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-rw-r--r--src/Fl_Window_hotspot.cxx56
-rw-r--r--src/Fl_mac.cxx80
2 files changed, 69 insertions, 67 deletions
diff --git a/src/Fl_Window_hotspot.cxx b/src/Fl_Window_hotspot.cxx
index 5ad90c98d..d771a342d 100644
--- a/src/Fl_Window_hotspot.cxx
+++ b/src/Fl_Window_hotspot.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Window_hotspot.cxx,v 1.7.2.3.2.7 2004/11/22 23:32:11 matthiaswm Exp $"
+// "$Id: Fl_Window_hotspot.cxx,v 1.7.2.3.2.8 2004/11/23 00:28:35 matthiaswm Exp $"
//
// Common hotspot routines for the Fast Light Tool Kit (FLTK).
//
@@ -38,63 +38,13 @@ void Fl_Window::hotspot(int X, int Y, int offscreen) {
// If offscreen is 0 (the default), make sure that the window
// stays on the screen, if possible.
if (!offscreen) {
-#if defined(WIN32)
+#if defined(WIN32) || defined(__APPLE__)
// These will be used by reference, so we must passed different variables
int bt,bx,by;
x(X);y(Y);
Fl_X::fake_X_wm(this, X, Y, bt, bx, by);
//force FL_FORCE_POSITION to be set in Fl_Window::resize()
if (X==x()) x(X-1);
-#elif defined(__APPLE__)
- // let's get a little elaborate here. Mac OS X puts a lot of stuff on the desk
- // that we want to avoid when positioning our window, namely the Dock and the
- // top menu bar (and even more stuff in 10.4 Tiger). So we will go through the
- // list of all available screens and find the one that this window is most
- // likely to go to, and then reposition it to fit withing the 'good' area.
- Rect r;
- // find the screen, that the center of this window will fall into
- int R = X+w(), B = Y+h(); // right and bottom
- int cx = (X+R)/2, cy = (Y+B)/2; // center of window;
- GDHandle gd = GetDeviceList();
- while (gd) {
- GDPtr gp = *gd;
- if ( cx >= gp->gdRect.left && cx <= gp->gdRect.right
- && cy >= gp->gdRect.top && cy <= gp->gdRect.bottom)
- break;
- gd = GetNextDevice(gd);
- }
- // if the center doesn't fall on a screen, try the top left
- if (!gd) {
- gd = GetDeviceList();
- while (gd) {
- GDPtr gp = *gd;
- if ( X >= gp->gdRect.left && X <= gp->gdRect.right
- && Y >= gp->gdRect.top && Y <= gp->gdRect.bottom)
- break;
- gd = GetNextDevice(gd);
- }
- }
- // last resort, try the bottom right
- if (!gd) {
- gd = GetDeviceList();
- while (gd) {
- GDPtr gp = *gd;
- if ( R >= gp->gdRect.left && R <= gp->gdRect.right
- && B >= gp->gdRect.top && B <= gp->gdRect.bottom)
- break;
- gd = GetNextDevice(gd);
- }
- }
- // if we still have not found a screen, we will use the main
- // screen, the one that has the application menu bar.
- if (!gd) gd = GetMainDevice();
- if (gd) {
- GetAvailableWindowPositioningBounds(gd, &r);
- if ( R > r.right-4 ) X -= R - (r.right-4);
- if ( B > r.bottom-4 ) Y -= B - (r.bottom-4);
- if ( X < r.left+4 ) X = r.left+4;
- if ( Y < r.top+24 ) Y = r.top+24;
- }
#else
if (border()) {
// Ensure border is on screen; these values are generic enough
@@ -131,5 +81,5 @@ void Fl_Window::hotspot(const Fl_Widget *o, int offscreen) {
//
-// End of "$Id: Fl_Window_hotspot.cxx,v 1.7.2.3.2.7 2004/11/22 23:32:11 matthiaswm Exp $".
+// End of "$Id: Fl_Window_hotspot.cxx,v 1.7.2.3.2.8 2004/11/23 00:28:35 matthiaswm Exp $".
