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|
//
// "$Id$"
//
// Enumerations for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2008 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file
* This file contains type definitions and general enumerations.
*/
#ifndef Fl_Enumerations_H
#define Fl_Enumerations_H
# include "Fl_Export.H"
/**
* The major release version of this FLTK library.
*/
#define FL_MAJOR_VERSION 1
/**
* The minor release version for this library.
*
* FLTK remains mostly source-code compatible between minor version changes.
*/
#define FL_MINOR_VERSION 3
/**
* The patch version for this library.
*
* FLTK remains binary compatible between patches.
*/
#define FL_PATCH_VERSION 0
/**
* The FLTK version number as a \em double.
*
* This is changed slightly from the beta versions
* because the old "const double" definition would not allow for conditional
* compilation...
*
* FL_VERSION is a double that describes the major and minor version numbers.
* Version 1.1 is actually stored as 1.01 to allow for more than 9 minor
* releases.
*
* The FL_MAJOR_VERSION, FL_MINOR_VERSION, and FL_PATCH_VERSION constants
* give the integral values for the major, minor, and patch releases
* respectively.
*/
#define FL_VERSION ((double)FL_MAJOR_VERSION + \
(double)FL_MINOR_VERSION * 0.01 + \
(double)FL_PATCH_VERSION * 0.0001)
typedef unsigned char uchar;
typedef unsigned long ulong;
// FIXME: temporarary (?) typedef to mark UTF8 and Unicode conversions
typedef char *Fl_String; // flexible length utf8 Unicode text
typedef const char *Fl_CString; // flexible length utf8 Unicode read-only string
typedef unsigned int Fl_Char; // 24-bit Unicode character + 8-bit indicatur for keyboard flags
/**
* Every time a user moves the mouse pointer, clicks a button,
* or presses a key, an event is generated and sent to your
* application. Events can also come from other programs like the
* window manager.
*
* Events are identified by the integer argument passed to the
* Fl_Widget::handle() virtual method. Other information about the
* most recent event is stored in static locations and acquired by
* calling the Fl::event_*() methods. This static information remains
* valid until the next event is read from the window system, so it
* is ok to look at it outside of the handle() method.
*/
enum Fl_Event { // events
FL_NO_EVENT = 0,
/** A mouse button has gone down with the mouse pointing at this
* widget. You can find out what button by calling Fl::event_button().
* You find out the mouse position by calling Fl::event_x() and
* Fl::event_y().
*
* A widget indicates that it "wants" the mouse click by returning non-zero
* from its Fl_Widget::handle() method. It will then become the
* Fl::pushed() widget and will get FL_DRAG and the matching FL_RELEASE events.
* If Fl_Widget::handle() returns zero then FLTK will try sending the FL_PUSH
* to another widget.
*/
FL_PUSH = 1,
/** A mouse button has been released. You can find out what button by
* calling Fl::event_button().
*
* In order to receive the FL_RELEASE event, the widget must return
* non-zero when handling FL_PUSH.
*/
FL_RELEASE = 2,
/** The mouse has been moved to point at this widget. This can
* be used for highlighting feedback. If a widget wants to
* highlight or otherwise track the mouse, it indicates this by
* returning non-zero from its handle() method. It then
* becomes the Fl::belowmouse() widget and will receive
* FL_MOVE and FL_LEAVE events.
*/
FL_ENTER = 3,
/** The mouse has moved out of the widget.
* In order to receive the FL_LEAVE event, the widget must
* return non-zero when handling FL_ENTER.
*/
FL_LEAVE = 4,
/** The mouse has moved with a button held down. The current button state
* is in Fl::event_state(). The mouse position is in Fl::event_x() and
* Fl::event_y().
*
* In order to receive FL_DRAG events, the widget must return non-zero
* when handling FL_PUSH.
*/
FL_DRAG = 5,
/** This indicates an <I>attempt</I> to give a widget the keyboard focus.
*
* If a widget wants the focus, it should change itself to display the
* fact that it has the focus, and return non-zero from its handle() method.
* It then becomes the Fl::focus() widget and gets FL_KEYDOWN, FL_KEYUP,
* and FL_UNFOCUS events.
