summaryrefslogtreecommitdiff
path: root/src/fl_rect.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'src/fl_rect.cxx')
-rw-r--r--src/fl_rect.cxx198
1 files changed, 152 insertions, 46 deletions
diff --git a/src/fl_rect.cxx b/src/fl_rect.cxx
index 0181b3c2a..822961a7b 100644
--- a/src/fl_rect.cxx
+++ b/src/fl_rect.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: fl_rect.cxx,v 1.10.2.4.2.1 2001/11/22 15:35:01 easysw Exp $"
+// "$Id: fl_rect.cxx,v 1.10.2.4.2.2 2001/11/27 17:44:08 easysw Exp $"
//
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
//
@@ -40,6 +40,10 @@ void fl_rect(int x, int y, int w, int h) {
LineTo(fl_gc, x+w-1, y+h-1);
LineTo(fl_gc, x, y+h-1);
LineTo(fl_gc, x, y);
+#elif defined(__APPLE__)
+ Rect rect;
+ SetRect(&rect, x, y, x+w, y+h);
+ FrameRect(&rect);
#else
XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
#endif
@@ -52,6 +56,10 @@ void fl_rectf(int x, int y, int w, int h) {
rect.left = x; rect.top = y;
rect.right = x + w; rect.bottom = y + h;
FillRect(fl_gc, &rect, fl_brush());
+#elif defined(__APPLE__)
+ Rect rect;
+ SetRect(&rect, x, y, x+w, y+h);
+ PaintRect(&rect);
#else
if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
#endif
@@ -60,6 +68,8 @@ void fl_rectf(int x, int y, int w, int h) {
void fl_xyline(int x, int y, int x1) {
#ifdef WIN32
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
+#elif defined(__APPLE__)
+ MoveTo(x, y); LineTo(x1, y);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
#endif
@@ -72,6 +82,10 @@ void fl_xyline(int x, int y, int x1, int y2) {
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x1, y);
LineTo(fl_gc, x1, y2);
+#elif defined(__APPLE__)
+ MoveTo(x, y);
+ LineTo(x1, y);
+ LineTo(x1, y2);
#else
XPoint p[3];
p[0].x = x; p[0].y = p[1].y = y;
@@ -88,6 +102,11 @@ void fl_xyline(int x, int y, int x1, int y2, int x3) {
LineTo(fl_gc, x1, y);
LineTo(fl_gc, x1, y2);
LineTo(fl_gc, x3, y2);
+#elif defined(__APPLE__)
+ MoveTo(x, y);
+ LineTo(x1, y);
+ LineTo(x1, y2);
+ LineTo(x3, y2);
#else
XPoint p[4];
p[0].x = x; p[0].y = p[1].y = y;
@@ -102,6 +121,8 @@ void fl_yxline(int x, int y, int y1) {
if (y1 < y) y1--;
else y1++;
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
+#elif defined(__APPLE__)
+ MoveTo(x, y); LineTo(x, y1);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
#endif
@@ -114,6 +135,10 @@ void fl_yxline(int x, int y, int y1, int x2) {
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x, y1);
LineTo(fl_gc, x2, y1);
+#elif defined(__APPLE__)
+ MoveTo(x, y);
+ LineTo(x, y1);
+ LineTo(x2, y1);
#else
XPoint p[3];
p[0].x = p[1].x = x; p[0].y = y;
@@ -130,6 +155,11 @@ void fl_yxline(int x, int y, int y1, int x2, int y3) {
LineTo(fl_gc, x, y1);
LineTo(fl_gc, x2, y1);
LineTo(fl_gc, x2, y3);
+#elif defined(__APPLE__)
+ MoveTo(x, y);
+ LineTo(x, y1);
+ LineTo(x2, y1);
+ LineTo(x2, y3);
#else
XPoint p[4];
p[0].x = p[1].x = x; p[0].y = y;
@@ -146,6 +176,9 @@ void fl_line(int x, int y, int x1, int y1) {
// Draw the last point *again* because the GDI line drawing
// functions will not draw the last point ("it's a feature!"...)
SetPixel(fl_gc, x1, y1, fl_RGB());
+#elif defined(__APPLE__)
+ MoveTo(x, y);
+ LineTo(x1, y1);
#else
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
#endif
@@ -159,6 +192,10 @@ void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
// Draw the last point *again* because the GDI line drawing
// functions will not draw the last point ("it's a feature!"...)
