| Age | Commit message (Collapse) | Author |
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- If shared libraries are built, then fluid, fltk-options, and the
"games" are linked against the shared FLTK libraries. On some
platforms the static and the shared versions of fluid and
fltk-options are built. The games are only built if
FLTK_BUILD_TEST is enabled.
- The CMake 'install' target now installs the games (if built)
and their man pages on all platforms (no matter if that is
useful, for instance on Windows).
- On macOS 'CMAKE_INSTALL_RPATH' is set so *installed* programs
automatically find their shared FLTK libraries. The "shared"
versions of fluid and fltk-options got their own '.plist' files.
This works for both the executables themselves as well as those
included in bundles. There may be more to do on the macOS platform.
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Hiding menuitem if option is not available.
Also testing the new FL_BEFORE_MENU event.
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- define variable MAIN_FILES to avoid repetition
- make target_include_directories(fluid-lib) PUBLIC rather than PRIVATE
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* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
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One file per logical unit.
Namespaces.
Non-static data member initializers to never
get an uninitialized field again.
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* CMake integration, no autotiools
* alignment panel is now correctly renamed to setting panel
* source view is now correctly renamed to code view
* Merge FLTK FLUID docs into FLUID user manual.
* Add two simple entry tutorials
* Remove FLUID chapter form FLTK docs.
* GitHub action to generate HTML and PDF docs and
make the available as artefacts
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fluid and fltk-options are now installed correctly as bundles and as
stand-alone executables side by side in the 'bin' folder relative
to CMAKE_INSTALL_PREFIX.
This works but the installation folders may be changed in the future.
Targets fltk::fluid is now exported correctly so
find_package(FLTK CONFIG ...)
works with both the build folder and an installed version.
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This is useful if FLTK is built as a subproject, for instance by
using FetchContent.
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This is a big commit and there are too many changes to list them all.
The main changes are:
- rename all CMake build options to 'FLTK_*'
- export library targets with namespace (prefix) 'fltk::'
- standardize shared library target names with suffix '-shared'
- set public build properties on libraries for consumers
- document library names and aliases in README.CMake.txt
- document changes in "Migrating Code from FLTK 1.3 to 1.4"
- partial backwards compatibility for old user projects
Included but not directly related changes:
- fix Windows (Visual Studio) DLL build
- add CMake function fl_debug_target() to show target properties
- don't build test programs if FLTK is a subproject
- internal: reformat CMake code: remove space before '('
Thanks to Matthias and Manolo for their help, testing, and feeback.
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Remove code that checks CMake versions lower than 3.15
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* moved functionality into its own files
* refactored all methods to be less than a page
* documented all calls
* tested all situations I could think of
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- add CMake option 'OPTION_USE_STD'
- add configure option '--enable-use_std'
- move FL/Fl_String.H to src/Fl_String.H
- move FL/Fl_Int_Vector.H to src/Fl_Int_Vector.H
- remove Fl_String from demo program examples/callbacks.cxx
- remove Fl_Int_Vector from public header FL/Fl_Table.H
- some methods of Fl_Table are no longer inline
- add CMake option OPTION_USE_STD to allow std::string in some
selected functions and methods
Experimental, may be removed before release:
- use either Fl_Int_Vector or std::vector in Fl_Table depending
on CMake OPTION_USE_STD or configure --enable-use_std
Move all fl_filename* functions that use Fl_String to fluid
Main changes in fluid:
- add fluid_filename.h and .cxx
- include "fluid_filename.h" rather than <FL/filename.H>
Update fl_input(), fl_password() and test/ask
- add maxchar parameter to fl_input() and fl_password()
- fl_input_str() and fl_password_str() are optional and return
std::string if enabled (FLTK_USE_STD)
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* no settings for children yet
* ne good interactive editing for children
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Todo: fluid-shared can't (yet) be built agains the shared fltk lib
because of some linker errors. Needs investigation.
Note: fluid-shared is basically a test program to demonstrate linking
against the shared FLTK libs but doesn't work yet using VS (MSVC).
This is no problem for the functionality.
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hereby removing almost 200 lines of unrelated code form fluid.cxx
and making the location of the panel code more obvious.
Needs a make depend on Linux.
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Complete type hierarchy in Fl_Types doc
Window now derives correctly from Group
Menu Items now correctly (functionally in FLUID) derived form Button
Menu Buttons have a better hierarchy
Fixing two possible crash bugs where Input_Choice was assumed to be a Menu_
Hoping I have not degraded the original code!
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Currently 'fluid' comes as up to three different targets, compiled
from the same source files (fluid, fluid-cmd, and fluid-shared).
The object library is built from all source files except fluid.cxx
and finally all 'fluid*' programs are linked with this library.
This avoids compiling the same source files multiple times.
