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-rw-r--r--src/Fl_Counter.cxx2
-rw-r--r--src/Fl_Menu.cxx8
-rw-r--r--src/fl_oxy.cxx98
3 files changed, 57 insertions, 51 deletions
diff --git a/src/Fl_Counter.cxx b/src/Fl_Counter.cxx
index 852658a1d..17a1efa19 100644
--- a/src/Fl_Counter.cxx
+++ b/src/Fl_Counter.cxx
@@ -62,7 +62,7 @@ void Fl_Counter::arrow_widths(int &w1, int &w2) {
w2 = w() * 17/100;
}
// limit arrow box sizes to reserve more space for the text box
- if (w1 > 18) w1 = 18;
+ if (w1 > 13) w1 = 13;
if (w2 > 24) w2 = 24;
}
diff --git a/src/Fl_Menu.cxx b/src/Fl_Menu.cxx
index f7a763327..b2f6abb50 100644
--- a/src/Fl_Menu.cxx
+++ b/src/Fl_Menu.cxx
@@ -526,10 +526,10 @@ void menuwindow::drawentry(const Fl_Menu_Item* m, int n, int eraseit) {
if (m->submenu()) {
// calculate the bounding box of the submenu pointer (arrow)
- int sz = (hh-2) & -2;
- if (sz > 12) sz = 12; // limit arrow size => max(d) = (sz-2)/2 = 5
- int x1 = xx + ww - sz - 2;
- int y1 = yy + (hh-sz)/2 + 1;
+ int sz = ((hh-2) & (-2)) + 1 ; // must be odd for better centering
+ if (sz > 13) sz = 13; // limit arrow size
+ int x1 = xx + ww - sz - 2; // left border
+ int y1 = yy + (hh-sz)/2 + 1; // top border
// draw an arrow whose style depends on the active scheme
fl_draw_arrow(Fl_Rect(x1, y1, sz, sz), FL_ARROW_SINGLE, FL_ORIENT_RIGHT, fl_color());
diff --git a/src/fl_oxy.cxx b/src/fl_oxy.cxx
index 5c3870d2b..0c6ae69e3 100644
--- a/src/fl_oxy.cxx
+++ b/src/fl_oxy.cxx
@@ -2,7 +2,7 @@
// "Oxy" Scheme drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 2011 by Dmitrij K. aka "kdiman"
-// Copyright 2012-2022 by Bill Spitzak and others.
+// Copyright 2012-2024 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -20,66 +20,74 @@
#include <FL/Fl_Rect.H>
#include "fl_oxy.h"
-// Status of this scheme (to-do list):
+// Note:
//
-// This scheme works but is not yet perfect:
-//
-// (1) Drawing on the X11 platform (w/o Cairo) can be asymmetric for some "arrows"
-// (2) Arrows are not always centered perfectly
+// Drawing on the X11 platform w/o Cairo can be asymmetric for some "arrows"
#define GROFF 0.45f // gradients offset
+#ifndef DEBUG_OXY_ARROW
+#define DEBUG_OXY_ARROW 0 // 0 = off, 1 = cross at center position of arrows
+#endif
+
// Draw a single arrow
-static void single_arrow(Fl_Rect bb, Fl_Orientation o, Fl_Color col) {
- fl_color(col);
- fl_line_style(FL_SOLID, 1);
- fl_push_matrix();
+static void single_arrow(Fl_Rect bb, Fl_Orientation o, Fl_Color col) {
int x1 = bb.x();
int y1 = bb.y();
int w1 = bb.w();
int h1 = bb.h();
- int dx = w1 / 3;
- if (h1 < w1) dx = h1 / 3;
- if (dx > 4) dx = 4;
- else if (dx < 2) dx = 2;
-
float angle = int(o) * 45.0f;
- int tx = x1 + (w1 + 1)/2;
- int ty = y1 + (h1 + 1)/2;
-
- const int lw = 2; // arrow line width: n means n+1 pixels
-
