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//
// "$Id$"
//
#ifndef FL_TREE_H
#define FL_TREE_H
#include <FL/Fl.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Scrollbar.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Tree_Item.H>
#include <FL/Fl_Tree_Prefs.H>
//////////////////////
// FL/Fl_Tree.H
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
///
/// \file
/// \brief This file contains the definitions of the Fl_Tree class
///
/// \class Fl_Tree
///
/// \brief Tree widget.
///
/// \image html tree-simple.png "Fl_Tree example program"
/// \image latex tree-simple.png "Fl_Tree example program" width=4cm
///
/// \code
/// Fl_Tree // Top level widget
/// |--- Fl_Tree_Item // Items in the tree
/// |--- Fl_Tree_Prefs // Preferences for the tree
/// |--- Fl_Tree_Connector (enum) // Connection modes
/// |--- Fl_Tree_Select (enum) // Selection modes
/// |--- Fl_Tree_Sort (enum) // Sort behavior
/// \endcode
///
/// Similar to Fl_Browser, Fl_Tree is a browser of Fl_Tree_Item's, which is arranged
/// in a parented hierarchy, or 'tree'. Subtrees can be expanded or closed. Items can be
/// added, deleted, inserted, sorted and re-ordered.
///
/// The tree items may also contain other FLTK widgets, like buttons, input fields,
/// or even "custom" widgets.
///
/// The callback() is invoked depending on the value of when():
///
/// - FL_WHEN_RELEASE -- callback invoked when left mouse button is released on an item
/// - FL_WHEN_CHANGED -- callback invoked when left mouse changes selection state
///
/// The simple way to define a tree:
/// \code
/// #include <FL/Fl_Tree.H>
/// [..]
/// Fl_Tree tree(X,Y,W,H);
/// tree.begin();
/// tree.add("Flintstones/Fred");
/// tree.add("Flintstones/Wilma");
/// tree.add("Flintstones/Pebbles");
/// tree.add("Simpsons/Homer");
/// tree.add("Simpsons/Marge");
/// tree.add("Simpsons/Bart");
/// tree.add("Simpsons/Lisa");
/// tree.end();
/// \endcode
///
/// Items can be added with add(),
/// removed with remove(),
/// completely cleared with clear(),
/// inserted with insert() and insert_above(),
/// selected/deselected with select() and deselect(),
/// open/closed with open() and closed().
/// Children of an item can be swapped around with Fl_Tree_Item::swap_children(),
/// sorting can be controlled when items are add()ed via sortorder().
/// You can walk the entire tree with first() and next().
/// You can walk selected items with first_selected_item() and
/// next_selected_item().
/// Items can be found by their pathname using find_item(const char*),
/// and an item's pathname can be found with item_pathname().
/// The selected items' colors are controlled by selection_color() (inherited from Fl_Widget).
///
/// The tree can have different selection behaviors controlled by selectmode().
///
/// FLTK widgets (including custom widgets) can be assigned to tree items via
/// Fl_Tree_Item::widget().
///
/// Icons for individual items can be changed with
/// Fl_Tree_Item::openicon(),
/// Fl_Tree_Item::closeicon(),
/// Fl_Tree_Item::usericon().
///
/// Various default preferences can be globally manipulated via Fl_Tree_Prefs,
/// including colors, margins, icons, connection lines.
///
/// The tree's callback() will be invoked when items change state or are open/closed.
/// when() controls when mouse/keyboard events invoke the callback.
/// callback_item() and callback_reason() can be used to determine the cause of the callback. eg:
///
/// \code
/// void MyTreeCallback(Fl_Widget *w, void *data) {
/// Fl_Tree *tree = (Fl_Tree*)w;
/// Fl_Tree_Item *item = (Fl_Tree_Item*)tree->callback_item(); // get selected item
/// switch ( tree->callback_reason() ) {
/// case FL_TREE_REASON_SELECTED: [..]
/// case FL_TREE_REASON_DESELECTED: [..]
/// case FL_TREE_REASON_RESELECTED: [..]
