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+/* Tiny GL-drawing demo from documentation */
+
+#include <config.h>
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/Fl_Hor_Slider.H>
+#include <FL/math.h>
+
+#if HAVE_GL
+
+#include <FL/gl.h>
+#include <FL/Fl_Gl_Window.H>
+
+class shape_window : public Fl_Gl_Window {
+ void draw();
+public:
+ int sides;
+ shape_window(int x,int y,int w,int h,const char *l=0);
+};
+
+shape_window::shape_window(int x,int y,int w,int h,const char *l) :
+Fl_Gl_Window(x,y,w,h,l) {
+ sides = 3;
+}
+
+void shape_window::draw() {
+// the valid() property may be used to avoid reinitializing your
+// GL transformation for each redraw:
+ if (!valid()) {
+ valid(1);
+ glLoadIdentity();
+ glViewport(0,0,w(),h());
+ }
+// draw an amazing graphic:
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(.5,.6,.7);
+ glBegin(GL_POLYGON);
+ for (int i=0; i<sides; i++) {
+ double ang = i*2*M_PI/sides;
+ glVertex3f(cos(ang),sin(ang),0);
+ }
+ glEnd();
+}
+
+#else
+
+#include <FL/Fl_Box.H>
+class shape_window : public Fl_Box {
+public:
+ int sides;
+ shape_window(int x,int y,int w,int h,const char *l=0)
+ :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){
+ label("This demo does\nnot work without GL");
+ }
+};
+
+#endif
+
+// when you change the data, as in this callback, you must call redraw():
+void sides_cb(Fl_Widget *o, void *p) {
+ shape_window *sw = (shape_window *)p;
+ sw->sides = int(((Fl_Slider *)o)->value());
+ sw->redraw();
+}
+
+int main(int argc, char **argv) {
+
+ Fl_Window window(300, 330);
+
+// the shape window could be it's own window, but here we make it
+// a child window:
+ shape_window sw(10, 10, 280, 280);
+// make it resize:
+ window.resizable(&sw);
+ // window.size_range(300,330,0,0,1,1,1);
+// add a knob to control it:
+ Fl_Hor_Slider slider(50, 295, window.w()-60, 30, "Sides:");
+ slider.align(FL_ALIGN_LEFT);
+ slider.callback(sides_cb,&sw);
+ slider.value(sw.sides);
+ slider.step(1);
+ slider.bounds(3,40);
+
+ window.end();
+ window.show(argc,argv);
+// in the X version you must show() all Fl_Window's in top/down order
+// other systems may not require this, but it will be harmless:
+ //sw.show();
+
+ return Fl::run();
+}