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-rw-r--r--src/Fl_Gl_Window.cxx9
-rw-r--r--src/Fl_win32.cxx17
-rw-r--r--src/fl_color_win32.cxx42
3 files changed, 18 insertions, 50 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx
index 10c455d63..5c3ac3a69 100644
--- a/src/Fl_Gl_Window.cxx
+++ b/src/Fl_Gl_Window.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Gl_Window.cxx,v 1.9 1998/11/08 16:37:19 mike Exp $"
+// "$Id: Fl_Gl_Window.cxx,v 1.10 1998/11/08 17:02:39 mike Exp $"
//
// OpenGL window code for the Fast Light Tool Kit (FLTK).
//
@@ -149,9 +149,9 @@ void Fl_Gl_Window::make_current() {
#endif
# if USE_COLORMAP
- if (fl_gl_palette) {
+ if (fl_palette) {
fl_GetDC(fl_xid(this));
- SelectPalette(fl_gc, fl_gl_palette, FALSE);
+ SelectPalette(fl_gc, fl_palette, FALSE);
RealizePalette(fl_gc);
}
# endif // USE_COLORMAP
@@ -315,7 +315,6 @@ Fl_Gl_Window::~Fl_Gl_Window() {
void Fl_Gl_Window::init() {
end(); // we probably don't want any children
box(FL_NO_BOX);
- type(FL_GL_WINDOW);
mode_ = FL_RGB | FL_DEPTH | FL_DOUBLE;
alist = 0;
context = 0;
@@ -329,5 +328,5 @@ void Fl_Gl_Window::draw_overlay() {}
#endif
//
-// End of "$Id: Fl_Gl_Window.cxx,v 1.9 1998/11/08 16:37:19 mike Exp $".
+// End of "$Id: Fl_Gl_Window.cxx,v 1.10 1998/11/08 17:02:39 mike Exp $".
//
diff --git a/src/Fl_win32.cxx b/src/Fl_win32.cxx
index 1945ac886..ff8e9844a 100644
--- a/src/Fl_win32.cxx
+++ b/src/Fl_win32.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_win32.cxx,v 1.16 1998/11/08 16:47:44 mike Exp $"
+// "$Id: Fl_win32.cxx,v 1.17 1998/11/08 17:02:39 mike Exp $"
//
// WIN32-specific code for the Fast Light Tool Kit (FLTK).
//
@@ -227,7 +227,7 @@ static int ms2fltk(int vk, int extended) {
}
#if USE_COLORMAP
-extern HPALETTE fl_select_palette(int gl); // in fl_color_win32.C
+extern HPALETTE fl_select_palette(void); // in fl_color_win32.C
#endif
static Fl_Window* resize_bug_fix;
@@ -388,20 +388,17 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
#if USE_COLORMAP
case WM_QUERYNEWPALETTE :
fl_GetDC(hWnd);
- if (fl_select_palette(window->type() == FL_GL_WINDOW))
- InvalidateRect(hWnd, NULL, FALSE);
+ if (fl_select_palette()) InvalidateRect(hWnd, NULL, FALSE);
break;
case WM_PALETTECHANGED:
fl_GetDC(hWnd);
- if ((HWND)wParam != hWnd &&
- fl_select_palette(window->type() == FL_GL_WINDOW))
- UpdateColors(fl_gc);
+ if ((HWND)wParam != hWnd && fl_select_palette()) UpdateColors(fl_gc);
break;
case WM_CREATE :
fl_GetDC(hWnd);
- fl_select_palette(window->type() == FL_GL_WINDOW);
+ fl_select_palette();
break;
#endif
@@ -755,7 +752,7 @@ void Fl_Window::make_current() {
// for all drawing calls, so we must select it here before any
// code does any drawing...
- fl_select_palette(type() == FL_GL_WINDOW);
+ fl_select_palette();
#endif // USE_COLORMAP
current_ = this;
@@ -816,5 +813,5 @@ void Fl_Window::flush() {
}
//
-// End of "$Id: Fl_win32.cxx,v 1.16 1998/11/08 16:47:44 mike Exp $".
+// End of "$Id: Fl_win32.cxx,v 1.17 1998/11/08 17:02:39 mike Exp $".
//
diff --git a/src/fl_color_win32.cxx b/src/fl_color_win32.cxx
index 51a78f42e..7b2d0e9cd 100644
--- a/src/fl_color_win32.cxx
+++ b/src/fl_color_win32.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: fl_color_win32.cxx,v 1.5 1998/11/08 16:37:21 mike Exp $"
+// "$Id: fl_color_win32.cxx,v 1.6 1998/11/08 17:02:40 mike Exp $"
//
// WIN32 color functions for the Fast Light Tool Kit (FLTK).
//
@@ -47,9 +47,6 @@ Fl_XMap fl_xmap[256];
Fl_XMap* fl_current_xmap;
HPALETTE fl_palette;
-#if HAVE_GL
-HPALETTE fl_gl_palette;
-#endif // HAVE_GL
static void clear_xmap(Fl_XMap& xmap) {
if (xmap.pen) {
@@ -187,12 +184,10 @@ void Fl::get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue) {
// Thanks to Michael Sweet @ Easy Software Products for this
HPALETTE
-fl_select_palette(int gl)
+fl_select_palette(void)
{
static char beenhere;
if (!beenhere) {
- int i;
-
beenhere = 1;
//if (GetDeviceCaps(fl_gc, BITSPIXEL) > 8) return NULL;
@@ -210,7 +205,7 @@ fl_select_palette(int gl)
// Build 256 colors from the standard FLTK colormap...
- for (i = 0; i < nColors; i ++) {
+ for (int i = 0; i < nColors; i ++) {
pPal->palPalEntry[i].peRed = (fl_cmap[i] >> 24) & 255;
pPal->palPalEntry[i].peGreen = (fl_cmap[i] >> 16) & 255;
pPal->palPalEntry[i].peBlue = (fl_cmap[i] >> 8) & 255;
@@ -219,33 +214,10 @@ fl_select_palette(int gl)
// Create the palette:
fl_palette = CreatePalette(pPal);
-
-#if HAVE_GL
- // Now do the OpenGL palette... Any 8-bit display will want 3:3:2 RGB,
- // and doing OpenGL on anything less than 8-bits is just asking for
- // disappointment!
-
- for (i = 0; i < nColors; i ++) {
- pPal->palPalEntry[i].peRed = 255 * ((i >> 5) & 7) / 7;
- pPal->palPalEntry[i].peGreen = 255 * ((i >> 2) & 7) / 7;
- pPal->palPalEntry[i].peBlue = 255 * (i & 3) / 3;
- pPal->palPalEntry[i].peFlags = 0;
- };
-
- fl_gl_palette = CreatePalette(pPal);
-#endif // HAVE_GL
- }
- if (gl) {
- if (fl_gl_palette) {
- SelectPalette(fl_gc, fl_gl_palette, FALSE);
- RealizePalette(fl_gc);
- }
}
- else {
- if (fl_palette) {
- SelectPalette(fl_gc, fl_palette, FALSE);
- RealizePalette(fl_gc);
- }
+ if (fl_palette) {
+ SelectPalette(fl_gc, fl_palette, FALSE);
+ RealizePalette(fl_gc);
}
return fl_palette;
}
@@ -253,5 +225,5 @@ fl_select_palette(int gl)
#endif
//
-// End of "$Id: fl_color_win32.cxx,v 1.5 1998/11/08 16:37:21 mike Exp $".
+// End of "$Id: fl_color_win32.cxx,v 1.6 1998/11/08 17:02:40 mike Exp $".
//