/// case FL_TREE_REASON_OPENED: [..]
/// case FL_TREE_REASON_CLOSED: [..]
/// }
/// \endcode
///
/// To get the item's full menu pathname, you can use Fl_Tree_Item::item_pathname(), eg:
///
/// \code
/// char pathname[256] = "???";
/// tree->item_pathname(pathname, sizeof(pathname), item); // eg. "Parent/Child/Item"
/// \endcode
///
/// To walk all the items of the tree from top to bottom:
/// \code
/// // Walk all the items in the tree, and print their labels
/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// To recursively walk all the children of a particular item,
/// define a function that uses recursion:
/// \code
/// // Find all of the item's children and print an indented report of their labels
/// void my_print_all_children(Fl_Tree_Item *item, int indent=0) {
/// for ( int t=0; t<item->children(); t++ ) {
/// printf("%*s Item: %s\n", indent, "", item->child(t)->label());
/// my_print_all_children(item->child(t), indent+4); // recurse
/// }
/// }
/// \endcode
///
/// To change the default label font and color for creating new items:
/// \code
/// tree = new Fl_Tree(..);
/// tree->item_labelfont(FL_COURIER); // Use Courier font for all new items
/// tree->item_labelfgcolor(FL_RED); // Use red color for labels of all new items
/// [..]
/// // Now create the items in the tree using the above defaults.
/// tree->add("Aaa");
/// tree->add("Bbb");
/// [..]
/// \endcode
///
/// To change the font and color of all items in the tree:
/// \code
/// // Change the font and color of all items currently in the tree
/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
/// item->labelfont(FL_COURIER);
/// item->labelcolor(FL_RED);
/// }
/// \endcode
///
/// The following image shows the tree's various visual elements
/// and the methods that control them:
///
/// \image html tree-elements.png
/// \image latex tree-elements.png "Fl_Tree dimensions" width=6cm
///
/// The following table lists keyboard bindings for navigating the tree:
///
/// <TABLE BORDER="1" SUMMARY="Fl_Tree keyboard bindings.">
/// <CAPTION ALIGN=TOP>Fl_Tree keyboard bindings.</CAPTION>
/// <TR>
/// <TD WIDTH=25% ALIGN=CENTER><B>Keyboard</B></TD>
/// <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_MULTI</B></TD>
/// <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_SINGLE</B></TD>
/// <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_NONE</B></TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Ctrl-A</B> (Linux/Windows)<BR><B>Command-A</B> (Mac)</TD>
/// <TD ALIGN=CENTER>Select all items.</TD>
/// <TD ALIGN=CENTER>N/A</TD>
/// <TD ALIGN=CENTER>N/A</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Space </B></TD>
/// <TD ALIGN=CENTER>Selects item.</TD>
/// <TD ALIGN=CENTER>Selects item.</TD>
/// <TD ALIGN=CENTER>N/A</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Ctrl-Space </B></TD>
/// <TD ALIGN=CENTER>Toggle item.</TD>
/// <TD ALIGN=CENTER>Toggle item.</TD>
/// <TD ALIGN=CENTER>N/A</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Shift-Space </B></TD>
/// <TD ALIGN=CENTER>Extends selection<BR>from last item.</TD>
/// <TD ALIGN=CENTER>Selects item.</TD>
/// <TD ALIGN=CENTER>N/A</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Enter,<BR>Ctrl-Enter,<BR>Shift-Enter </B></TD>
/// <TD ALIGN=CENTER>Toggles open/close</TD>
/// <TD ALIGN=CENTER>Toggles open/close</TD>
/// <TD ALIGN=CENTER>Toggles open/close</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Right / Left</B></TD>
/// <TD ALIGN=CENTER>Open/Close item.</TD>
/// <TD ALIGN=CENTER>Open/Close item.</TD>
/// <TD ALIGN=CENTER>Open/Close item.</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Up / Down</B></TD>
/// <TD ALIGN=CENTER>Move focus box up/down.</TD>
/// <TD ALIGN=CENTER>Move focus box up/down.</TD>
/// <TD ALIGN=CENTER>N/A</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Shift-Up / Shift-Down</B></TD>
/// <TD ALIGN=CENTER>Extend selection up/down.</TD>
/// <TD ALIGN=CENTER>Move focus up/down.</TD>
/// <TD ALIGN=CENTER>N/A</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>Home / End</B></TD>
/// <TD ALIGN=CENTER>Move to top/bottom of tree.</TD>
/// <TD ALIGN=CENTER>Move to top/bottom of tree.</TD>
/// <TD ALIGN=CENTER>Move to top/bottom of tree.</TD>
///
/// </TR><TR>
/// <TD ALIGN=CENTER><B>PageUp / PageDown</B></TD>
/// <TD ALIGN=CENTER>Page up/down.</TD>
/// <TD ALIGN=CENTER>Page up/down.</TD>
/// <TD ALIGN=CENTER>Page up/down.</TD>
///
/// </TD></TR></TABLE>
///
/// \enum Fl_Tree_Reason
/// The reason the callback was invoked.
