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With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
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Note: don't use fl_getenv() in Fl_System_Driver and derived classes.
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Remove duplicated code by using local (static) string conversion functions.
This makes the code better maintainable and removes redundancies.
Rename some variables (particularly one-letter names) to more useful
names, minor code reformatting to be more compatible with the CMP.
To do: check for potential memory leaks, maybe free temporary buffers.
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Tested under Windows and Linux, but not yet used in library code.
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The default (0) is 'text' mode, non-zero is 'binary' mode on platforms
that distinguish text and binary mode.
Currently Windows is the only supported platform that needs this.
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This new function allows to write Fl_SVG_Image::fl_gzopen() in a completely platform-independent way.
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fl_local_meta, etc... using the driver approach.
This avoids repeating the default values "Shift", "Meta", etc... for several platforms.
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APIs where possible
This commit uses thread-specific, locale-setting functions under Linux and MSWindows-Visual Studio
They are already used by the Mac OS system driver, when possible.
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A bug was visible in test/unittests when moving between lines and rectangles.
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Fl_WinAPI_Screen_Driver::init().
The effect was that the file_chooser test app did not recognize the window scaling factor.
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on new screen.
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calls.
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r12349.
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FLTK_HIDPI_SUPPORT.
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without FLTK_HIDPI_SUPPORT
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resolution.
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also work with custom cursors.
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Fl_WinAPI_Window_Driver::capture_titlebar_and_borders() under XP.
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It's still necessary to compile with -DFLTK_HIDPI_SUPPORT
to activate the new HiDPI support.
Default builds get the same HiDPI support as in FLTK 1.3
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mouse-containing screen.
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introduced at r.12239
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followed by a platform-independent part.
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for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
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Fl_Graphics_Driver::copy_offscreen() usable when drawing to PostScript.
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Fl_System_Driver::file_browser_load_filesystem() giving length of the filename argument
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be static.
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driver model.
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Fl_XXX_Screen_Driver::ready()
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is > 100 %
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where true DPI is not 96.
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resized through display setting.
Under Windows 10:
when the user sets the value of "Change the size of text, apps and other items" in display settings
to above 100 %, the computation of Fl_Window::decorated_w() and decorated_h() has to
take the scaling factor into account.
This factor is also necessary to draw correctly window title bars.
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