diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/Fl_Gl_Window.cxx | 19 |
1 files changed, 3 insertions, 16 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx index 043588aa5..8b1e0fec0 100644 --- a/src/Fl_Gl_Window.cxx +++ b/src/Fl_Gl_Window.cxx @@ -1,5 +1,5 @@ // -// "$Id: Fl_Gl_Window.cxx,v 1.12.2.22.2.13 2002/10/15 20:45:58 easysw Exp $" +// "$Id: Fl_Gl_Window.cxx,v 1.12.2.22.2.14 2002/11/15 16:17:41 easysw Exp $" // // OpenGL window code for the Fast Light Tool Kit (FLTK). // @@ -184,14 +184,6 @@ void Fl_Gl_Window::flush() { uchar save_valid = valid_; #ifdef __APPLE__ - // \todo Mac : matt: I have no idea how expensive the following code is, but we need to reset the buffer rect after - // every window-reconfiguration, especially after window resizes. aglUpdateContext(ctxt) may help here! - if ( parent() ) { //: resize our GL buffer rectangle - Rect wrect; GetWindowPortBounds( fl_xid(this), &wrect ); - GLint rect[] = { x(), wrect.bottom-h()-y(), w(), h() }; - aglSetInteger( context_, AGL_BUFFER_RECT, rect ); - aglEnable( context_, AGL_BUFFER_RECT ); - } //: clear previous clipping in this shared port GrafPtr port = GetWindowPort( fl_xid(this) ); Rect rect; SetRect( &rect, 0, 0, 0x7fff, 0x7fff ); @@ -325,12 +317,7 @@ void Fl_Gl_Window::resize(int X,int Y,int W,int H) { if (W != w() || H != h()) { valid(0); #ifdef __APPLE__ - if ( parent() ) { //: resize our GL buffer rectangle (see aglUpdateContext() - Rect wrect; GetWindowPortBounds( fl_xid(this), &wrect ); - GLint rect[] = { X, wrect.bottom-h()-y(), W, H }; - aglSetInteger( context_, AGL_BUFFER_RECT, rect ); - aglEnable( context_, AGL_BUFFER_RECT ); - } + aglUpdateContext(context_); #elif !defined(WIN32) if (!resizable() && overlay && overlay != this) ((Fl_Gl_Window*)overlay)->resize(0,0,W,H); @@ -380,5 +367,5 @@ void Fl_Gl_Window::draw_overlay() {} #endif // -// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.22.2.13 2002/10/15 20:45:58 easysw Exp $". +// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.22.2.14 2002/11/15 16:17:41 easysw Exp $". // |
