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path: root/fluid/app/fluid.cxx
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2025-03-16Fluid: restructuring and rejuvenation of the source code.Matthias Melcher
* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
2025-03-10Fix fluid documentation generationAlbrecht Schlosser
std::string doesn't allow nullptr as input string
2025-03-10More (mostly) documentation updates for FLTK 1.5.0Albrecht Schlosser
All files: remove autoconf/configure related stuff, update links. - README.txt: describe prerequisites, provide generic instructions on how to use CMake to build FLTK - test/demo.cxx: remove code used for configure/make build - test/CMakeLists.txt: remove obsolete 'target_compile_definitions()'
2025-03-08Fluid: last incremental chage, restructuringMatthias Melcher
2025-03-07Making fl_filename_... public for std::string.Matthias Melcher
New functions append "_str" to the function name to avoid ambiguities when calling them. So 'char *fl_filename_name(const char *)' becomes 'std::string fl_filename_name_str(const std::string &)'
2025-03-07Cleaning up widget browser, renamed to Node_Browser.Matthias Melcher
2025-03-07Restructuring Fluid source files.Matthias Melcher