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Don't get your hopes up just yet: this code does compile, but it doesn't fully link yet. If you like to test this, install the Android SDK and NDK, set the usual environment variables, then change into the "Android" direktory and run "mk". It will currently fail at the linker stage.
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The Xlib driver is tricky because it uses two kinds of offscreen buffers.
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This commit adds the basic setup in CMake to allow SDL as a base
library for FLTK on OS X (and probably for other platforms as well).
The SDL library driver set is derived from yet another new driver
set named 'Pico'. 'Pico' is a base class for a driver that will
allow porting of FLTK with the tinyest amount of effort. This
implementation of the SDL driver shall be documented very well
to explain the porting process.
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These functions become therefore platform-independent.
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Fl_Device class.
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Adding two new driver types for each platform. Fl_..._System_Drivers exist once per application and provide an interface for to file and filename handling, timers, locking, multithreading, etc. .
The Fl_..._Window_Driver class is instantiated once for every window in the system and corresponds closely to (and actually inherits from) Fl_X. The difference now is, that there is one Fl_X/Fl_Window_Driver base class, and one platform version that derives from it.
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Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
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- Moving code around for Fl_Double_Window, but not yet happy
- Tested CMake for Android cross compilation. Very happy!
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that triggers a warning when FL_PORTING is ON and with a default platform-neutral
implementation.
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2) Advance branch-1.3-porting with new function Fl_X::capture_titlebar_and_borders()
that contains all the platform-specific code of all operations related to drawing
window borders and title bars. What is platform-specific and what is not
is therefore much clearer, to ease porting.
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links (Xcode, hello, other C flags: -D FL_PORTING -U __APPLE__ -U __APPLE_QUARTZ__)
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with FL_PORTING defined and WIN32 and __APPLE__ undefined>
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that allows customization of the application menu on the Mac platform.
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exported from libfltk.so but called
by function gl_font() of file src/gl_draw.cxx (X11-specific).
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This is an internal header.
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Also change our fallback cursors to use this method, so that fallback
cursors are handled in a platform independent manner. STR #2660.
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menu bar, task bar, dock.
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the same scope).
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(to clarify static exception LGPL by changing license references)
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crash if called when a window is not shown().
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displays correctly that #include <x.H> is needed for this class.
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to Fl_Surface_Device::surface().
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equivalent
to Fl_Display_Device::display_device().
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Applied Manolo's patch, modified to use FL_INTERNALS for
explicit request in user code to expose class Fl_X.
Also changed X11 and Mac OS to use FL_INTERNALS.
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compilation,
as discussed in fltk.development ("Fl_X not exported on mac in 1.3").
Tested OK with configure+make and CMake.
At this point, the FL_X class remains to be hidden on the WIN32 platform.
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confusion
with Fl_Widget::type(). Added a setter function Fl_Device::class_name(const char *).
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or a PostScript device
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to "core" fonts when XFT is selected. This allows contexts that need
bitmapped fonts (e.g. GL) to access a bitmap core font, even though
XFT2 does not generally provide bitmap font access.
STR #2214 refers.
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directory.
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Fl_Window, Fl_Valuator classes that should be now a 100% documented. For the rest I drastically reduced the undocumented APIs, but many others (less important) remains.
It looks and feels pretty good now :-)
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additions by Ian. PLEASE BE AWARE that the patch in its current incarnation is a regression in many aspects and further work is required before we can announce Unicode support.
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