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file header layout, breaking the build of fltk-1.4 for some users.
These changes should give a working build once more - more complete rework is still needed to fully address the issues raised.
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Fl_Window_Driver is not in FLTK public API.
This function is replaced by static Fl_Window_Driver* Fl_Window_Driver::(const Fl_Window *win).
The purpose is to have class Fl_Window_Driver outside from FLTK ABI.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12915 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Fl_Paged_Device::start_page() to begin_page().
The new function names begin_job() and begin_page() better match end_job() and end_page() with which
they must be used by pair.
The old names start_job() and start_page() are maintained for API compatibility with FLTK 1.3.x
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Fl_Image::scale() member function.
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Fl_Image::scale().
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top-down DIB image.
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needs completion)
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a DIB and for GUI scale support.
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the GUI is scaled.
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window's device context before return
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FLTK apps DPI-aware.
At this point, Windows FLTK apps detect HighDPI displays and rescale their GUI accordingly. They also
all reply to ctrl/+/-/0/ keystrokes to enlarge/shrink/reset their windows.
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awareness through a manifest - cont'd.
It's also necessary to prevent FLTK from rescaling windows moved between screens with different DPI's.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12678 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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awareness through a manifest.
FLTK reads during fl_open_display() the scaling factor of each screen and uses that to transform
FLTK units into screen units. This change avoids this reading if the app declared to be DPI-aware
though a manifest, a symptom that the app supports HighDPI independently from FLTK.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12677 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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that are now unused.
This became unused when window scaling no longer involved window destruction/recreation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12668 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
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This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12653 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12641 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Sorry for the big commit. There were so many indenting and formatting
issues in src/Fl_win32.cxx that I decided to reformat it with clang-format
(see previous commit). However, this commit is not the direct result
of using clang-format - I adjusted some parts of the code manually.
Other manual changes: I ...
- reordered some #define's and added comments
- added comments to switch/case/break statements and {} for clarity
- moved a few 'break' statements inside or outside of braces {}
There should not be any code changes though, i.e. the compiled object
code should be identical.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12599 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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This Visual Studio specific pragma hides missing library references
on Visual Studio builds, but since comctl32 is not the only necessary
Windows dll and this has never been extended to other libs, this pragma
is unnecessary and potentially confusing, so I removed it.
Documentation of dependencies mentions comctl32 (and more) and future
CMake generation of user project VS IDE files can reference the FLTK
dependencies by internal (CMake) means anyway.
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unnecessary statements.
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Fl_WinAPI_Screen_Driver::init().
The effect was that the file_chooser test app did not recognize the window scaling factor.
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change Fl::e_text.
The widget's handle method may change the value of Fl::e_text.
This occurs for instance if this method calls fl_choice().
So, memorize the value of Fl::e_text before, to delete the correct array after the call to the handle method.
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on new screen.
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static variable and a public getter.
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which is more expressive.
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factors.
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r12349.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12350 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Fl_Window::hide() and Fl_Window::show().
Windows are now rescaled with a call to Fl_Window::resize() which has been slightly modified.
Static member variable bool Fl_Window_Driver::in_resize_after_scale_change is created,
and is true if and only if Fl_Window::resize() is called by Fl_Window_Driver::resize_after_scale_change().
This new flag allows Fl_Window::resize() to perform correctly the rescaling of the window.
Fl_Gl_Window::resize() and Fl_Double_Window::resize() also consult the value of
the Fl_Window_Driver::in_resize_after_scale_change flag.
The platform-specific Fl_WinAPI_Window_Driver::resize() and Fl_X11_Window_Driver::resize()
also use the Fl_Window_Driver::in_resize_after_scale_change flag.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12349 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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FLTK_HIDPI_SUPPORT.
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also work with custom cursors.
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Fl_WinAPI_Window_Driver::capture_titlebar_and_borders() under XP.
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It's still necessary to compile with -DFLTK_HIDPI_SUPPORT
to activate the new HiDPI support.
Default builds get the same HiDPI support as in FLTK 1.3
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12265 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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mouse-containing screen.
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when manually resizing windows
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followed by a platform-independent part.
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for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
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*new_current) and pop_current() to set/unset the current drawing surface.
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