*
* The focus will change either because the window manager changed which
* window gets the focus, or because the user tried to navigate using tab,
* arrows, or other keys. You can check Fl::event_key() to figure out why
* it moved. For navigation it will be the key pressed and interaction
* with the window manager it will be zero.
*/
FL_FOCUS = 6,
/** This event is sent to the previous Fl::focus() widget when another
* widget gets the focus or the window loses focus.
*/
FL_UNFOCUS = 7,
/** A key was pressed or released. The key can be found in Fl::event_key().
* The text that the key should insert can be found with Fl::event_text()
* and its length is in Fl::event_length(). If you use the key handle()
* should return 1. If you return zero then FLTK assumes you ignored the
* key and will then attempt to send it to a parent widget. If none of
* them want it, it will change the event into a FL_SHORTCUT event.
*
* To receive FL_KEYBOARD events you must also respond to the FL_FOCUS
* and FL_UNFOCUS events.
*
* If you are writing a text-editing widget you may also want to call
* the Fl::compose() function to translate individual keystrokes into
* foreign characters.
*
* FL_KEYUP events are sent to the widget that currently has focus. This
* is not necessarily the same widget that received the corresponding
* FL_KEYDOWN event because focus may have changed between events.
*/
FL_KEYDOWN = 8,
/** Equvalent to FL_KEYDOWN.
* \see FL_KEYDOWN
*/
FL_KEYBOARD = 8,
/** Key release event.
* \see FL_KEYDOWN
*/
FL_KEYUP = 9,
/** The user clicked the close button of a window.
* This event is used internally only to trigger the callback of
* Fl_Window derived classed. The default callback closes the
* window calling Fl_Window::hide().
*/
FL_CLOSE = 10,
/** The mouse has moved without any mouse buttons held down.
* This event is sent to the Fl::belowmouse() widget.
*
* In order to receive FL_MOVE events, the widget must return
* non-zero when handling FL_ENTER.
*/
FL_MOVE = 11,
/** If the Fl::focus() widget is zero or ignores an FL_KEYBOARD
* event then FLTK tries sending this event to every widget it
* can, until one of them returns non-zero. FL_SHORTCUT is first
* sent to the Fl::belowmouse() widget, then its parents and siblings,
* and eventually to every widget in the window, trying to find an
* object that returns non-zero. FLTK tries really hard to not to ignore
* any keystrokes!
*
* You can also make "global" shortcuts by using Fl::add_handler(). A
* global shortcut will work no matter what windows are displayed or
* which one has the focus.
*/
FL_SHORTCUT = 12,
/** This widget is no longer active, due to Fl_Widget::deactivate()
* being called on it or one of its parents. Fl_Widget::active() may
* still be true after this, the widget is only active if Fl_Widget::active()
* is true on it and all its parents (use Fl_Widget::active_r() to check this).
*/
FL_DEACTIVATE = 13,
/** This widget is now active, due to Fl_Widget::activate() being
* called on it or one of its parents.
*/
FL_ACTIVATE = 14,
/** This widget is no longer visible, due to Fl_Widget::hide() being
* called on it or one of its parents, or due to a parent window being
* minimized. Fl_Widget::visible() may still be true after this, but the
* widget is visible only if visible() is true for it and all its
* parents (use Fl_Widget::visible_r() to check this).
*/
FL_HIDE = 15,
/** This widget is visible again, due to Fl_Widget::show() being called on
* it or one of its parents, or due to a parent window being restored.
* Child Fl_Windows respond to this by actually creating the window if not
* done already, so if you subclass a window, be sure to pass FL_SHOW
* to the base class Fl_Widget::handle() method!
*/
FL_SHOW = 16,
/** You should get this event some time after you call Fl::paste().
* The contents of Fl::event_text() is the text to insert and the number
* of characters is in Fl::event_length().
*/
FL_PASTE = 17,
/** The Fl::selection_owner() will get this event before the selection is
* moved to another widget. This indicates that some other widget or program
* has claimed the selection. Motif programs used this to clear the selection
* indication. Most modern programs ignore this.
*/
FL_SELECTIONCLEAR = 18,
/** The user has moved the mouse wheel. The Fl::event_dx() and Fl::event_dy()
* methods can be used to find the amount to scroll horizontally and vertically.
