| Age | Commit message (Collapse) | Author |
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This commit allows to switch between FL_DOUBLE / FL_SINGLE modes
in widget-containing GL3 windows.
Demo program examples/OpenGL3test is modified to show FLTK widgets
even if the platform does not support OpenGL 3.
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This code is OK under macOS 10 9 and 13.
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Also, the application-level code to add widgets to a GL3 window becomes
platform-independent.
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Under non-macOS platforms, the key is to call glUseProgram(0); after having used OpenGL 3
which allows to then use OpenGL 1 and draw FLTK widgets over the OpenGL3 scene.
Under macOS, this is impossible because macOS GL3 contexts are not compatible
with GL1. The solution implemented here is to create an additional Fl_Gl_Window
placed above and sized as the GL3-based window, to give it a non opaque,
GL1-based context, and to put the FLTK widgets in that additional window.
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1) add Wayland code that prevent subwindows from leaking outside their parent.
This does not cover GL subwindows.
2) add macOS code that prevent GL subwindows from leaking outside their parent.
This fixes issue #494 for the macOS platform.
N.B.: Wayland GL subwindows are not prevented from leaking because no solution
that would not require any change in client applications was found. Code that
would cover Wayland GL subwindows but would require client applications to always
use the FL_ALPHA flag is included in this commit in commented out form.
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These virtual members are moved from Fl_Screen_Driver to Fl_System_Driver
- wait(double)
- ready()
These virtual members are moved from Fl_System_Driver to Fl_Screen_Driver
- copy(const char *stuff, int len, int clipboard, const char *type)
- void paste(Fl_Widget &widget, int clipboard, const char *type)
- clipboard_contains(const char *type)
- clipboard_notify_change()
These members are moved from Fl_X11_Screen_Driver to Fl_X11_System_Driver
- poll_or_select_with_delay(double time_to_wait)
- poll_or_select()
and are made virtual in preparation for the introduction of class
Fl_Unix_System_Driver.
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Add Fl_Timeout class
Move platform independent code of Fl::wait() to main part
- basic timeout handling
- Fl::run_checks()
- Fl::run_idle()
- Fl::idle()
- waiting time calculation (next timeout)
- remove platform dependent "screen driver" stuff
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This is part 1 of the final fix for a previous name clash on case
insensitive file systems (fl_string.h vs. Fl_String.H).
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FLTK 1.3 supports complex text input methods (TIMs) for the 3 platforms
(X11, Windows, macOS). This support has an interface with FLTK that is
common for X11 and Windows, via (undocumented) functions fl_set_spot(),
fl_set_status() and fl_reset_spot().
In contrast, and because it's been developed independently, the
interface between the macOS TIM and FLTK 1.3 is completely different :
static functions FL::insertion_point_location() and Fl::reset_marked_text().
The present change implements a single TIM/FLTK interface
used by all platforms based on functions fl_set_spot() and
fl_reset_spot().
The previous macOS-specific functions FL::insertion_point_location() and
Fl::reset_marked_text() are maintained only for compatibility with 1.3
and deprecated.
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The old version would reschedule an existing timer if a matching timer
existed already which was unique to macOS.
The new behavior is consistent on all platforms and allows to create
multiple timer entries with the same callback and userdata.
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Calling Fl::repeat_timeout() instead of Fl::add_timeout() to create
a timer would crash on macOS but fall back to Fl::add_timeout() on
Windows and Unix/Linux. Although this is documented as "undefined
behavior" a crash should always be avoided and the fallback is now
consistent on all major platforms.
In the future this may be documented as the standard behavior.
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Some of the previous constness changes turned out to be incomplete,
others had to be reverted because some other driver methods could
not be made 'const' - particularly those calling open_display() to
get the requested information.
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The font size is set to the value necessary for the GL scene before
computing the string width.
Virtual Fl_Gl_Window_Driver::effective_size() becomes unnecessary.
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Fl_Gl_Window_Driver::alpha_mask_for_string()
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Fl_WinAPI_Screen_Driver::read_win_rectangle_unscaled()
Thanks to "fire-eggs" for spotting it.
Also minor optimisations in Fl_X11_Screen_Driver::read_win_rectangle_unscaled() and
Fl_Cocoa_Screen_Driver::read_win_rectangle_unscaled().
This closes PR #151.
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That is necessary to support macOS Big Sur because previous procedure
did not work for tabbed windows. The new procedure is potentially
usable from macOS 10.5, but tested at this stage for macOS ≥ 10.15.
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- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
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