diff options
Diffstat (limited to 'test/CubeView.h')
| -rw-r--r-- | test/CubeView.h | 143 |
1 files changed, 75 insertions, 68 deletions
diff --git a/test/CubeView.h b/test/CubeView.h index 5770538ac..67424d3bb 100644 --- a/test/CubeView.h +++ b/test/CubeView.h @@ -1,7 +1,7 @@ // // CubeView class definitions for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2010 by Bill Spitzak and others. +// Copyright 1998-2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -16,17 +16,23 @@ #ifndef CUBEVIEW_H #define CUBEVIEW_H 1 + #include <config.h> + +// Note to editor: the following code can and should be copied +// to the fluid tutorial in 'documentation/src/fluid.dox' +// *without* '#if HAVE_GL' preprocessor statements, leaving +// only those parts where the condition is true. + +// [\code in documentation/src/fluid.dox] #include <FL/Fl.H> #if HAVE_GL -# include <FL/Fl_Gl_Window.H> -# include <FL/gl.h> +#include <FL/Fl_Gl_Window.H> +#include <FL/gl.h> #else -# include <FL/Fl_Box.H> +#include <FL/Fl_Box.H> #endif /* HAVE_GL */ -#include <stdlib.h> - #if HAVE_GL class CubeView : public Fl_Gl_Window { #else @@ -34,76 +40,77 @@ class CubeView : public Fl_Box { #endif /* HAVE_GL */ public: - // this value determines the scaling factor used to draw the cube. - double size; - - CubeView(int x,int y,int w,int h,const char *l=0); - - /* Set the rotation about the vertical (y ) axis. - * - * This function is called by the horizontal roller in CubeViewUI and the - * initialize button in CubeViewUI. - */ - void v_angle(double angle){vAng=angle;} - - // Return the rotation about the vertical (y ) axis. - double v_angle() const {return vAng;} - - /* Set the rotation about the horizontal (x ) axis. - * - * This function is called by the vertical roller in CubeViewUI and the - * initialize button in CubeViewUI. - */ - - void h_angle(double angle){hAng=angle;} - - // the rotation about the horizontal (x ) axis. - double h_angle() const {return hAng;} - - /* Sets the x shift of the cube view camera. - * - * This function is called by the slider in CubeViewUI and the - * initialize button in CubeViewUI. - */ - void panx(double x){xshift=x;} - /* Sets the y shift of the cube view camera. - * - * This function is called by the slider in CubeViewUI and the - * initialize button in CubeViewUI. - */ - void pany(double y){yshift=y;} + CubeView(int x, int y, int w, int h, const char *l = 0); + + // This value determines the scaling factor used to draw the cube. + double size; + + /* Set the rotation about the vertical (y) axis. + * + * This function is called by the horizontal roller in + * CubeViewUI and the initialize button in CubeViewUI. + */ + void v_angle(double angle) { vAng = angle; } + + // Return the rotation about the vertical (y) axis. + double v_angle() const { return vAng; } + + /* Set the rotation about the horizontal (x) axis. + * + * This function is called by the vertical roller in + * CubeViewUI and the initialize button in CubeViewUI. + */ + + void h_angle(double angle) { hAng = angle; } + + // The rotation about the horizontal (x) axis. + double h_angle() const { return hAng; } + + /* Sets the x shift of the cube view camera. + * + * This function is called by the slider in CubeViewUI + * and the initialize button in CubeViewUI. + */ + void panx(double x) { xshift = x; } + + /* Sets the y shift of the cube view camera. + * + * This function is called by the slider in CubeViewUI + * and the initialize button in CubeViewUI. + */ + void pany(double y) { yshift = y; } #if HAVE_GL - /*The widget class draw() override. - * - *The draw() function initialize Gl for another round o f drawing - * then calls specialized functions for drawing each of the - * entities displayed in the cube view. - * - */ - void draw(); + /* The widget class draw() override. + * + * The draw() function initializes Gl for another round of + * drawing, then calls specialized functions for drawing each + * of the entities displayed in the cube view. + */ + void draw(); #endif /* HAVE_GL */ -private: - /* Draw the cube boundaries - * - *Draw the faces of the cube using the boxv[] vertices, using - * GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR. - */ +private: + /* Draw the cube boundaries. + * + * Draw the faces of the cube using the boxv[] vertices, + * using GL_LINE_LOOP for the faces. + */ #if HAVE_GL - void drawCube(); + void drawCube(); #else - void drawCube() { } + void drawCube() {} #endif /* HAVE_GL */ - double vAng,hAng; - double xshift,yshift; + double vAng, hAng; + double xshift, yshift; + float boxv0[3]; float boxv1[3]; + float boxv2[3]; float boxv3[3]; + float boxv4[3]; float boxv5[3]; + float boxv6[3]; float boxv7[3]; +}; - float boxv0[3];float boxv1[3]; - float boxv2[3];float boxv3[3]; - float boxv4[3];float boxv5[3]; - float boxv6[3];float boxv7[3]; +// [\endcode in documentation/src/fluid.dox] -}; -#endif +#endif // CUBEVIEW_H |
