diff options
| author | Manolo Gouy <Manolo> | 2017-06-19 17:30:03 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2017-06-19 17:30:03 +0000 |
| commit | fa3d8c6259c0326df980f0347a23b68d0620ea92 (patch) | |
| tree | 79b22579bc305118471b1af54b6d588a9340df5a /src/Fl_win32.cxx | |
| parent | cd1fd95f056c726cfd6417f29d5bce00c43b8253 (diff) | |
HiDPI support under WIN32: fix bugs with tile demo and with fullscreen demo.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12268 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_win32.cxx')
| -rw-r--r-- | src/Fl_win32.cxx | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Fl_win32.cxx b/src/Fl_win32.cxx index d54504c03..1c62c56ad 100644 --- a/src/Fl_win32.cxx +++ b/src/Fl_win32.cxx @@ -1676,22 +1676,22 @@ void Fl_WinAPI_Window_Driver::resize(int X,int Y,int W,int H) { if (resize_from_program && shown()) { if (!pWindow->resizable()) pWindow->size_range(w(), h(), w(), h()); int dummy_x, dummy_y, bt, bx, by; - //Ignore window managing when resizing, so that windows (and more + // compute window position and size in scaled units float s = Fl::screen_driver()->scale(screen_num()); - X *= s; Y *= s; W *= s; H *= s; + int scaledX = ceil(X*s), scaledY= ceil(Y*s), scaledW = ceil(W*s), scaledH = ceil(H*s); + //Ignore window managing when resizing, so that windows (and more //specifically menus) can be moved offscreen. if (fake_X_wm(dummy_x, dummy_y, bt, bx, by)) { - X -= bx; - Y -= by+bt; - W += 2*bx; - H += 2*by+bt; + scaledX -= bx; + scaledY -= by+bt; + scaledW += 2*bx; + scaledH += 2*by+bt; } // avoid zero size windows. A zero sized window on Win32 // will cause continouly new redraw events. - if (W<=0) W = 1; - if (H<=0) H = 1; - SetWindowPos(fl_xid(pWindow), 0, X, Y, W, H, flags); -//fprintf(LOG,"parent=%p bt=%d X=%d W=%d H=%d s=%f\n",pWindow->parent(),bt,int(X),int(W),int(H),s);fflush(LOG); + if (scaledW<=0) scaledW = 1; + if (scaledH<=0) scaledH = 1; + SetWindowPos(fl_xid(pWindow), 0, scaledX, scaledY, scaledW, scaledH, flags); } } |
