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+//
+// "$Id: CubeView.cxx,v 1.1 1999/02/22 21:33:54 mike Exp $"
+//
+// CubeView class implementation for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-1999 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems to "fltk-bugs@easysw.com".
+//
+
+#include "CubeView.h"
+#include <math.h>
+
+
+CubeView::CubeView(int x,int y,int w,int h,const char *l)
+ : Fl_Gl_Window(x,y,w,h,l)
+{
+ vAng = 0.0;
+ hAng=0.0;
+ size=10.0;
+
+ /* The cube definition. These are the vertices of a unit cube
+ * centered on the origin.*/
+
+ boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5;
+ boxv1[0] = 0.5; boxv1[1] = -0.5; boxv1[2] = -0.5;
+ boxv2[0] = 0.5; boxv2[1] = 0.5; boxv2[2] = -0.5;
+ boxv3[0] = -0.5; boxv3[1] = 0.5; boxv3[2] = -0.5;
+ boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] = 0.5;
+ boxv5[0] = 0.5; boxv5[1] = -0.5; boxv5[2] = 0.5;
+ boxv6[0] = 0.5; boxv6[1] = 0.5; boxv6[2] = 0.5;
+ boxv7[0] = -0.5; boxv7[1] = 0.5; boxv7[2] = 0.5;
+};
+
+// The color used for the edges of the bounding cube.
+#define CUBECOLOR 255,255,255,255
+
+void CubeView::drawCube() {
+/* Draw a colored cube */
+ glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv0); v3f(boxv1); v3f(boxv2); v3f(boxv3); glEnd();
+ glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv5); v3f(boxv4); v3f(boxv7); v3f(boxv6); glEnd();
+ glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv0); v3f(boxv4); v3f(boxv5); v3f(boxv1); glEnd();
+ glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv2); v3f(boxv6); v3f(boxv7); v3f(boxv3); glEnd();
+ glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv0); v3f(boxv3); v3f(boxv7); v3f(boxv4); glEnd();
+ glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv1); v3f(boxv5); v3f(boxv6); v3f(boxv2); glEnd();
+#define ALPHA 128
+ glBegin(GL_QUADS); glColor4ub( 0, 0, 255, ALPHA); v3f(boxv0); v3f(boxv1); v3f(boxv2); v3f(boxv3); glEnd();
+ glBegin(GL_QUADS); glColor4ub(255, 255, 0, ALPHA); v3f(boxv0); v3f(boxv4); v3f(boxv5); v3f(boxv1); glEnd();
+ glBegin(GL_QUADS); glColor4ub( 0, 255, 255, ALPHA); v3f(boxv2); v3f(boxv6); v3f(boxv7); v3f(boxv3); glEnd();
+ glBegin(GL_QUADS); glColor4ub(255, 0, 0, ALPHA); v3f(boxv4); v3f(boxv5); v3f(boxv6); v3f(boxv7); glEnd();
+ glBegin(GL_QUADS); glColor4ub(255, 0, 255, ALPHA); v3f(boxv0); v3f(boxv3); v3f(boxv7); v3f(boxv4); glEnd();
+ glBegin(GL_QUADS); glColor4ub( 0, 255, 0, ALPHA); v3f(boxv1); v3f(boxv5); v3f(boxv6); v3f(boxv2); glEnd();
+};//drawCube
+
+void CubeView::draw() {
+ if (!valid()) {
+ glLoadIdentity();
+ glViewport(0,0,w(),h());
+ glOrtho(-10,10,-10,10,-20000,10000);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glTranslatef(xshift, yshift, 0);
+ glRotatef(hAng,0,1,0); glRotatef(vAng,1,0,0);
+ glScalef(float(size),float(size),float(size));
+
+ drawCube();
+
+ glPopMatrix();
+};
+
+//
+// End of "$Id: CubeView.cxx,v 1.1 1999/02/22 21:33:54 mike Exp $".
+//