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* interactive layout alignment rewritten
* interface for new alignment rules
* new alignment dialog box
* user defined layout rules added
* layout rules can be stored in projects, settings, and external files
* Valgrind verification
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- remove separate libfltk_cairo to avoid cyclic dependencies, but
- keep a dummy libfltk_cairo in 1.4.0 for backwards compatibility
- move cairo/Fl_Cairo.cxx to src/Fl_Cairo.cxx
- add preliminary Cairo support for Visual Studio (MSVC)
Static linking is not affected by this change, but users building
with hand-made Makefiles will have to remove libfltk_cairo starting
with FLTK 1.4.0. The dummy library can be linked for backwards
compatibility but it will be removed later (in 1.4.x or 1.5.0).
The shared FLTK library libfltk.{so|dylib|dll|..} depends on libcairo
if and only if FLTK is built with one of the Cairo options. This has
always been the case for OPTION_CAIROEXT but is now also true if only
OPTION_CAIRO is selected, i.e. FLTK programs linked with a Cairo
enabled shared FLTK library will also be linked with libcairo. The same
is true for configure options --enable-cairo and --enable-cairoext,
respectively.
Preliminary Cairo support for MSVC now detects a Cairo installation
using the CMake variable FLTK_CAIRO_DIR which must be set by the user.
Note that this feature is temporary and may be changed in the future
for a better and more comfortable version.
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* `FL_DEPRECATED` macro to mark `position()` method that shadow `Fl_Widget::position()` #69 (#666)
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This requires sudo permissions to do it, and breaks ExtenalProject_Add.
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On Windows fluid.exe is a "GUI" program and does not allow console
output which can be a problem in automated builds. In Visual Studio
the fluid GUI program would pop up console windows when generating
.cxx and .h files from .fl files.
The new (additional) fluid-cmd.exe is built as console application
for users that need it and it is used in the FLTK build process on
Windows to convert the .fl files.
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... as discussed in fltk.coredev: "FLTK 1.4.0 release schedule"
https://groups.google.com/g/fltkcoredev/c/PDbHTRpXVh0/m/JqboexZ_AwAJ
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... as discussed in fltk.coredev in thread "RFC: introduce public
config header <FL/fl_config.h>", see:
https://groups.google.com/g/fltkcoredev/c/xLCs1AIXMVo/m/MHZpQggzAQAJ
- Rename abi-version.h to fl_config.h, rename input files,
update dependencies, .gitignore, CMake, configure and Makefiles.
- Include Cairo options in FL/fl_config.h
- Rename FLTK_USE_CAIRO to FLTK_HAVE_CAIROEXT for consistency.
- Include <FL/fl_config.h> in config.h and wherever necessary,
fix include order (move FL/Fl.H to the top) and more.
- Move USE_X11 to fl_config.h and rename to FLTK_USE_X11
- Do not include <config.h> in Cairo demo program which is no
longer required in Cairo programs since FLTK 1.4.0
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Fluid would add pasted widgets as the last child of the
current group, even if they were cut at the beginning
of the group. This patch adds a 'startegy' to adding
widgets to allow merging closer to the 'current' widget.
Also added d'n'd for the widget bin and some other
UI improvements.
STR 3442: some preparation, variable renaming
STR 3442: unifying functions to add widgets.
Adding widgets interactively is merged into one function,
making undo/redo work as expected and removing
unexpected differences between adding by menu or bin.
STR 3442: adding drag'n'drop for windows from bin.
Just drag the window symbol out of the tree and drop it anywhere
on the desktop.
Visual representation of dragged Window.
STR 3442: insert individual nodes after 'current'
STR 3442: adding new widget at expected positions.
The widget bin can finally do drag'n'drop.
Widgets appear in the tree close to the last selection.
Duplicating now ads right below.
Cut and paste inserts after last selection.
Fluid: replaced #define with strict enum type.
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tl;dr : making Fluid maintainable, no changes in code execution and logic.
This is a pretty extensive restructuring of the Fluid source tree.
It was neccessary because source and header files were getting
much too big to handle. Many source files had no header, and many
headers declared functions that were in diffrent source files.
Reorganized much of the include statements.
Added comments to some of the files.
Added Doxygen configuration file for standalone Fluid docs.
Tested everything by rebuilding Fluid .fl designs with the resorted
version of Fluid.
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Changing all pixmaps to Hi DPI
Fixed wrong tooltip
Fixed misleading "invisible" indicator
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CMake/compatibility.cmake: define functions and macros to be used
if a particular CMake functionality requires a higher CMake version
than FLTK's minimum CMake version, see 'cmake_minimum_required(...)'
in the root CMakeLists.txt.
Note: target_link_directories() is available since CMake 3.13
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macOS Big Sur 11.3 introduced a new "security feature" such that
app bundles created from existing bundle templates in downloaded
files (tar distibutions, expanded) could no longer be executed
without unsetting the "quarantine" attribute. This commit fixes
this by creating all bundles from scratch.
Known *workaround* for older tarballs and snapshots:
$ xattr -d -r com.apple.quarantine xxx.app
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Also: fix old (pre 3.13) link_directories() usage
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