*/
FL_MOUSEWHEEL = 19,
/** The mouse has been moved to point at this widget. A widget that is
* interested in receiving drag'n'drop data must return 1 to receive
* FL_DND_DRAG, FL_DND_LEAVE and FL_DND_RELEASE events.
*/
FL_DND_ENTER = 20,
/** The mouse has been moved inside a widget while dragging data. A
* widget that is interested in receiving drag'n'drop data should
* indicate the possible drop position.
*/
FL_DND_DRAG = 21,
/** The mouse has moved out of the widget.
*/
FL_DND_LEAVE = 22,
/** The user has released the mouse button dropping data into the widget.
* If the widget returns 1, it will receive the data in the immediatly
* following FL_PASTE event.
*/
FL_DND_RELEASE = 23
};
enum Fl_When { // Fl_Widget::when():
FL_WHEN_NEVER = 0,
FL_WHEN_CHANGED = 1,
FL_WHEN_RELEASE = 4,
FL_WHEN_RELEASE_ALWAYS= 6,
FL_WHEN_ENTER_KEY = 8,
FL_WHEN_ENTER_KEY_ALWAYS=10,
FL_WHEN_ENTER_KEY_CHANGED=11,
FL_WHEN_NOT_CHANGED = 2 // modifier bit to disable changed() test
};
// Fl::event_key() and Fl::get_key(n) (use ascii letters for all other keys):
#define FL_Button 0xfee8 // use Fl_Button+FL_*_MOUSE
#define FL_BackSpace 0xff08
#define FL_Tab 0xff09
#define FL_Enter 0xff0d
#define FL_Pause 0xff13
#define FL_Scroll_Lock 0xff14
#define FL_Escape 0xff1b
#define FL_Home 0xff50
#define FL_Left 0xff51
#define FL_Up 0xff52
#define FL_Right 0xff53
#define FL_Down 0xff54
#define FL_Page_Up 0xff55
#define FL_Page_Down 0xff56
#define FL_End 0xff57
#define FL_Print 0xff61
#define FL_Insert 0xff63
#define FL_Menu 0xff67 // the "menu/apps" key on XFree86
#define FL_Help 0xff68 // the 'help' key on Mac keyboards
#define FL_Num_Lock 0xff7f
#define FL_KP 0xff80 // use FL_KP+'x' for 'x' on numeric keypad
#define FL_KP_Enter 0xff8d // same as Fl_KP+'\r'
#define FL_KP_Last 0xffbd // use to range-check keypad
#define FL_F 0xffbd // use FL_F+n for function key n
#define FL_F_Last 0xffe0 // use to range-check function keys
#define FL_Shift_L 0xffe1
#define FL_Shift_R 0xffe2
#define FL_Control_L 0xffe3
#define FL_Control_R 0xffe4
#define FL_Caps_Lock 0xffe5
#define FL_Meta_L 0xffe7 // the left MSWindows key on XFree86
#define FL_Meta_R 0xffe8 // the right MSWindows key on XFree86
#define FL_Alt_L 0xffe9
#define FL_Alt_R 0xffea
#define FL_Delete 0xffff
// Fl::event_button():
#define FL_LEFT_MOUSE 1
#define FL_MIDDLE_MOUSE 2
#define FL_RIGHT_MOUSE 3
// Fl::event_state():
#define FL_SHIFT 0x00010000
#define FL_CAPS_LOCK 0x00020000
#define FL_CTRL 0x00040000
#define FL_ALT 0x00080000
#define FL_NUM_LOCK 0x00100000 // most X servers do this?