//
diff --git a/src/Fl_mac.cxx b/src/Fl_mac.cxx
index faf6dde4c..9f7af2e01 100644
--- a/src/Fl_mac.cxx
+++ b/src/Fl_mac.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_mac.cxx,v 1.1.2.64 2004/09/09 21:34:46 matthiaswm Exp $"
+// "$Id: Fl_mac.cxx,v 1.1.2.65 2004/11/23 00:28:35 matthiaswm Exp $"
//
// MacOS specific code for the Fast Light Tool Kit (FLTK).
//
@@ -1335,18 +1335,70 @@ int Fl_X::fake_X_wm(const Fl_Window* w,int &X,int &Y, int &bt,int &bx, int &by)
H = w->h()+dy;
//Proceed to positioning the window fully inside the screen, if possible
- //Make border's lower right corner visible
- if (Fl::w() < X+W) X = Fl::w() - W;
- if (Fl::h() < Y+H) Y = Fl::h() - H;
- //Make border's upper left corner visible
- if (X<0) X = 0;
- if (Y<0) Y = 0;
- //Make client area's lower right corner visible
- if (Fl::w() < X+dx+ w->w()) X = Fl::w() - w->w() - dx;
- if (Fl::h() < Y+dy+ w->h()) Y = Fl::h() - w->h() - dy;
- //Make client area's upper left corner visible
- if (X+xoff < 0) X = -xoff;
- if (Y+yoff < 0) Y = -yoff;
+
+ // let's get a little elaborate here. Mac OS X puts a lot of stuff on the desk
+ // that we want to avoid when positioning our window, namely the Dock and the
+ // top menu bar (and even more stuff in 10.4 Tiger). So we will go through the
+ // list of all available screens and find the one that this window is most
+ // likely to go to, and then reposition it to fit withing the 'good' area.
+ Rect r;
+ // find the screen, that the center of this window will fall into
+ int R = X+W, B = Y+H; // right and bottom
+ int cx = (X+R)/2, cy = (Y+B)/2; // center of window;
+ GDHandle gd = 0L;
+ for (gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) {
+ GDPtr gp = *gd;
+ if ( cx >= gp->gdRect.left && cx <= gp->gdRect.right
+ && cy >= gp->gdRect.top && cy <= gp->gdRect.bottom)
+ break;
+ }
+ // if the center doesn't fall on a screen, try the top left
+ if (!gd) {
+ for (gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) {
+ GDPtr gp = *gd;
+ if ( X >= gp->gdRect.left && X <= gp->gdRect.right
+ && Y >= gp->gdRect.top && Y <= gp->gdRect.bottom)
+ break;
+ }
+ }
+ // if that doesn't fall on a screen, try the top right
+ if (!gd) {
+ for (gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) {
+ GDPtr gp = *gd;
+ if ( R >= gp->gdRect.left && R <= gp->gdRect.right
+ && Y >= gp->gdRect.top && Y <= gp->gdRect.bottom)
+ break;
+ }
+ }
+ // if that doesn't fall on a screen, try the bottom left
+ if (!gd) {
+ for (gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) {
+ GDPtr gp = *gd;
+ if ( X >= gp->gdRect.left && X <= gp->gdRect.right
+ && B >= gp->gdRect.top && B <= gp->gdRect.bottom)
+ break;
+ }
+ }
+ // last resort, try the bottom right
+ if (!gd) {
+ for (gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) {
+ GDPtr gp = *gd;
+ if ( R >= gp->gdRect.left && R <= gp->gdRect.right
+ && B >= gp->gdRect.top && B <= gp->gdRect.bottom)
+ break;
+ }
+ }
+ // if we still have not found a screen, we will use the main
+ // screen, the one that has the application menu bar.
+ if (!gd) gd = GetMainDevice();
+ if (gd) {
+ GetAvailableWindowPositioningBounds(gd, &r);
+ if ( R > r.right ) X -= R - r.right;
+ if ( B > r.bottom ) Y -= B - r.bottom;
+ if ( X < r.left ) X = r.left;
+ if ( Y < r.top ) Y = r.top;
+ }
+
//Return the client area's top left corner in (X,Y)
X+=xoff;
Y+=yoff;
@@ -2013,6 +2065,6 @@ void Fl::paste(Fl_Widget &receiver, int clipboard) {
//
-// End of "$Id: Fl_mac.cxx,v 1.1.2.64 2004/09/09 21:34:46 matthiaswm Exp $".
+// End of "$Id: Fl_mac.cxx,v 1.1.2.65 2004/11/23 00:28:35 matthiaswm Exp $".
//