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Changing window order or creating a new window is a pretty major action, so temporarily disabeling Tooltips seems beneficial. This avoids Tooltips interfering with popup menus.
Of course, poping up a tooltip window does *not* disable further tooltips... .
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still appear.
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change which fixed a lot of warnings. I also added a file that helps tremondously to debug Core Graphics calls. This file is not compiled into the source tree by default, but the annotations in "src/cgdebug.h" explain the usage.
In regard to CG Text drawing vs. the new ATSU Text drawing: I now remember why I did not ATSU in the beginning: STDU does not use the CG clipping area or text pen settings. So, if you plan on using the current SVN with --enable-quartz, please be aware that you will not have any text clipping or any other text color than black.
Finally, I added code to FLTK on OS X that retreives the selection color from the system instead of assuming dark blue. I am not entirely confident about this change as it may require OS X 10.4 . Feedback appreciiated.
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Default focus is now on the button that also reacts to the 'Enter' key. This should avoid confusion about Enter triggering the button1 or button 0.
Also, I changed the shortcut call to the new convention which works on MSWindows. I don't have a Linux system right now for testing... .
Fixed focus issues (STR #1286, STR #1289, STR #1296)
fl_xfocus was not always updated, making widgets or even whole windows loose focus when any focus changes were not accompanied by a click into the same window. Also, Fl_Tabs would not redraw correctly if focus returned to the active tab.
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grayed out menu items. This commit should fix that an make the menu ignore grayed out items altogether.
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1. "Check Game" now flags subgrids with duplicate numbers.
2. "Restart Game" now starts a new game if the current game
has been solved.
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dependencies since threading was not enabled when "make depend" was last
run...
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on MacOS X; this appears to be a MacOS X bug, but we
added a workaround to "fix" this (STR #1138)
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even directory) is not readable.
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machine up and running again)
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the same sequence on Linux anyways.
Also, multiple clicks in a cell sets/increments the value.
Finally, use alternate background color to produce checkerboard-like
pattern.
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cells.
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file to link into the executable.
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Don't show solved grids - not compatible with new code anyways, and made
the game too easy.
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using the hide/show combo.
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Eliminate compiler warnings in Fl_GIF_Image.cxx.
Add X11 icon code to sudoku example.
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Add missing Id keywords to input_choice.
Add sudoku to demo program.
Add on-line help to sudoku game, and put all of the cells in the main
window so that the keyboard navigation is sane.
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so puzzles are solvable with a unique solution.
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