#define FL_META 0x00400000 // correct for XFree86
#define FL_SCROLL_LOCK 0x00800000 // correct for XFree86
#define FL_BUTTON1 0x01000000
#define FL_BUTTON2 0x02000000
#define FL_BUTTON3 0x04000000
#define FL_BUTTONS 0x7f000000 // All possible buttons
#define FL_BUTTON(n) (0x00800000<<(n))
#ifdef __APPLE__
# define FL_COMMAND FL_META
#else
# define FL_COMMAND FL_CTRL
#endif // __APPLE__
enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
FL_NO_BOX = 0, FL_FLAT_BOX,
FL_UP_BOX, FL_DOWN_BOX,
FL_UP_FRAME, FL_DOWN_FRAME,
FL_THIN_UP_BOX, FL_THIN_DOWN_BOX,
FL_THIN_UP_FRAME, FL_THIN_DOWN_FRAME,
FL_ENGRAVED_BOX, FL_EMBOSSED_BOX,
FL_ENGRAVED_FRAME, FL_EMBOSSED_FRAME,
FL_BORDER_BOX, _FL_SHADOW_BOX,
FL_BORDER_FRAME, _FL_SHADOW_FRAME,
_FL_ROUNDED_BOX, _FL_RSHADOW_BOX,
_FL_ROUNDED_FRAME, _FL_RFLAT_BOX,
_FL_ROUND_UP_BOX, _FL_ROUND_DOWN_BOX,
_FL_DIAMOND_UP_BOX, _FL_DIAMOND_DOWN_BOX,
_FL_OVAL_BOX, _FL_OSHADOW_BOX,
_FL_OVAL_FRAME, _FL_OFLAT_BOX,
_FL_PLASTIC_UP_BOX, _FL_PLASTIC_DOWN_BOX,
_FL_PLASTIC_UP_FRAME, _FL_PLASTIC_DOWN_FRAME,
_FL_PLASTIC_THIN_UP_BOX, _FL_PLASTIC_THIN_DOWN_BOX,
_FL_PLASTIC_ROUND_UP_BOX, _FL_PLASTIC_ROUND_DOWN_BOX,
_FL_GTK_UP_BOX, _FL_GTK_DOWN_BOX,
_FL_GTK_UP_FRAME, _FL_GTK_DOWN_FRAME,
_FL_GTK_THIN_UP_BOX, _FL_GTK_THIN_DOWN_BOX,
_FL_GTK_THIN_UP_FRAME, _FL_GTK_THIN_DOWN_FRAME,
_FL_GTK_ROUND_UP_BOX, _FL_GTK_ROUND_DOWN_BOX,
FL_FREE_BOXTYPE
};
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
#define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
#define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
#define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
#define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
#define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
#define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
#define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
#define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
#define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
#define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
#define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
#define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
#define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
#define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
#define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
#define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
#define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
#define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX()
#define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1)
#define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2)
#define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3)
#define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4)
#define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5)
#define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6)
#define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7)
#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
// conversions of box types to other boxtypes:
inline Fl_Boxtype fl_box(Fl_Boxtype b) {
return (Fl_Boxtype)((b<FL_UP_BOX||b%4>1)?b:(b-2));
}
inline Fl_Boxtype fl_down(Fl_Boxtype b) {
return (Fl_Boxtype)((b<FL_UP_BOX)?b:(b|1));
}
inline Fl_Boxtype fl_frame(Fl_Boxtype b) {
return (Fl_Boxtype)((b%4<2)?b:(b+2));
}
// back-compatability box types:
#define FL_FRAME FL_ENGRAVED_FRAME
#define FL_FRAME_BOX FL_ENGRAVED_BOX
#define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
#define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
enum Fl_Labeltype { // labeltypes:
FL_NORMAL_LABEL = 0,
FL_NO_LABEL,
_FL_SHADOW_LABEL,
_FL_ENGRAVED_LABEL,
_FL_EMBOSSED_LABEL,
_FL_MULTI_LABEL,
_FL_ICON_LABEL,
_FL_IMAGE_LABEL,
FL_FREE_LABELTYPE
};
#define FL_SYMBOL_LABEL FL_NORMAL_LABEL
extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL();
#define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL()
extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL();
#define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL()
extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL();
#define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL()
/** \name Alignment Flags */
/**@{*/
/** Flags to control the label alignment.
* This controls how the label is displayed next to or inside the widget.
* The default value is FL_ALIGN_CENTER for most widgets, which centers the label
* inside the widget.
*
* Flags can be or'd to achieve a combination of alignments.
* \see #FL_ALIGN_CENTER, etc.