- // define translation adjustments for easier maintenance
-
- static int tr_x = 0;
- static int tr_y = -1;
+ // calculate arrow size
+ int dx = (w1 - 3) / 2;
+ if (h1 < w1) dx = (h1 - 3) / 2;
+ if (dx > 4) dx = 4;
+ else if (dx < 2) dx = 2;
+ // dx = (dx + 1) & (-2); // should be even ? not required
- if (o == FL_ORIENT_LEFT)
- tr_x = 2;
+ int tx = x1 + w1/2;
+ int ty = y1 + h1/2;
- if (o & 2) // up or down arrow
- fl_translate(tx, ty - (lw+1)/2 + tr_y);
- else // left or right arrow
- fl_translate(tx - lw/2 + tr_x, ty);
+ const int lw = 2; // arrow line width: n+1 pixels (must be even)
+ const int dw = 1; // half the line width
- fl_rotate(angle);
+ fl_color(col);
+ fl_line_style(FL_SOLID, 1);
+ fl_push_matrix();
- int x0 = (-dx)/2;
+ fl_translate(tx, ty); // move to center
+ fl_rotate(angle); // rotate by given angle
+
+ // DEBUG: Draw a two-colored cross at the center of the arrow box
+ // This can be used to debug or adjust array alignment (centering)
+
+#if (DEBUG_OXY_ARROW) // draw a cross at the center
+ int ll; // line length
+ fl_color(FL_BLUE); // "horizontal" line
+ ll = (o&2) ? h1/2 - 1 : w1/2 - 1; // line length
+ fl_begin_line();
+ fl_vertex(-ll, 0); fl_vertex(ll, 0);
+ fl_end_line();
+ fl_color(0x22882200); // "vertical" line
+ ll = (o&2) ? w1/2 - 1 : h1/2 - 1; // line length
+ fl_begin_line();
+ fl_vertex(0, -ll); fl_vertex(0, ll);
+ fl_end_line();
+ fl_color(col); // back to original color
+#endif
+
+ // Draw the "arrow", similar to '>' at the center of the box
fl_begin_complex_polygon();
-
- fl_vertex(x0, -dx);
- fl_vertex(x0 + dx, 0);
- fl_vertex(x0, dx);
-
- fl_vertex(x0 + lw, dx);
- fl_vertex(x0 + lw + dx, 0);
- fl_vertex(x0 + lw, -dx);
-
+ fl_vertex(-dx + dw, -dx);
+ fl_vertex( 0 + dw, 0);
+ fl_vertex(-dx + dw, dx);
+ fl_vertex(-dx + dw + lw, dx);
+ fl_vertex( 0 + dw + lw, 0);
+ fl_vertex(-dx + dw + lw, -dx);
fl_end_complex_polygon();
fl_pop_matrix();
@@ -105,14 +113,12 @@ void oxy_arrow(Fl_Rect bb, Fl_Arrow_Type t, Fl_Orientation o, Fl_Color col) {
switch (int(o)) {
case FL_ORIENT_DOWN:
case FL_ORIENT_UP:
- bb.y(bb.y() - 2); // shift upwards
bb.h(bb.h() - 4); // reduce size
single_arrow(bb, o, col);
bb.y(bb.y() + 4); // shift down
single_arrow(bb, o, col);
break;
default:
- bb.x(bb.x() - 1); // shift left
bb.w(bb.w() - 4); // reduce size
single_arrow(bb, o, col);
bb.x(bb.x() + 4); // shift right
@@ -123,10 +129,10 @@ void oxy_arrow(Fl_Rect bb, Fl_Arrow_Type t, Fl_Orientation o, Fl_Color col) {
case FL_ARROW_CHOICE:
- // bb.y(bb.y() - 0); // don't shift upwards (was: -2)
- bb.h(bb.h() - 4); // reduce size
+ bb.y(bb.y() - 1); // shift upwards
+ bb.h(bb.h() - 4); // reduce height
single_arrow(bb, FL_ORIENT_UP, col);
- bb.y(bb.y() + 4); // shift down
+ bb.y(bb.y() + 6); // shift down
single_arrow(bb, FL_ORIENT_DOWN, col);
break;