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// Fl_Slider.H
#ifndef Fl_Slider_H
#define Fl_Slider_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type(), lowest bit indicate horizontal:
#define FL_VERT_SLIDER 0
#define FL_HOR_SLIDER 1
#define FL_VERT_FILL_SLIDER 2
#define FL_HOR_FILL_SLIDER 3
#define FL_VERT_NICE_SLIDER 4
#define FL_HOR_NICE_SLIDER 5
class Fl_Slider : public Fl_Valuator {
float slider_size_;
uchar slider_;
void _Fl_Slider();
void draw_bg(int, int, int, int);
protected:
// these allow subclasses to put the slider in a smaller area:
void draw(int, int, int, int);
int handle(int, int, int, int, int);
public:
void draw();
int handle(int);
Fl_Slider(int x,int y,int w,int h, const char *l = 0);
Fl_Slider(uchar t,int x,int y,int w,int h, const char *l);
int scrollvalue(int windowtop,int windowsize,int first,int totalsize);
void bounds(double a, double b);
float slider_size() const {return slider_size_;}
void slider_size(double v);
Fl_Boxtype slider() const {return (Fl_Boxtype)slider_;}
void slider(Fl_Boxtype c) {slider_ = c;}
};
#endif
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