*/
typedef unsigned Fl_Align;
/** Align the label horizontally in the middle. */
const Fl_Align FL_ALIGN_CENTER = (Fl_Align)0;
/** Align the label at the top of the widget. Inside labels appear below the top,
* outside labels are drawn on top of the widget. */
const Fl_Align FL_ALIGN_TOP = (Fl_Align)1;
/** Align the label at the bottom of the widget. */
const Fl_Align FL_ALIGN_BOTTOM = (Fl_Align)2;
/** Align the label at the left of the widget. Inside labels appear left-justified
* starting at the left side of the widget, outside labels are right-justified and
* drawn to the left of the widget. */
const Fl_Align FL_ALIGN_LEFT = (Fl_Align)4;
/** Align the label to the right of the widget. */
const Fl_Align FL_ALIGN_RIGHT = (Fl_Align)8;
/** Draw the label inside of the widget. */
const Fl_Align FL_ALIGN_INSIDE = (Fl_Align)16;
/** If the label contains an image, draw the text on top of the image. */
const Fl_Align FL_ALIGN_TEXT_OVER_IMAGE = (Fl_Align)32;
/** If the label contains an image, draw the text below the image. */
const Fl_Align FL_ALIGN_IMAGE_OVER_TEXT = (Fl_Align)0;
/** All parts of the label that are lager than the widget will not be drawn . */
const Fl_Align FL_ALIGN_CLIP = (Fl_Align)64;
/** Wrap text that does not fit the width of the widget. */
const Fl_Align FL_ALIGN_WRAP = (Fl_Align)128;
const Fl_Align FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT;
const Fl_Align FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT;
const Fl_Align FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT;
const Fl_Align FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT;
const Fl_Align FL_ALIGN_LEFT_TOP = FL_ALIGN_TOP_LEFT;
const Fl_Align FL_ALIGN_RIGHT_TOP = FL_ALIGN_TOP_RIGHT;
const Fl_Align FL_ALIGN_LEFT_BOTTOM = FL_ALIGN_BOTTOM_LEFT;
const Fl_Align FL_ALIGN_RIGHT_BOTTOM = FL_ALIGN_BOTTOM_RIGHT;
const Fl_Align FL_ALIGN_NOWRAP = (Fl_Align)0; // for back compatability
/**@}*/
/** Index into the font table.
*/
typedef int Fl_Font;
/** Size of a font in pixels.
* This is the approximate height of a font in pixels.
*/
typedef int Fl_Fontsize;
// standard fonts
const Fl_Font FL_HELVETICA = 0;
const Fl_Font FL_HELVETICA_BOLD = 1;
const Fl_Font FL_HELVETICA_ITALIC = 2;
const Fl_Font FL_HELVETICA_BOLD_ITALIC = 3;
const Fl_Font FL_COURIER = 4;
const Fl_Font FL_COURIER_BOLD = 5;
const Fl_Font FL_COURIER_ITALIC = 6;
const Fl_Font FL_COURIER_BOLD_ITALIC = 7;
const Fl_Font FL_TIMES = 8;
const Fl_Font FL_TIMES_BOLD = 9;
const Fl_Font FL_TIMES_ITALIC = 10;
const Fl_Font FL_TIMES_BOLD_ITALIC = 11;
const Fl_Font FL_SYMBOL = 12;
const Fl_Font FL_SCREEN = 13;
const Fl_Font FL_SCREEN_BOLD = 14;
const Fl_Font FL_ZAPF_DINGBATS = 15;
const Fl_Font FL_FREE_FONT = 16; // first one to allocate
const Fl_Font FL_BOLD = 1; // add this to helvetica, courier, or times
const Fl_Font FL_ITALIC = 2; // add this to helvetica, courier, or times
extern FL_EXPORT Fl_Fontsize FL_NORMAL_SIZE;
enum Fl_Color { // standard colors
// These are used as default colors in widgets and altered as necessary
FL_FOREGROUND_COLOR = 0,
FL_BACKGROUND2_COLOR = 7,
FL_INACTIVE_COLOR = 8,
FL_SELECTION_COLOR = 15,
