diff options
Diffstat (limited to 'test/fracviewer.h')
| -rw-r--r-- | test/fracviewer.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/test/fracviewer.h b/test/fracviewer.h index b51e65e8c..72dc5dc11 100644 --- a/test/fracviewer.h +++ b/test/fracviewer.h @@ -26,7 +26,7 @@ /* - * Call agvInit() with glut's current window set to the window in + * Call agvInit() with glut's current window set to the window in * which you want to run the viewer. Right after creating it is fine. It * will remember that window for possible later use (see below) and * registers mouse, motion, and keyboard handlers for that window (see below). @@ -40,14 +40,14 @@ * agvMove(); * * at the end of your idle function, to let AGV update the viewpoint if it - * is moving. + * is moving. * * If allowidle is 1 it means AGV will install its own idle which * will update the viewpoint as needed and send glutPostRedisplay() to the * window which was current when agvInit() was called. * * agvSetIdleAllow changes this value so you can let AGV install its idle - * when your idle isn't installed. + * when your idle isn't installed. * */ void agvInit(int allowidle); @@ -61,14 +61,14 @@ typedef enum { FLYING, POLAR } MovementType; void agvSwitchMoveMode(int move); /* - * agvViewTransform basically does the appropriate gluLookAt() for the + * agvViewTransform basically does the appropriate gluLookAt() for the * current position. So call it in your display on the projection matrix */ void agvViewTransform(void); /* * agvMoving will be set by AGV according to whether it needs you to call - * agvMove() at the end of your idle function. You only need these if + * agvMove() at the end of your idle function. You only need these if * you aren't allowing AGV to do its own idle. * (Don't change the value of agvMoving) */ @@ -80,7 +80,7 @@ void agvMove(void); * Keyboard input only matters in flying mode, and then only to set speed. * Mouse input only uses left two buttons in both modes. * These are all registered with agvInit(), but you could register - * something else which called these, or reregister these as needed + * something else which called these, or reregister these as needed */ void agvHandleButton(int button, int state, int x, int y); void agvHandleMotion(int x, int y); |
