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<HTML><BODY>
<HR break>
<H2><A name=Fl_Value_Output>class Fl_Value_Output</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
   |
   +----<B>Fl_Value_Output</B>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Value_Output.H&gt;
</PRE>
</UL>
<H3>Description</H3>
 The <TT>Fl_Value_Output</TT> widget displays a floating point value. 
If <TT>step()</TT> is not zero, the user can adjust the value by 
dragging the mouse left and right.  The left button moves one <TT>step()</TT>
 per pixel, the middle by <TT>10 * step()</TT>, and the right button by <TT>
100 * step()</TT>. 
<P>This is much lighter-weight than <A href=Fl_Value_Input.html#Fl_Value_Input>
<TT>Fl_Value_Input</TT></A> because it contains no text editing code or 
character buffer. </P>
<P ALIGN=CENTER><IMG src="Fl_Value_Output.gif" ALT="Fl_Value_Output widget."></P>
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Value_Output.Fl_Value_Output>Fl_Value_Output</A></LI>
<LI><A href=#Fl_Value_Output.~Fl_Value_Output>~Fl_Value_Output</A></LI>
<LI><A href=#Fl_Value_Output.soft>soft</A></LI>
<LI><A href=#Fl_Value_Output.textcolor>textcolor</A></LI>
<LI><A href=#Fl_Value_Output.textfont>textfont</A></LI>
<LI><A href=#Fl_Value_Output.textsize>textsize</A></LI>
</UL>
<H4><A name=Fl_Value_Output.Fl_Value_Output>
Fl_Value_Output::Fl_Value_Output(int x, int y, int w, int h, const char 
*label = 0)</A></H4>
 Creates a new <TT>Fl_Value_Output</TT> widget using the given 
position, size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>
. 
<H4><A name=Fl_Value_Output.~Fl_Value_Output>virtual 
Fl_Value_Output::~Fl_Value_Output()</A></H4>
 Destroys the valuator. 
<H4><A name=Fl_Value_Output.soft>uchar Fl_Value_Output::soft() const
<BR> void Fl_Value_Output::soft(uchar)</A></H4>
 If &quot;soft&quot; is turned on, the user is allowed to drag the value outside 
the range.  If they drag the value to one of the ends, let go, then 
grab again and continue to drag, they can get to any value.  Default is 
one. 
<H4><A name=Fl_Value_Output.textcolor>Fl_Color 
Fl_Value_Output::textcolor() const
<BR> void Fl_Value_Output::textcolor(Fl_Color)</A></H4>
 Gets or sets the color of the text in the value box. 
<H4><A name=Fl_Value_Output.textfont>Fl_Font 
Fl_Value_Output::textfont() const
<BR>
<BR>void Fl_Value_Output::textfont(Fl_Font)</A></H4>
 Gets or sets the typeface of the text in the value box. 
<H4><A name=Fl_Value_Output.textsize>uchar Fl_Value_Output::textsize() 
const
<BR> void Fl_Value_Output::textsize(uchar)</A></H4>
 Gets or sets the size of the text in the value box. </BODY></HTML>