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<h2><a name="Fl_Multiline_Input">class Fl_Multiline_Input</a></h2>
<hr>
<h3>Class Hierarchy</h3>
<ul><pre>
<a href="#Fl_Input">Fl_Input</a>
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+----<b>Fl_Multiline_Input</b>
</pre></ul>
<h3>Include Files</h3>
<ul><pre>
#include <FL/Fl_Input.H>
</pre></ul>
<h3>Description</h3>
This input field displays '\n' characters as new lines rather than ^J,
and accepts the Return, Tab, and up and down arrow keys. This is for
editing multiline text.
<p>This is far from the nirvana of text editors, and is probably only
good for small bits of text, 10 lines at most. I think FLTK can be
used to write a powerful text editor, but it is not going to be a
built-in feature. Powerful text editors in a toolkit are a big source
of bloat.
<h3>Methods</h3>
<ul>
<li><a href="#Fl_Multiline_Input.Fl_Multiline_Input">Fl_Multiline_Input</a>
<li><a href="#Fl_Multiline_Input.~Fl_Multiline_Input">~Fl_Multiline_Input</a>
</ul>
<h4><a name="Fl_Multiline_Input.Fl_Multiline_Input">Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
Creates a new <tt>Fl_Multiline_Input</tt> widget using the given position, size, and
label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
<h4><a name="Fl_Multiline_Input.~Fl_Multiline_Input">virtual Fl_Multiline_Input::~Fl_Multiline_Input()</a></h4>
Destroys the widget and any value associated with it.
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