summaryrefslogtreecommitdiff
path: root/watcom
diff options
context:
space:
mode:
Diffstat (limited to 'watcom')
-rw-r--r--watcom/readme.wat92
1 files changed, 46 insertions, 46 deletions
diff --git a/watcom/readme.wat b/watcom/readme.wat
index 251ec196f..a87feb8ca 100644
--- a/watcom/readme.wat
+++ b/watcom/readme.wat
@@ -1,46 +1,46 @@
-
-Using Watcom to build and use FLTK 1.1.5
-
-Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom
- supported host (DOS, OS/2, Windows).
-
-1. To build fltk itself:
- - set the environment variable fltk to the root directory of fltk
- - go to the Watcom directory, run wmake.
- Both debug and release versions of all libs, test programs and FLUID will be built.
-
-2. To create you own programs using fluid:
- - set the environment variable fltk to the root directory of fltk
- - make a directory where you want to create the source of your program.
- - from fltk's watcom directory, copy file "makefile.example" to "makefile" in your
- directory.
- - Start fluid, and create your program.
- - You can either put in fluid's menu shell->execute command:
- "cmd /k "wmake && hello && exit || pause && exit"
- to compile and run the program (if you are running under Windows only),
- - Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt
- in your directory enter 'wmake", and then run the program.
- I have been able to do most of the Fluid Flash tutorial (no time to do all,
- but no error at all for the ones I did do.
-
-3. Known errors:
- - Fluid aborts when exiting.
-
- Probably a lot more :-( . I cannot test/debug under NT or later, so I must
- rely on the help of others to find and fix :-) Watcom-related bugs.
-
-
-Questions about the OpenWatcom port please to the fltk.general newsgroup.
-Questions related to Openwatcom itself please to the c/c++ users group at
-new.openwatcom.org.
-
-
-Mat Nieuwenhoven, Hilversum, 2004-11-22
-
-
-
-
-
-
-
-
+
+Using Watcom to build and use FLTK 1.1.5
+
+Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom
+ supported host (DOS, OS/2, Windows).
+
+1. To build fltk itself:
+ - set the environment variable fltk to the root directory of fltk
+ - go to the Watcom directory, run wmake.
+ Both debug and release versions of all libs, test programs and FLUID will be built.
+
+2. To create you own programs using fluid:
+ - set the environment variable fltk to the root directory of fltk
+ - make a directory where you want to create the source of your program.
+ - from fltk's watcom directory, copy file "makefile.example" to "makefile" in your
+ directory.
+ - Start fluid, and create your program.
+ - You can either put in fluid's menu shell->execute command:
+ "cmd /k "wmake && hello && exit || pause && exit"
+ to compile and run the program (if you are running under Windows only),
+ - Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt
+ in your directory enter 'wmake", and then run the program.
+ I have been able to do most of the Fluid Flash tutorial (no time to do all,
+ but no error at all for the ones I did do.
+
+3. Known errors:
+ - Fluid aborts when exiting.
+
+ Probably a lot more :-( . I cannot test/debug under NT or later, so I must
+ rely on the help of others to find and fix :-) Watcom-related bugs.
+
+
+Questions about the OpenWatcom port please to the fltk.general newsgroup.
+Questions related to Openwatcom itself please to the c/c++ users group at
+new.openwatcom.org.
+
+
+Mat Nieuwenhoven, Hilversum, 2004-11-22
+
+
+
+
+
+
+
+