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-rw-r--r--src/Fl_cocoa.mm23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm
index eb85f7125..eef06f753 100644
--- a/src/Fl_cocoa.mm
+++ b/src/Fl_cocoa.mm
@@ -98,6 +98,8 @@ static int main_screen_height; // height of menubar-containing screen used to co
// through_drawRect = YES means the drawRect: message was sent to the view,
// thus the graphics context was prepared by the system
static BOOL through_drawRect = NO;
+// through_Fl_X_flush = YES means Fl_X::flush() was called
+static BOOL through_Fl_X_flush = NO;
static int im_enabled = -1;
#if CONSOLIDATE_MOTION
@@ -2796,7 +2798,9 @@ void Fl_X::flush()
} else {
make_current_counts = 1;
if (!through_drawRect) [[xid contentView] lockFocus];
+ through_Fl_X_flush = YES;
w->flush();
+ through_Fl_X_flush = NO;
if (!through_drawRect) [[xid contentView] unlockFocus];
make_current_counts = 0;
Fl_X::q_release_context();
@@ -3228,22 +3232,21 @@ void Fl_Window::resize(int X,int Y,int W,int H) {
1) When a window is created or resized.
The system sends the drawRect: message to the window's view after having prepared the current
graphics context to draw to this view. Processing of drawRect: sets variable through_drawRect
- to YES and calls handleUpdateEvent() that calls Fl_X::flush(). Fl_X::flush() calls
- Fl_Window::flush() that calls Fl_Window::make_current() that only needs to identify the graphics
- port of the current graphics context. The window's draw() function is then executed.
+ to YES and calls handleUpdateEvent() that calls Fl_X::flush(). Fl_X::flush() sets through_Fl_X_flush
+ to YES and calls Fl_Window::flush() that calls Fl_Window::make_current() that only needs to
+ identify the graphics port of the current graphics context. The window's draw() function is then executed.
2) At each round of the FLTK event loop.
Fl::flush() is called, that calls Fl_X::flush() on each window that needs drawing. Variable
- through_drawRect is NO. Fl_X::flush() locks the focus to the view and calls Fl_Window::flush()
- that calls Fl_Window::make_current() which creates a new graphics context for the window.
+ through_Fl_X_flush is set to YES. Fl_X::flush() locks the focus to the view and calls Fl_Window::flush()
+ that calls Fl_Window::make_current() which uses the current graphics context.
Fl_Window::flush() then runs the window's draw() function.
3) An FLTK application can call Fl_Window::make_current() at any time before it draws to a window.
This occurs for instance in the idle callback function of the mandelbrot test program. Variable
- through_drawRect is NO, so Fl_Window::make_current() creates a new graphics context adequate for
+ through_Fl_X_flush is NO, so Fl_Window::make_current() creates a new graphics context adequate for
the window. Subsequent drawing requests go to this window. CAUTION: it's not possible to call Fl::wait(),
Fl::check() nor Fl::ready() while in the draw() function of a widget. Use an idle callback instead.
-
*/
void Fl_Window::make_current()
{
@@ -3256,7 +3259,7 @@ void Fl_Window::make_current()
#endif
current_ = this;
- NSGraphicsContext *nsgc = through_drawRect ? [NSGraphicsContext currentContext] :
+ NSGraphicsContext *nsgc = through_Fl_X_flush ? [NSGraphicsContext currentContext] :
[NSGraphicsContext graphicsContextWithWindow:fl_window];
i->gc = (CGContextRef)[nsgc graphicsPort];
fl_gc = i->gc;
@@ -4185,7 +4188,7 @@ static NSBitmapImageRep* rect_to_NSBitmapImageRep(Fl_Window *win, int x, int y,
bitmap = GL_rect_to_nsbitmap(win, x, y, w, h);
} else {
NSView *winview = nil;
- if ( through_drawRect && Fl_Window::current() == win ) {
+ if ( through_Fl_X_flush && Fl_Window::current() == win ) {
rect = NSMakeRect(x - 0.5, y - 0.5, w, h);
}
else {
@@ -4196,7 +4199,7 @@ static NSBitmapImageRep* rect_to_NSBitmapImageRep(Fl_Window *win, int x, int y,
}
// The image depth is 3 until 10.5 and 4 with 10.6 and above
bitmap = [[NSBitmapImageRep alloc] initWithFocusedViewRect:rect];
- if ( !( through_drawRect && Fl_Window::current() == win) ) [winview unlockFocus];
+ if ( !( through_Fl_X_flush && Fl_Window::current() == win) ) {[winview unlockFocus];}
if (!bitmap) return nil;
}