diff options
Diffstat (limited to 'src/drivers')
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx | 29 |
1 files changed, 6 insertions, 23 deletions
diff --git a/src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx b/src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx index a9a181f7c..505efd17d 100644 --- a/src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx +++ b/src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx @@ -41,11 +41,12 @@ Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *gr #ifdef FL_CFG_GFX_QUARTZ +// convert BGRA to RGB and also exchange top and bottom uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth) { uchar *newimg = new uchar[3*w*h]; uchar *to = newimg; - for (int i = 0; i < h; i++) { + for (int i = h-1; i >= 0; i--) { uchar *from = baseAddress + i * mByteWidth; for (int j = 0; j < w; j++, from += 4) { #if __ppc__ @@ -64,7 +65,6 @@ uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth) Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, int x, int y, int w, int h) { - const int bytesperpixel = 4; int factor = glw->pixels_per_unit(); if (factor > 1) { w *= factor; h *= factor; x *= factor; y *= factor; @@ -78,31 +78,16 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); // Read a block of pixels from the frame buffer - int mByteWidth = w * bytesperpixel; + int mByteWidth = w * 4; mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes uchar *baseAddress = new uchar[mByteWidth * h]; glReadPixels(x, glw->pixel_h() - (y+h), w, h, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, - baseAddress); + GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, baseAddress); glPopClientAttrib(); baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth); - mByteWidth = 3 * w; - - // GL gives a bottom-to-top image, convert it to top-to-bottom - uchar *tmp = new uchar[mByteWidth]; - uchar *p = baseAddress ; - uchar *q = baseAddress + (h-1)*mByteWidth; - for (int i = 0; i < h/2; i++, p += mByteWidth, q -= mByteWidth) { - memcpy(tmp, p, mByteWidth); - memcpy(p, q, mByteWidth); - memcpy(q, tmp, mByteWidth); - } - delete[] tmp; - - Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, mByteWidth); + Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, 3 * w); img->alloc_array = 1; return img; - } #elif defined(FL_CFG_GFX_GDI) || defined(FL_CFG_GFX_XLIB) @@ -110,7 +95,6 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw, /* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image */ { - const int bytesperpixel = 3; glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo // Read OpenGL context pixels directly. // For extra safety, save & restore OpenGL states that are changed @@ -120,14 +104,13 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw, glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); // Read a block of pixels from the frame buffer - int mByteWidth = w * bytesperpixel; + int mByteWidth = w * 3; mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes uchar *baseAddress = new uchar[mByteWidth * h]; glReadPixels(x, glw->pixel_h() - (y+h), w, h, GL_RGB, GL_UNSIGNED_BYTE, baseAddress); glPopClientAttrib(); - // GL gives a bottom-to-top image, convert it to top-to-bottom uchar *tmp = new uchar[mByteWidth]; uchar *p = baseAddress ; |
