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-rw-r--r--test/fracviewer.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/test/fracviewer.h b/test/fracviewer.h
index b51e65e8c..72dc5dc11 100644
--- a/test/fracviewer.h
+++ b/test/fracviewer.h
@@ -26,7 +26,7 @@
/*
- * Call agvInit() with glut's current window set to the window in
+ * Call agvInit() with glut's current window set to the window in
* which you want to run the viewer. Right after creating it is fine. It
* will remember that window for possible later use (see below) and
* registers mouse, motion, and keyboard handlers for that window (see below).
@@ -40,14 +40,14 @@
* agvMove();
*
* at the end of your idle function, to let AGV update the viewpoint if it
- * is moving.
+ * is moving.
*
* If allowidle is 1 it means AGV will install its own idle which
* will update the viewpoint as needed and send glutPostRedisplay() to the
* window which was current when agvInit() was called.
*
* agvSetIdleAllow changes this value so you can let AGV install its idle
- * when your idle isn't installed.
+ * when your idle isn't installed.
*
*/
void agvInit(int allowidle);
@@ -61,14 +61,14 @@ typedef enum { FLYING, POLAR } MovementType;
void agvSwitchMoveMode(int move);
/*
- * agvViewTransform basically does the appropriate gluLookAt() for the
+ * agvViewTransform basically does the appropriate gluLookAt() for the
* current position. So call it in your display on the projection matrix
*/
void agvViewTransform(void);
/*
* agvMoving will be set by AGV according to whether it needs you to call
- * agvMove() at the end of your idle function. You only need these if
+ * agvMove() at the end of your idle function. You only need these if
* you aren't allowing AGV to do its own idle.
* (Don't change the value of agvMoving)
*/
@@ -80,7 +80,7 @@ void agvMove(void);
* Keyboard input only matters in flying mode, and then only to set speed.
* Mouse input only uses left two buttons in both modes.
* These are all registered with agvInit(), but you could register
- * something else which called these, or reregister these as needed
+ * something else which called these, or reregister these as needed
*/
void agvHandleButton(int button, int state, int x, int y);
void agvHandleMotion(int x, int y);