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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
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With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
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A bug was visible in test/unittests when moving between lines and rectangles.
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calls.
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FLTK_HIDPI_SUPPORT.
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without FLTK_HIDPI_SUPPORT
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resolution.
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also work with custom cursors.
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Fl_WinAPI_Window_Driver::capture_titlebar_and_borders() under XP.
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It's still necessary to compile with -DFLTK_HIDPI_SUPPORT
to activate the new HiDPI support.
Default builds get the same HiDPI support as in FLTK 1.3
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for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
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is > 100 %
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where true DPI is not 96.
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resized through display setting.
Under Windows 10:
when the user sets the value of "Change the size of text, apps and other items" in display settings
to above 100 %, the computation of Fl_Window::decorated_w() and decorated_h() has to
take the scaling factor into account.
This factor is also necessary to draw correctly window title bars.
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make_fullscreen().
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Fl_Window_Driver::makeWindow().
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There was one obvious warning in src/fl_read_image.cxx, but others
have to do with incomplete code and platform specific definitions.
I'm not entirely happy with these changes. Temporary changes have been
marked with 'FIXME' and should be removed later if possible.
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File fl_utf8.h defines the xchar type with a platform-dependent value (wchar_t or unsigned short).
But it is used exclusively by WIN32 code (0 use in cross-platform code, 0 use in APPLE
or in USE_X11 code).
Thus, we can just get rid of this type and replace it by wchar_t where it is used.
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These methods are intended to be used instead of pWindow->method()
for better code readability and easier porting of methods from
Fl_Window to Fl_Window_Driver.
New methods: x(), y(), y(), h(), shown(), parent(), border(),
visible(), and visible_r().
We should add more such methods if appropriate.
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because these data are platform-specific.
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driver model.
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This removes a bunch of
friend class Fl_XXX_Window_Driver;
declarations from Fl_Window.H, and therefore allows
to add a new window driver without modifying the platform-independent code.
The Fl_PicoXXX_Window_Driver classes have been modified but not tested ==> test needed.
File Fl_X11_Window_Driver.cxx contained this:
// DO NOT call this if the window is not mapped!
static int can_xdbe()
{ ... }
The new code does call can_xdbe() before any window is mapped,
and does work. Since can_xdbe() asks the X server whether it supports
the Xdbe extension, I don't see why this should not work without a
mapped window. This point should be clarified by the author of
"DO NOT call this if the window is not mapped!".
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Still unclear whether the implementation of the flush() functions follows the plan.
The Fl_Printer class is fully rewritten under the driver model.
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