whether fl_overlay is variable or defined as 0 */
-uchar fl_overlay;
Colormap fl_overlay_colormap;
XVisualInfo* fl_overlay_visual;
ulong fl_transparent_pixel;
# else
/** HAVE_OVERLAY determines whether fl_xmap is one or two planes */
Fl_XColor fl_xmap[1][256];
-/** HAVE_OVERLAY determines whether fl_overlay is variable or defined as 0 */
-# define fl_overlay 0
# endif
void Fl_Xlib_Graphics_Driver::color(Fl_Color i) {
@@ -147,7 +143,7 @@ ulong fl_xpixel(uchar r,uchar g,uchar b) {
// find closest entry in the colormap:
Fl_Color i =
fl_color_cube(r*FL_NUM_RED/256,g*FL_NUM_GREEN/256,b*FL_NUM_BLUE/256);
- Fl_XColor &xmap = fl_xmap[fl_overlay][i];
+ Fl_XColor &xmap = fl_xmap[Fl_Xlib_Graphics_Driver::fl_overlay][i];
if (xmap.mapped) return xmap.pixel;
// if not black or white, change the entry to be an exact match:
if (i != FL_COLOR_CUBE && i != 0xFF)
@@ -198,7 +194,7 @@ ulong fl_xpixel(Fl_Color i) {
return fl_xpixel((i >> 24) & 255, (i >> 16) & 255, (i >> 8) & 255);
}
- Fl_XColor &xmap = fl_xmap[fl_overlay][i];
+ Fl_XColor &xmap = fl_xmap[Fl_Xlib_Graphics_Driver::fl_overlay][i];
if (xmap.mapped) return xmap.pixel;
if (!beenhere) figure_out_visual();
@@ -209,7 +205,7 @@ ulong fl_xpixel(Fl_Color i) {
# if USE_COLORMAP
Colormap colormap = fl_colormap;
# if HAVE_OVERLAY
- if (fl_overlay) colormap = fl_overlay_colormap; else
+ if (Fl_Xlib_Graphics_Driver::fl_overlay) colormap = fl_overlay_colormap; else
# endif
if (fl_redmask) {
# endif
@@ -227,9 +223,9 @@ ulong fl_xpixel(Fl_Color i) {
}
# if HAVE_OVERLAY
static XColor* ac[2];
- XColor*& allcolors = ac[fl_overlay];
+ XColor*& allcolors = ac[Fl_Xlib_Graphics_Driver::fl_overlay];
static int nc[2];
- int& numcolors = nc[fl_overlay];
+ int& numcolors = nc[Fl_Xlib_Graphics_Driver::fl_overlay];
# else
static XColor *allcolors;
static int numcolors;
@@ -254,7 +250,7 @@ ulong fl_xpixel(Fl_Color i) {
// of round-trips to the X server, even though other programs may alter
// the colormap after this and make decisions here wrong.
# if HAVE_OVERLAY
- if (fl_overlay) numcolors = fl_overlay_visual->colormap_size; else
+ if (Fl_Xlib_Graphics_Driver::fl_overlay) numcolors = fl_overlay_visual->colormap_size; else
# endif
numcolors = fl_visual->colormap_size;
if (!allcolors) allcolors = new XColor[numcolors];
@@ -267,7 +263,7 @@ ulong fl_xpixel(Fl_Color i) {
unsigned int bestmatch = 0;
for (unsigned int n = numcolors; n--;) {
# if HAVE_OVERLAY
- if (fl_overlay && n == fl_transparent_pixel) continue;
+ if (Fl_Xlib_Graphics_Driver::fl_overlay && n == fl_transparent_pixel) continue;
# endif
XColor &a = allcolors[n];
int d, t;
diff --git a/src/drivers/Xlib/Fl_Xlib_Graphics_Driver_font_xft.cxx b/src/drivers/Xlib/Fl_Xlib_Graphics_Driver_font_xft.cxx
index 5c88ec100..2f38a8275 100644
--- a/src/drivers/Xlib/Fl_Xlib_Graphics_Driver_font_xft.cxx
+++ b/src/drivers/Xlib/Fl_Xlib_Graphics_Driver_font_xft.cxx
@@ -36,7 +36,6 @@
#if USE_OVERLAY
// Currently Xft does not work with colormapped visuals, so this probably
// does not work unless you have a true-color overlay.
-extern bool fl_overlay;
extern Colormap fl_overlay_colormap;
extern XVisualInfo* fl_overlay_visual;
#endif