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<h2><a name="Fl_Single_Window">class Fl_Single_Window</a></h2>
<hr>
<h3>Class Hierarchy</h3>
<ul><pre>
<a href="#Fl_Window">Fl_Window</a>
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+----<b>Fl_Single_Window</b>
</pre></ul>
<h3>Include Files</h3>
<ul><pre>
#include <FL/Fl_Single_Window.H>
</pre></ul>
<h3>Description</h3>
This is the same as <tt>Fl_Window<tt>. However, it is possible that
some implementations will provide double-buffered windows by default.
This subclass can be used to force single-buffering. This may be
useful for modifying existing programs that use incremental update, or
for some types of image data, such as a movie flipbook.
<h3>Methods</h3>
<ul>
<li><a href="#Fl_Single_Window.Fl_Single_Window">Fl_Single_Window</a>
<li><a href="#Fl_Single_Window.~Fl_Single_Window">~Fl_Single_Window</a>
</ul>
<h4><a name="Fl_Single_Window.Fl_Single_Window">Fl_Single_Window::Fl_Single_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
Creates a new <tt>Fl_Single_Window</tt> widget using the given position, size, and
label (title) string.
<h4><a name="Fl_Single_Window.~Fl_Single_Window">virtual Fl_Single_Window::~Fl_Single_Window()</a></h4>
Destroys the window and all child widgets.
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