| Age | Commit message (Expand) | Author |
|---|---|---|
| 2016-04-15 | Continue moving to Fl_System_Driver the platform_dependent implementations of... | Manolo Gouy |
| 2016-04-06 | Rewrite Fl_Input.cxx under the driver model. | Manolo Gouy |
| 2016-04-03 | Stop using fl_read_image() to read window decoration. | Manolo Gouy |
| 2016-04-03 | Rewrite fl_read_image.cxx under the driver model. | Manolo Gouy |
| 2016-04-01 | Rewrite Fl_Text_Editor.cxx under the driver model. | Manolo Gouy |
| 2016-03-31 | Move dnd and character-composition related functions from Fl_System_Driver to... | Manolo Gouy |
| 2016-03-31 | Begin to remove platform-dependent code from Fl_Input_.cxx | Manolo Gouy |
| 2016-02-26 | Add virtual destructor to Fl_Screen_Driver. | Manolo Gouy |
| 2016-02-13 | Moed Fl::visual and System_Scheme to the driver | Matthias Melcher |
| 2016-02-13 | Refactoring get_system_colors() into Fl_Screen_Driver | Matthias Melcher |
| 2016-02-13 | Details on PORTME items. Move fl_parse_color() to screen drivers. | Matthias Melcher |
| 2016-02-10 | Basic Screen Driver Structure. LIMBO! | Matthias Melcher |
