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-rw-r--r--test/CubeView.h143
1 files changed, 75 insertions, 68 deletions
diff --git a/test/CubeView.h b/test/CubeView.h
index 5770538ac..67424d3bb 100644
--- a/test/CubeView.h
+++ b/test/CubeView.h
@@ -1,7 +1,7 @@
//
// CubeView class definitions for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2010 by Bill Spitzak and others.
+// Copyright 1998-2021 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -16,17 +16,23 @@
#ifndef CUBEVIEW_H
#define CUBEVIEW_H 1
+
#include <config.h>
+
+// Note to editor: the following code can and should be copied
+// to the fluid tutorial in 'documentation/src/fluid.dox'
+// *without* '#if HAVE_GL' preprocessor statements, leaving
+// only those parts where the condition is true.
+
+// [\code in documentation/src/fluid.dox]
#include <FL/Fl.H>
#if HAVE_GL
-# include <FL/Fl_Gl_Window.H>
-# include <FL/gl.h>
+#include <FL/Fl_Gl_Window.H>
+#include <FL/gl.h>
#else
-# include <FL/Fl_Box.H>
+#include <FL/Fl_Box.H>
#endif /* HAVE_GL */
-#include <stdlib.h>
-
#if HAVE_GL
class CubeView : public Fl_Gl_Window {
#else
@@ -34,76 +40,77 @@ class CubeView : public Fl_Box {
#endif /* HAVE_GL */
public:
- // this value determines the scaling factor used to draw the cube.
- double size;
-
- CubeView(int x,int y,int w,int h,const char *l=0);
-
- /* Set the rotation about the vertical (y ) axis.
- *
- * This function is called by the horizontal roller in CubeViewUI and the
- * initialize button in CubeViewUI.
- */
- void v_angle(double angle){vAng=angle;}
-
- // Return the rotation about the vertical (y ) axis.
- double v_angle() const {return vAng;}
-
- /* Set the rotation about the horizontal (x ) axis.
- *
- * This function is called by the vertical roller in CubeViewUI and the
- * initialize button in CubeViewUI.
- */
-
- void h_angle(double angle){hAng=angle;}
-
- // the rotation about the horizontal (x ) axis.
- double h_angle() const {return hAng;}
-
- /* Sets the x shift of the cube view camera.
- *
- * This function is called by the slider in CubeViewUI and the
- * initialize button in CubeViewUI.
- */
- void panx(double x){xshift=x;}
- /* Sets the y shift of the cube view camera.
- *
- * This function is called by the slider in CubeViewUI and the
- * initialize button in CubeViewUI.
- */
- void pany(double y){yshift=y;}
+ CubeView(int x, int y, int w, int h, const char *l = 0);
+
+ // This value determines the scaling factor used to draw the cube.
+ double size;
+
+ /* Set the rotation about the vertical (y) axis.
+ *
+ * This function is called by the horizontal roller in
+ * CubeViewUI and the initialize button in CubeViewUI.
+ */
+ void v_angle(double angle) { vAng = angle; }
+
+ // Return the rotation about the vertical (y) axis.
+ double v_angle() const { return vAng; }
+
+ /* Set the rotation about the horizontal (x) axis.
+ *
+ * This function is called by the vertical roller in
+ * CubeViewUI and the initialize button in CubeViewUI.
+ */
+
+ void h_angle(double angle) { hAng = angle; }
+
+ // The rotation about the horizontal (x) axis.
+ double h_angle() const { return hAng; }
+
+ /* Sets the x shift of the cube view camera.
+ *
+ * This function is called by the slider in CubeViewUI
+ * and the initialize button in CubeViewUI.
+ */
+ void panx(double x) { xshift = x; }
+
+ /* Sets the y shift of the cube view camera.
+ *
+ * This function is called by the slider in CubeViewUI
+ * and the initialize button in CubeViewUI.
+ */
+ void pany(double y) { yshift = y; }
#if HAVE_GL
- /*The widget class draw() override.
- *
- *The draw() function initialize Gl for another round o f drawing
- * then calls specialized functions for drawing each of the
- * entities displayed in the cube view.
- *
- */
- void draw();
+ /* The widget class draw() override.
+ *
+ * The draw() function initializes Gl for another round of
+ * drawing, then calls specialized functions for drawing each
+ * of the entities displayed in the cube view.
+ */
+ void draw();
#endif /* HAVE_GL */
-private:
- /* Draw the cube boundaries
- *
- *Draw the faces of the cube using the boxv[] vertices, using
- * GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR.
- */
+private:
+ /* Draw the cube boundaries.
+ *
+ * Draw the faces of the cube using the boxv[] vertices,
+ * using GL_LINE_LOOP for the faces.
+ */
#if HAVE_GL
- void drawCube();
+ void drawCube();
#else
- void drawCube() { }
+ void drawCube() {}
#endif /* HAVE_GL */
- double vAng,hAng;
- double xshift,yshift;
+ double vAng, hAng;
+ double xshift, yshift;
+ float boxv0[3]; float boxv1[3];
+ float boxv2[3]; float boxv3[3];
+ float boxv4[3]; float boxv5[3];
+ float boxv6[3]; float boxv7[3];
+};
- float boxv0[3];float boxv1[3];
- float boxv2[3];float boxv3[3];
- float boxv4[3];float boxv5[3];
- float boxv6[3];float boxv7[3];
+// [\endcode in documentation/src/fluid.dox]
-};
-#endif
+#endif // CUBEVIEW_H