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-rw-r--r--src/fl_rounded_box.cxx75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/fl_rounded_box.cxx b/src/fl_rounded_box.cxx
new file mode 100644
index 000000000..f670726c1
--- /dev/null
+++ b/src/fl_rounded_box.cxx
@@ -0,0 +1,75 @@
+/* fl_rounded_box.C
+
+ Less-used box types are in seperate files so they are not linked
+ in if not used.
+
+*/
+
+#include <FL/Fl.H>
+#include <FL/fl_draw.H>
+
+#define RN 5
+#define RS 15
+#define BW 3
+
+static double offset[RN] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0};
+
+static void rbox(int fill, int x, int y, int w, int h) {
+ int i;
+ int rsx ,rsy, rs;
+ rsx = w*2/5; rsy = h*2/5;
+ if (rsx > rsy) rs = rsy; else rs = rsx;
+ if (rs > RS) rs = RS;
+ rsx = rs; rsy = rs;
+
+ if (fill) fl_begin_polygon(); else fl_begin_loop();
+ for (i=0; i<RN; i++)
+ fl_vertex(x + offset[RN-i-1]*rsx, y + offset[i] * rsy);
+ for (i=0; i<RN; i++)
+ fl_vertex(x + offset[i]*rsx, y + h-1 - offset[RN-i-1] * rsy);
+ for (i=0; i<RN; i++)
+ fl_vertex(x + w-1 - offset[RN-i-1]*rsx, y + h-1 - offset[i] * rsy);
+ for (i=0; i<RN; i++)
+ fl_vertex(x + w-1 - offset[i]*rsx, y + offset[RN-i-1] * rsy);
+ if (fill) fl_end_polygon(); else fl_end_loop();
+}
+
+static void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) {
+ fl_color(c); rbox(1, x, y, w, h); rbox(0, x, y, w, h);
+}
+
+static void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) {
+ fl_color(c); rbox(0, x, y, w, h);
+}
+
+static void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) {
+ fl_color(c); rbox(1, x, y, w, h);
+ fl_color(FL_BLACK); rbox(0, x, y, w, h);
+}
+
+static void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) {
+ // draw shadow:
+ fl_color(FL_DARK3);
+ rbox(1, x+BW, y+BW, w, h);
+ rbox(0, x+BW, y+BW, w, h);
+ // draw the box:
+ fl_rounded_box(x, y, w, h, c);
+}
+
+extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*);
+
+Fl_Boxtype define_FL_ROUNDED_BOX() {
+ fl_internal_boxtype(_FL_ROUNDED_FRAME, fl_rounded_frame);
+ fl_internal_boxtype(_FL_ROUNDED_BOX, fl_rounded_box);
+ return _FL_ROUNDED_BOX;
+}
+
+Fl_Boxtype define_FL_RFLAT_BOX() {
+ fl_internal_boxtype(_FL_RFLAT_BOX, fl_rflat_box);
+ return _FL_RFLAT_BOX;
+}
+
+Fl_Boxtype define_FL_RSHADOW_BOX() {
+ fl_internal_boxtype(_FL_RSHADOW_BOX, fl_rshadow_box);
+ return _FL_RSHADOW_BOX;
+}