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<hr break>

<h2><a name="Fl_Repeat_Button">class Fl_Repeat_Button</a></h2>

<hr>

<h3>Class Hierarchy</h3>

<ul><pre><a href="#Fl_Button">Fl_Button</a>
   |
   +----<b>Fl_Repeat_Button</b>
</pre></ul>

<h3>Include Files</h3>

<ul><pre>#include &lt;FL/Fl_Repeat_Button.H></pre></ul>

<h3>Description</h3>

The <tt>Fl_Repeat_Button</tt> is a subclass of <tt>Fl_Button</tt> that
generates a callback when it is pressed and then repeatedly generates
callbacks as long as it is held down.  The speed of the repeat is fixed
and depends on the implementation.

<h3>Methods</h3>

<ul>
	<li><a href="#Fl_Repeat_Button.Fl_Repeat_Button">Fl_Repeat_Button</a>
	<li><a href="#Fl_Repeat_Button.~Fl_Repeat_Button">~Fl_Repeat_Button</a>
</ul>

<h4><a name="Fl_Repeat_Button.Fl_Repeat_Button">Fl_Repeat_Button::Fl_Repeat_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>

Creates a new <tt>Fl_Repeat_Button</tt> widget using the given position, size, and
label string. The default boxtype is <tt>FL_UP_BOX</tt>.

<h4><a name="Fl_Repeat_Button.~Fl_Repeat_Button">virtual Fl_Repeat_Button::~Fl_Repeat_Button()</a></h4>

Deletes the button.

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