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-rw-r--r--test/sudoku.cxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/test/sudoku.cxx b/test/sudoku.cxx
index 6eadbcb6a..5dd58724c 100644
--- a/test/sudoku.cxx
+++ b/test/sudoku.cxx
@@ -418,19 +418,19 @@ SudokuSound::audio_cb(AudioDeviceID device,
}
#endif // __APPLE__
-#define NOTE_DURATION_MS 50
+#define NOTE_DURATION 50
-// Play a note for 250ms...
+// Play a note for <NOTE_DURATION> ms...
void SudokuSound::play(char note) {
Fl::check();
-
+
#ifdef __APPLE__
// Point to the next note...
data = sample_data[note - 'A'];
remaining = sample_size * 2;
// Wait for the sound to complete...
- Fl::msleep(NOTE_DURATION_MS);
+ usleep(NOTE_DURATION*1000);
#elif defined(WIN32)
if (sample_size) {
@@ -438,8 +438,8 @@ void SudokuSound::play(char note) {
waveOutWrite(device, header_ptr, sizeof(WAVEHDR));
- Fl::msleep(NOTE_DURATION_MS);
- } else Beep(frequencies[note - 'A'], NOTE_DURATION_MS);
+ Sleep(NOTE_DURATION);
+ } else Beep(frequencies[note - 'A'], NOTE_DURATION);
#else
# ifdef HAVE_ALSA_ASOUNDLIB_H
@@ -449,7 +449,7 @@ void SudokuSound::play(char note) {
snd_pcm_prepare(handle);
snd_pcm_writei(handle, sample_data[note - 'A'], sample_size);
}
- Fl::msleep(NOTE_DURATION_MS);
+ usleep(NOTE_DURATION*1000);
return;
}
# endif // HAVE_ALSA_ASOUNDLIB_H
@@ -464,7 +464,7 @@ void SudokuSound::play(char note) {
// Sound a tone for the given note...
control.bell_percent = 100;
control.bell_pitch = frequencies[note - 'A'];
- control.bell_duration = NOTE_DURATION_MS;
+ control.bell_duration = NOTE_DURATION;
XChangeKeyboardControl(fl_display,
KBBellPercent | KBBellPitch | KBBellDuration,