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-rw-r--r--src/gl_draw.cxx10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/gl_draw.cxx b/src/gl_draw.cxx
index 4e1612c6e..4d680d2e4 100644
--- a/src/gl_draw.cxx
+++ b/src/gl_draw.cxx
@@ -35,7 +35,13 @@
#include <FL/fl_draw.H>
#include <FL/Fl_Device.H>
#include "Fl_Gl_Choice.H"
-#include "Fl_Font.H"
+#if defined(__APPLE__)
+#include "drivers/Quartz/Fl_Font.H"
+#elif defined(WIN32)
+#include "drivers/GDI/Fl_Font.H"
+#elif USE_X11
+#include "drivers/Xlib/Fl_Font.H"
+#endif
#include <FL/fl_utf8.h>
#if defined(WIN32) || defined(__APPLE__) // PORTME: Fl_Graphics_Driver - platform opengl
@@ -92,7 +98,7 @@ void gl_font(int fontid, int size) {
* then sorting through them at draw time (for normal X rendering) to find which one can
* render the current glyph... But for now, just use the first font in the list for GL...
*/
- XFontStruct *font = fl_X_core_font();
+ XFontStruct *font = fl_xfont.value();
int base = font->min_char_or_byte2;
int count = font->max_char_or_byte2-base+1;
fl_fontsize->listbase = glGenLists(256);