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Diffstat (limited to 'test/shape.cxx')
| -rw-r--r-- | test/shape.cxx | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/test/shape.cxx b/test/shape.cxx new file mode 100644 index 000000000..1451c241e --- /dev/null +++ b/test/shape.cxx @@ -0,0 +1,91 @@ +/* Tiny GL-drawing demo from documentation */ + +#include <config.h> +#include <FL/Fl.H> +#include <FL/Fl_Window.H> +#include <FL/Fl_Hor_Slider.H> +#include <FL/math.h> + +#if HAVE_GL + +#include <FL/gl.h> +#include <FL/Fl_Gl_Window.H> + +class shape_window : public Fl_Gl_Window { + void draw(); +public: + int sides; + shape_window(int x,int y,int w,int h,const char *l=0); +}; + +shape_window::shape_window(int x,int y,int w,int h,const char *l) : +Fl_Gl_Window(x,y,w,h,l) { + sides = 3; +} + +void shape_window::draw() { +// the valid() property may be used to avoid reinitializing your +// GL transformation for each redraw: + if (!valid()) { + valid(1); + glLoadIdentity(); + glViewport(0,0,w(),h()); + } +// draw an amazing graphic: + glClear(GL_COLOR_BUFFER_BIT); + glColor3f(.5,.6,.7); + glBegin(GL_POLYGON); + for (int i=0; i<sides; i++) { + double ang = i*2*M_PI/sides; + glVertex3f(cos(ang),sin(ang),0); + } + glEnd(); +} + +#else + +#include <FL/Fl_Box.H> +class shape_window : public Fl_Box { +public: + int sides; + shape_window(int x,int y,int w,int h,const char *l=0) + :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){ + label("This demo does\nnot work without GL"); + } +}; + +#endif + +// when you change the data, as in this callback, you must call redraw(): +void sides_cb(Fl_Widget *o, void *p) { + shape_window *sw = (shape_window *)p; + sw->sides = int(((Fl_Slider *)o)->value()); + sw->redraw(); +} + +int main(int argc, char **argv) { + + Fl_Window window(300, 330); + +// the shape window could be it's own window, but here we make it +// a child window: + shape_window sw(10, 10, 280, 280); +// make it resize: + window.resizable(&sw); + // window.size_range(300,330,0,0,1,1,1); +// add a knob to control it: + Fl_Hor_Slider slider(50, 295, window.w()-60, 30, "Sides:"); + slider.align(FL_ALIGN_LEFT); + slider.callback(sides_cb,&sw); + slider.value(sw.sides); + slider.step(1); + slider.bounds(3,40); + + window.end(); + window.show(argc,argv); +// in the X version you must show() all Fl_Window's in top/down order +// other systems may not require this, but it will be harmless: + //sw.show(); + + return Fl::run(); +} |