// boxtypes generally limit themselves to these colors so
// the whole ramp is not allocated:
FL_GRAY0 = 32, // 'A'
FL_DARK3 = 39, // 'H'
FL_DARK2 = 45, // 'N'
FL_DARK1 = 47, // 'P'
FL_BACKGROUND_COLOR = 49, // 'R' default background color
FL_LIGHT1 = 50, // 'S'
FL_LIGHT2 = 52, // 'U'
FL_LIGHT3 = 54, // 'W'
// FLTK provides a 5x8x5 color cube that is used with colormap visuals
FL_BLACK = 56,
FL_RED = 88,
FL_GREEN = 63,
FL_YELLOW = 95,
FL_BLUE = 216,
FL_MAGENTA = 248,
FL_CYAN = 223,
FL_DARK_RED = 72,
FL_DARK_GREEN = 60,
FL_DARK_YELLOW = 76,
FL_DARK_BLUE = 136,
FL_DARK_MAGENTA = 152,
FL_DARK_CYAN = 140,
FL_WHITE = 255
};
#define FL_FREE_COLOR (Fl_Color)16
#define FL_NUM_FREE_COLOR 16
#define FL_GRAY_RAMP (Fl_Color)32
#define FL_NUM_GRAY 24
#define FL_GRAY FL_BACKGROUND_COLOR
#define FL_COLOR_CUBE (Fl_Color)56
#define FL_NUM_RED 5
#define FL_NUM_GREEN 8
#define FL_NUM_BLUE 5
FL_EXPORT Fl_Color fl_inactive(Fl_Color c);
FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight);
inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); }
inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); }
inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) {
if (!r && !g && !b) return FL_BLACK;
else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8);
}
inline Fl_Color fl_rgb_color(uchar g) {
if (!g) return FL_BLACK;
else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
}
inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
inline Fl_Color fl_color_cube(int r, int g, int b) {
return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
enum Fl_Cursor { // standard cursors
FL_CURSOR_DEFAULT = 0,
FL_CURSOR_ARROW = 35,
FL_CURSOR_CROSS = 66,
FL_CURSOR_WAIT = 76,
FL_CURSOR_INSERT = 77,
FL_CURSOR_HAND = 31,
FL_CURSOR_HELP = 47,
FL_CURSOR_MOVE = 27,
// fltk provides bitmaps for these:
FL_CURSOR_NS = 78,
FL_CURSOR_WE = 79,
FL_CURSOR_NWSE = 80,
FL_CURSOR_NESW = 81,
FL_CURSOR_NONE = 255,
// for back compatability (non MSWindows ones):
FL_CURSOR_N = 70,
FL_CURSOR_NE = 69,
FL_CURSOR_E = 49,
FL_CURSOR_SE = 8,
FL_CURSOR_S = 9,
FL_CURSOR_SW = 7,
FL_CURSOR_W = 36,
FL_CURSOR_NW = 68
//FL_CURSOR_NS = 22,
//FL_CURSOR_WE = 55,
};
enum { // values for "when" passed to Fl::add_fd()
FL_READ = 1,
FL_WRITE = 4,
FL_EXCEPT = 8
};
enum Fl_Mode { // visual types and Fl_Gl_Window::mode() (values match Glut)
FL_RGB = 0,
FL_INDEX = 1,
FL_SINGLE = 0,
FL_DOUBLE = 2,
FL_ACCUM = 4,
FL_ALPHA = 8,
FL_DEPTH = 16,
FL_STENCIL = 32,
FL_RGB8 = 64,
FL_MULTISAMPLE= 128,
FL_STEREO = 256,
FL_FAKE_SINGLE = 512 // Fake single buffered windows using double-buffer
};
// image alpha blending
#define FL_IMAGE_WITH_ALPHA 0x40000000
// damage masks
enum Fl_Damage {
FL_DAMAGE_CHILD = 0x01,
FL_DAMAGE_EXPOSE = 0x02,
FL_DAMAGE_SCROLL = 0x04,
FL_DAMAGE_OVERLAY = 0x08,
FL_DAMAGE_USER1 = 0x10,
FL_DAMAGE_USER2 = 0x20,
FL_DAMAGE_ALL = 0x80
};
// FLTK 1.0.x compatibility definitions...
# ifdef FLTK_1_0_COMPAT
# define contrast fl_contrast
# define down fl_down
# define frame fl_frame
# define inactive fl_inactive
# endif // FLTK_1_0_COMPAT
#endif
//
// End of "$Id$".
//
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