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-rw-r--r--test/sudoku.cxx13
1 files changed, 7 insertions, 6 deletions
diff --git a/test/sudoku.cxx b/test/sudoku.cxx
index 27677b3e9..6eadbcb6a 100644
--- a/test/sudoku.cxx
+++ b/test/sudoku.cxx
@@ -418,18 +418,19 @@ SudokuSound::audio_cb(AudioDeviceID device,
}
#endif // __APPLE__
+#define NOTE_DURATION_MS 50
// Play a note for 250ms...
void SudokuSound::play(char note) {
Fl::check();
-
+
#ifdef __APPLE__
// Point to the next note...
data = sample_data[note - 'A'];
remaining = sample_size * 2;
// Wait for the sound to complete...
- usleep(50000);
+ Fl::msleep(NOTE_DURATION_MS);
#elif defined(WIN32)
if (sample_size) {
@@ -437,8 +438,8 @@ void SudokuSound::play(char note) {
waveOutWrite(device, header_ptr, sizeof(WAVEHDR));
- Sleep(50);
- } else Beep(frequencies[note - 'A'], 50);
+ Fl::msleep(NOTE_DURATION_MS);
+ } else Beep(frequencies[note - 'A'], NOTE_DURATION_MS);
#else
# ifdef HAVE_ALSA_ASOUNDLIB_H
@@ -448,7 +449,7 @@ void SudokuSound::play(char note) {
snd_pcm_prepare(handle);
snd_pcm_writei(handle, sample_data[note - 'A'], sample_size);
}
- usleep(50000);
+ Fl::msleep(NOTE_DURATION_MS);
return;
}
# endif // HAVE_ALSA_ASOUNDLIB_H
@@ -463,7 +464,7 @@ void SudokuSound::play(char note) {
// Sound a tone for the given note...
control.bell_percent = 100;
control.bell_pitch = frequencies[note - 'A'];
- control.bell_duration = 50;
+ control.bell_duration = NOTE_DURATION_MS;
XChangeKeyboardControl(fl_display,
KBBellPercent | KBBellPitch | KBBellDuration,