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FLUID's Layout->Center In Group functionality did not properly
handle widgets that were children of a Fl_Window widget (STR
#318)
The Fl_Text_Display destructor did not remove the predelete
callback associated with the current buffer (STR #332)
Fixed several bugs in the MacOS X Fl::add_fd() handling (STR
#333, STR #337)
The Fl_Text_Display widget did not display selections set by the
application (STR #322)
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rectangle (STR #235)
fl_filename_relative() returned the wrong string if the absolute
pathname was equal to the current working directory (STR #224)
Fl_Help_Dialog didn't correctly restore the scroll position when
going forward/back in the link history if the file changed (STR
#218)
glutGetModifiers() did not mask off extra state bits, confusing
some GLUT-based applications (STR #213)
Fixed mouse capture problems on MacOS X (STR #209, STR #229)
Fl_Sys_Menu_Bar is now built into the library for MacOS X (STR
#229)
Fl_Menu_ now provides item_pathname() methods to get the
"pathname" of a menu item, e.g. "File/Quit" (STR #283)
Fl_Text_Display now provides cursor_color() methods to get and
set the cursor color (STR #271)
Fl_Scroll didn't honor FL_NO_BOX (STR #305)
FLUID declaration blocks didn't support public/private
definitions (STR #301)
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Fl_Preferences incorrectly created the preferences directory
before necessary (STR #247)
The WIN32 project files still defined the (obsolete) FL_STATIC
constant (STR #279)
Fl_Text_Display::buffer() did not support NULL values, making it
impossible to clean up text buffers from a subclass (STR #295)
Fl_Text_Display did not support a NULL unfinishedStyleCB
function (STR #241)
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1.1.4 release.
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#61)
Fl_Double_Window now has a type() value of FL_DOUBLE_WINDOW, to
allow double-buffered windows to process redraws properly on
WIN32 (STR #46)
Added FL_DAMAGE_USER1 and FL_DAMAGE_USER2 damage bits for use by
widget developers (STR #57)
Fl_Help_View didn't support numeric character entities (STR #66)
Menu shortcuts didn't use the Mac key names under MacOS X (STR
#71)
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the current selection.
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Added filename_setext() macro for FLTK_1_0_COMPAT.
Fixed copy() methods so they don't overflow the source image buffer.
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Show color chooser window before grabbing it.
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Previous version is tagged in cvs with
'pre_fluid_icon_changes'.
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their own borders.
Support CMD+[cxv] for copy/cut/paste on OSX.
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the expected values now.
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move Fl_Slider focus stuff to main handle() method, use Fl_Light_Button
in scroll demo.
Bump version numbers to 1.1.2.
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Bump version to 1.1.1.
Fix "no change" button in FLUID.
Set dirty flag when changing nodes in Fl_Preferences.
Add the extra include dir options when doing "fltk-config --compile foo.cxx".
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widget (this should eliminate the extra flicker some users have complained
about...)
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Reset cursor when changing the current pane in an Fl_Wizard widget.
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Add "Additional Libraries" section to docos as needed.
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inside the root group and to allow for relative and absolute path names.
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Don't use png_read_destroy() - it doesn't free all memory.
Add uncache() method to image classes.
Memory/initialization bugs in Fl_File_Chooser (valgrind)
Make sure both Fl_Window constructors have default cursor initialization
code...
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root directory (Fl_File_Chooser).
Add documentation for the fl_cursor() function.
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Fix Fl_Tabs document WRT coloring of the tabs and pane.
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on this (wrap margin is the width of the widget less box borders)
Don't select the text in value() for a readonly() (output) field.
Display a caret instead of a vertical bar for the cursor in output fields.
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as desired.
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instead, use a constant +1 offset.
Add another bit to flags_, VISIBLE_FOCUS, which provides
per-widget keyboard focus control. The default is for all
widgets to participate in keyboard focus navigation. Use the
set_visible_focus(), clear_visible_focus(), and visible_focus()
methods on Fl_Widget to control this.
Clean up the Fl_Widget documentation and add missing stuff.
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inline; this should make shared libraries work better on all platforms.
Link FLUID against shared libraries, too, so that the installed fluid is
also using shared libraries (still make a statically linked fluid for the
build)
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