SetPixel(fl_gc, x2, y2, fl_RGB());
+#elif defined(__APPLE__)
+ MoveTo(x, y);
+ LineTo(x1, y1);
+ LineTo(x2, y2);
#else
XPoint p[3];
p[0].x = x; p[0].y = y;
@@ -174,6 +211,11 @@ void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
LineTo(fl_gc, x1, y1);
LineTo(fl_gc, x2, y2);
LineTo(fl_gc, x, y);
+#elif defined(__APPLE__)
+ MoveTo(x, y);
+ LineTo(x1, y1);
+ LineTo(x2, y2);
+ LineTo(x, y);
#else
XPoint p[4];
p[0].x = x; p[0].y = y;
@@ -191,6 +233,12 @@ void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
LineTo(fl_gc, x2, y2);
LineTo(fl_gc, x3, y3);
LineTo(fl_gc, x, y);
+#elif defined(__APPLE__)
+ MoveTo(x, y);
+ LineTo(x1, y1);
+ LineTo(x2, y2);
+ LineTo(x3, y3);
+ LineTo(x, y);
#else
XPoint p[5];
p[0].x = x; p[0].y = y;
@@ -210,6 +258,14 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
#ifdef WIN32
SelectObject(fl_gc, fl_brush());
Polygon(fl_gc, p, 3);
+#elif defined(__APPLE__)
+ PolyHandle poly = OpenPoly();
+ MoveTo(x, y);
+ LineTo(x1, y1);
+ LineTo(x2, y2);
+ ClosePoly();
+ PaintPoly(poly);
+ KillPoly(poly);
#else
p[3].x = x; p[3].y = y;
XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
@@ -226,6 +282,15 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
#ifdef WIN32
SelectObject(fl_gc, fl_brush());
Polygon(fl_gc, p, 4);
+#elif defined(__APPLE__)
+ PolyHandle poly = OpenPoly();
+ MoveTo(x, y);
+ LineTo(x1, y1);
+ LineTo(x2, y2);
+ LineTo(x3, y3);
+ ClosePoly();
+ PaintPoly(poly);
+ KillPoly(poly);
#else
p[4].x = x; p[4].y = y;
XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
@@ -236,6 +301,8 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
void fl_point(int x, int y) {
#ifdef WIN32
SetPixel(fl_gc, x, y, fl_RGB());
+#elif defined(__APPLE__)
+ MoveTo(x, y); Line(0, 0);
#else
XDrawPoint(fl_display, fl_window, fl_gc, x, y);
#endif
@@ -245,28 +312,44 @@ void fl_point(int x, int y) {
#define STACK_SIZE 10
#define STACK_MAX (STACK_SIZE - 1)
-static Region rstack[STACK_SIZE];
+static Fl_Region rstack[STACK_SIZE];
static int rstackptr=0;
int fl_clip_state_number=0; // used by gl_begin.cxx to update GL clip
-#ifndef WIN32
+#if !defined(WIN32) && !defined(__APPLE__)
// Missing X call: (is this the fastest way to init a 1-rectangle region?)
// MSWindows equivalent exists, implemented inline in win32.H
-Region XRectangleRegion(int x, int y, int w, int h) {
+Fl_Region XRectangleRegion(int x, int y, int w, int h) {
XRectangle R;
R.x = x; R.y = y; R.width = w; R.height = h;
- Region r = XCreateRegion();
+ Fl_Region r = XCreateRegion();
XUnionRectWithRegion(&R, r, r);
return r;
}
#endif
+#ifdef __APPLE__
+extern Fl_Region fl_window_region;
+#endif
+
// undo any clobbering of clip done by your program:
void fl_restore_clip() {
fl_clip_state_number++;
- Region r = rstack[rstackptr];
+ Fl_Region r = rstack[rstackptr];
#ifdef WIN32
SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
+#elif defined(__APPLE__)
+# if 1
+ CopyRgn( fl_window_region, GetPortClipRegion((GrafPtr)fl_window, 0) );
+ if ( r )
+ SectRgn( GetPortClipRegion((GrafPtr)fl_window, 0), r, GetPortClipRegion((GrafPtr)fl_window, 0) );
+# else
+ if (r) SetClip(r);
+ else {
+ Rect rect; rect.left=0; rect.top=0; rect.right=0x7fff; rect.bottom=0x7fff;
+ ClipRect(&rect);
+ }
+# endif
#else
if (r) XSetRegion(fl_display, fl_gc, r);
else XSetClipMask(fl_display, fl_gc, 0);
@@ -274,8 +357,8 @@ void fl_restore_clip() {
}
// Replace the top of the clip stack:
-void fl_clip_region(Region r) {
- Region oldr = rstack[rstackptr];
+void fl_clip_region(Fl_Region r) {
+ Fl_Region oldr = rstack[rstackptr];
if (oldr) XDestroyRegion(oldr);
rstack[rstackptr] = r;
fl_restore_clip();
@@ -283,25 +366,30 @@ void fl_clip_region(Region r) {
// Intersect & push a new clip rectangle:
void fl_clip(int x, int y, int w, int h) {
- Region r;
+ Fl_Region r;
if (w > 0 && h > 0) {
r = XRectangleRegion(x,y,w,h);
- Region current = rstack[rstackptr];
