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path: root/fluid/nodes/Window_Node.cxx
AgeCommit message (Collapse)Author
42 hourswipmaxim nikonov
43 hourswipmaxim nikonov
47 hourswipmaxim nikonov
2 dayswipmaxim nikonov
2 dayswipmaxim nikonov
3 dayswipmaxim nikonov
3 dayswipmaxim nikonov
2026-01-05Fluid: Improve std::string outputMatthias Melcher
Fluid: Update Widget_Node to std::string Fluid: Image names to std::string Fluid: std::string tooltip Fluid: stringify Widget_Node::subtype Fluid:: extra_code
2025-12-03Remove boxtype linke trick.Matthias Melcher
By defining boxtypes with underscores, box drawing cod ethat was not used was not linked, but with the introduction of themes, all boxes are available at all times. Reducing complexity.
2025-07-02FLUID: Multiple fixesMatthias Melcher
- fixes new naming of i18n class - fixes use of deprecated setonly() - fixes false assumption that all children of a Window are Widgets
2025-06-27FLUID: Move i18n settings into its own classMatthias Melcher
2025-03-16Fluid: restructuring and rejuvenation of the source code.Matthias Melcher
* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.