///
enum Fl_Tree_Reason {
FL_TREE_REASON_NONE=0, ///< unknown reason
FL_TREE_REASON_SELECTED, ///< an item was selected
FL_TREE_REASON_DESELECTED, ///< an item was de-selected
#if FLTK_ABI_VERSION >= 10302
FL_TREE_REASON_RESELECTED, ///< an item was re-selected (e.g. double-clicked)
#endif
FL_TREE_REASON_OPENED, ///< an item was opened
FL_TREE_REASON_CLOSED ///< an item was closed
};
class FL_EXPORT Fl_Tree : public Fl_Group {
Fl_Tree_Item *_root; // can be null!
Fl_Tree_Item *_item_focus; // item that has focus box
Fl_Tree_Item *_callback_item; // item invoked during callback (can be NULL)
Fl_Tree_Reason _callback_reason; // reason for the callback
Fl_Tree_Prefs _prefs; // all the tree's settings
int _scrollbar_size; // size of scrollbar trough
#if FLTK_ABI_VERSION >= 10302
// NEW:
Fl_Tree_Item *_lastselect;
#else
// OLD: static data inside handle() method
#endif
void fix_scrollbar_order();
protected:
Fl_Scrollbar *_vscroll; ///< Vertical scrollbar
void item_clicked(Fl_Tree_Item* val);
void do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason);
Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir);
void extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to);
int draw_tree();
public:
Fl_Tree(int X, int Y, int W, int H, const char *L=0);
~Fl_Tree();
int handle(int e);
void draw();
void show_self();
///////////////////////
// root methods
///////////////////////
void root_label(const char *new_label);
Fl_Tree_Item* root();
////////////////////////////////
// Item creation/removal methods
////////////////////////////////
Fl_Tree_Item *add(const char *path);
Fl_Tree_Item* add(Fl_Tree_Item *item, const char *name);
Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name);
Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos);
int remove(Fl_Tree_Item *item);
void clear();
void clear_children(Fl_Tree_Item *item);
////////////////////////
// Item lookup methods
////////////////////////
Fl_Tree_Item *find_item(const char *path);
const Fl_Tree_Item *find_item(const char *path) const;
int item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const;
const Fl_Tree_Item *find_clicked() const;
Fl_Tree_Item *item_clicked();
Fl_Tree_Item *first();
Fl_Tree_Item *next(Fl_Tree_Item *item=0);
Fl_Tree_Item *prev(Fl_Tree_Item *item=0);
Fl_Tree_Item *last();
Fl_Tree_Item *first_selected_item();
Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item=0);
//////////////////////////
// Item open/close methods
//////////////////////////
int open(Fl_Tree_Item *item, int docallback=1);
int open(const char *path, int docallback=1);
void open_toggle(Fl_Tree_Item *item, int docallback=1);
int close(Fl_Tree_Item *item, int docallback=1);
int close(const char *path, int docallback=1);
int is_open(Fl_Tree_Item *item) const;
int is_open(const char *path) const;
int is_close(Fl_Tree_Item *item) const;
int is_close(const char *path) const;
/////////////////////////
// Item selection methods
/////////////////////////
int select(Fl_Tree_Item *item, int docallback=1);
int select(const char *path, int docallback=1);
void select_toggle(Fl_Tree_Item *item, int docallback=1);