+ Fl_Region current = rstack[rstackptr];
if (current) {
-#ifndef WIN32
- Region temp = XCreateRegion();
+#ifdef WIN32
+ CombineRgn(r,r,current,RGN_AND);
+#elif defined(__APPLE__)
+ SectRgn(r, current, r);
+#else
+ Fl_Region temp = XCreateRegion();
XIntersectRegion(current, r, temp);
XDestroyRegion(r);
r = temp;
-#else
- CombineRgn(r,r,current,RGN_AND);
#endif
}
} else { // make empty clip region:
-#ifndef WIN32
- r = XCreateRegion();
-#else
+#ifdef WIN32
r = CreateRectRgn(0,0,0,0);
+#elif defined(__APPLE__)
+ r = NewRgn();
+ SetEmptyRgn(r);
+#else
+ r = XCreateRegion();
#endif
}
if (rstackptr < STACK_MAX) rstack[++rstackptr] = r;
@@ -317,7 +405,7 @@ void fl_push_no_clip() {
// pop back to previous clip:
void fl_pop_clip() {
if (rstackptr > 0) {
- Region oldr = rstack[rstackptr--];
+ Fl_Region oldr = rstack[rstackptr--];
if (oldr) XDestroyRegion(oldr);
}
fl_restore_clip();
@@ -327,48 +415,34 @@ void fl_pop_clip() {
int fl_not_clipped(int x, int y, int w, int h) {
if (x+w <= 0 || y+h <= 0 || x > Fl_Window::current()->w()
|| y > Fl_Window::current()->h()) return 0;
- Region r = rstack[rstackptr];
-#ifndef WIN32
- return r ? XRectInRegion(r, x, y, w, h) : 1;
-#else
+ Fl_Region r = rstack[rstackptr];
+#ifdef WIN32
if (!r) return 1;
RECT rect;
rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
return RectInRegion(r,&rect);
+#elif defined(__APPLE__)
+ if (!r) return 1;
+ Rect rect;
+ rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
+ return RectInRgn(&rect, r);
+#else
+ return r ? XRectInRegion(r, x, y, w, h) : 1;
#endif
}
// return rectangle surrounding intersection of this rectangle and clip:
int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
X = x; Y = y; W = w; H = h;
- Region r = rstack[rstackptr];
+ Fl_Region r = rstack[rstackptr];
if (!r) return 0;
-#ifndef WIN32
- switch (XRectInRegion(r, x, y, w, h)) {
- case 0: // completely outside
- W = H = 0;
- return 2;
- case 1: // completely inside:
- return 0;
- default: // partial:
- break;
- }
- Region rr = XRectangleRegion(x,y,w,h);
- Region temp = XCreateRegion();
- XIntersectRegion(r, rr, temp);
- XRectangle rect;
- XClipBox(temp, &rect);
- X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
- XDestroyRegion(temp);
- XDestroyRegion(rr);
- return 1;
-#else
+#ifdef WIN32
// The win32 API makes no distinction between partial and complete
// intersection, so we have to check for partial intersection ourselves.
// However, given that the regions may be composite, we have to do
// some voodoo stuff...
- Region rr = XRectangleRegion(x,y,w,h);
- Region temp = CreateRectRgn(0,0,0,0);
+ Fl_Region rr = XRectangleRegion(x,y,w,h);
+ Fl_Region temp = CreateRectRgn(0,0,0,0);
int ret;
if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
W = H = 0;
@@ -384,9 +458,41 @@ int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
DeleteObject(temp);
DeleteObject(rr);
return ret;
+#elif defined(__APPLE__)
+ RgnHandle rr = NewRgn();
+ SetRectRgn( rr, x, y, x+w, y+h );
+ SectRgn( r, rr, rr );
+ Rect *rp = GetRegionBounds(rr, 0);
+ X = rp->left;
+ Y = rp->top;
+ W = rp->right - X;
+ H = rp->bottom - Y;
+ DisposeRgn( rr );
+ if ( H==0 ) return 2;
+ if ( h==H && w==W ) return 0;
+ return 0;
+#else
+ switch (XRectInRegion(r, x, y, w, h)) {
+ case 0: // completely outside
+ W = H = 0;
+ return 2;
+ case 1: // completely inside:
+ return 0;
+ default: // partial:
+ break;
+ }
+ Fl_Region rr = XRectangleRegion(x,y,w,h);
+ Fl_Region temp = XCreateRegion();
+ XIntersectRegion(r, rr, temp);
+ XRectangle rect;
+ XClipBox(temp, &rect);
+ X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
+ XDestroyRegion(temp);
+ XDestroyRegion(rr);
+ return 1;
#endif
}
//
-// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.1 2001/11/22 15:35:01 easysw Exp $".
+// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.2 2001/11/27 17:44:08 easysw Exp $".
//