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authorManolo Gouy <Manolo>2017-12-18 08:52:55 +0000
committerManolo Gouy <Manolo>2017-12-18 08:52:55 +0000
commit3f9f4debbba0527658ce09044fbff90e332235cc (patch)
treea3a4852ab786012432666a1fe07fdca9f05387dc /src/drivers/WinAPI
parent31f16205cb31d724ee93444f5b9b17e7fa3ae3b1 (diff)
STR#3444: Add MacOS support for application rescaling (not quite complete)
With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes. A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly. GLUT apps can also be scaled (across platforms). SVG images are re-rasterized after app scaling for optimal drawing. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12594 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/WinAPI')
-rw-r--r--src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
index f459524ec..e796f3860 100644
--- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
+++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
@@ -28,6 +28,7 @@
#include <FL/x.H>
#include "Fl_WinAPI_Window_Driver.H"
#include "Fl_WinAPI_Screen_Driver.H"
+#include "../GDI/Fl_GDI_Graphics_Driver.H"
#include <windows.h>
#include <math.h> // for ceil()
@@ -415,7 +416,7 @@ void Fl_WinAPI_Window_Driver::make_current() {
#endif // USE_COLORMAP
fl_graphics_driver->clip_region(0);
- fl_graphics_driver->scale(Fl::screen_driver()->scale(screen_num()));
+ ((Fl_GDI_Graphics_Driver*)fl_graphics_driver)->scale(Fl::screen_driver()->scale(screen_num()));
}
void Fl_WinAPI_Window_Driver::label(const char *name,const char *iname) {