int deselect(Fl_Tree_Item *item, int docallback=1);
int deselect(const char *path, int docallback=1);
int deselect_all(Fl_Tree_Item *item=0, int docallback=1);
int select_only(Fl_Tree_Item *selitem, int docallback=1);
int select_all(Fl_Tree_Item *item=0, int docallback=1);
void set_item_focus(Fl_Tree_Item *item);
int is_selected(Fl_Tree_Item *item) const;
int is_selected(const char *path);
/////////////////////////////////
// Item attribute related methods
/////////////////////////////////
Fl_Fontsize item_labelsize() const;
void item_labelsize(Fl_Fontsize val);
Fl_Font item_labelfont() const;
void item_labelfont(Fl_Font val);
Fl_Color item_labelfgcolor(void) const;
void item_labelfgcolor(Fl_Color val);
Fl_Color item_labelbgcolor(void) const;
void item_labelbgcolor(Fl_Color val);
Fl_Color connectorcolor() const;
void connectorcolor(Fl_Color val);
int marginleft() const;
void marginleft(int val);
int margintop() const;
void margintop(int val);
#if FLTK_ABI_VERSION >= 10302
int marginbottom() const;
void marginbottom(int val);
#endif
int linespacing() const;
void linespacing(int val);
int openchild_marginbottom() const;
void openchild_marginbottom(int val);
int usericonmarginleft() const;
void usericonmarginleft(int val);
int labelmarginleft() const;
void labelmarginleft(int val);
#if FLTK_ABI_VERSION >= 10302
int widgetmarginleft() const;
void widgetmarginleft(int val);
#endif
int connectorwidth() const;
void connectorwidth(int val);
Fl_Image* usericon() const;
void usericon(Fl_Image *val);
Fl_Image* openicon() const;
void openicon(Fl_Image *val);
Fl_Image* closeicon() const;
void closeicon(Fl_Image *val);
int showcollapse() const;
void showcollapse(int val);
int showroot() const;
void showroot(int val);
Fl_Tree_Connector connectorstyle() const;
void connectorstyle(Fl_Tree_Connector val);
Fl_Tree_Sort sortorder() const;
void sortorder(Fl_Tree_Sort val);
Fl_Boxtype selectbox() const;
void selectbox(Fl_Boxtype val);
Fl_Tree_Select selectmode() const;
void selectmode(Fl_Tree_Select val);
#if FLTK_ABI_VERSION >= 10302
Fl_Tree_Item_Reselect_Mode item_reselect_mode() const;
void item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode);
Fl_Tree_Item_Draw_Mode item_draw_mode() const;
void item_draw_mode(Fl_Tree_Item_Draw_Mode mode);
#endif
int displayed(Fl_Tree_Item *item);
void show_item(Fl_Tree_Item *item, int yoff);
void show_item(Fl_Tree_Item *item);
void show_item_top(Fl_Tree_Item *item);
void show_item_middle(Fl_Tree_Item *item);
void show_item_bottom(Fl_Tree_Item *item);
void display(Fl_Tree_Item *item);
int vposition() const;
void vposition(int pos);
int is_scrollbar(Fl_Widget *w);
int scrollbar_size() const;
void scrollbar_size(int size);
///////////////////////
// callback related
///////////////////////
void callback_item(Fl_Tree_Item* item);
Fl_Tree_Item* callback_item();
void callback_reason(Fl_Tree_Reason reason);
Fl_Tree_Reason callback_reason() const;
/// Load FLTK preferences
void load(class Fl_Preferences&);
};
#endif /*FL_TREE_H*/
//
// End of "$Id$".
//
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