diff options
Diffstat (limited to 'src/fl_font_mac.cxx')
| -rw-r--r-- | src/fl_font_mac.cxx | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/fl_font_mac.cxx b/src/fl_font_mac.cxx index e1185ae3d..3c1151199 100644 --- a/src/fl_font_mac.cxx +++ b/src/fl_font_mac.cxx @@ -27,7 +27,7 @@ #include <config.h> -Fl_FontSize::Fl_FontSize(const char* name, int Size) { +Fl_FontSize::Fl_FontSize(const char* name, Fl_Font_Size Size) { next = 0; # if HAVE_GL listbase = 0; @@ -83,7 +83,7 @@ Fl_FontSize::Fl_FontSize(const char* name, int Size) { // now set the actual font, size and attributes. We also set the font matrix to // render our font up-side-down, so when rendered through our inverted CGContext, // text will appear normal again. - Fixed fsize = IntToFixed(Size); + Fixed fsize = FloatToFixed(Size); ATSUFontID fontID = FMGetFontFromATSFontRef(font); static CGAffineTransform font_mx = { 1, 0, 0, -1, 0, 0 }; ATSUAttributeTag sTag[] = { kATSUFontTag, kATSUSizeTag, kATSUFontMatrixTag }; @@ -245,7 +245,7 @@ void fl_font(Fl_FontSize* s) { #endif } -static Fl_FontSize* find(int fnum, int size) { +static Fl_FontSize* find(Fl_Font fnum, Fl_Font_Size size) { Fl_Fontdesc* s = fl_fonts+fnum; if (!s->name) s = fl_fonts; // use 0 if fnum undefined Fl_FontSize* f; @@ -260,10 +260,10 @@ static Fl_FontSize* find(int fnum, int size) { //////////////////////////////////////////////////////////////// // Public interface: -int fl_font_ = 0; -int fl_size_ = 0; +Fl_Font fl_font_ = 0; +Fl_Font_Size fl_size_ = 0; -void fl_font(int fnum, int size) { +void fl_font(Fl_Font fnum, Fl_Font_Size size) { if (fnum==-1) { fl_font_ = 0; fl_size_ = 0; |
