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/**
\page migration_1_4 Migrating Code from FLTK 1.3 to 1.4
This appendix describes the differences between the FLTK
1.3.x and FLTK 1.4.x functions and classes.
\section migration_1_4_old_versions Migrating from FLTK 1.0 or 1.1 to 1.4
If you need to migrate your code from FLTK 1.0 or 1.1 to FLTK 1.4,
then you should first consult the relevant appendices in FLTK 1.3
documentation online or by downloading the FLTK 1.3 documentation.
See https://www.fltk.org/doc-1.3/index.html
and/or https://www.fltk.org/software.php , respectively.
\section migration_1_4_headers Changes in Header Files
We strive to include only necessary header files in the public headers
of the FLTK library to reduce dependencies and hence compile times.
We try to avoid including system header files as far as possible. Known
exceptions are \<stdio.h> where file system structures and functions are
visible in the public API, for instance \p FILE*, and sometimes essential
header files like \<stdlib.h> and/or \<stddef.h>. Some required platform
headers \b may be included in platform specific header files like
\<FL/platform.H> or \<FL/platform_types.h>.
In earlier versions (1.3.x) some of the public FLTK headers included some
not strictly required system headers by accident.
The consequence for building user programs with FLTK 1.4 is that if you
require a system or FLTK header in your user program that you don't
\e \#include explicitly but which has been included by FLTK 1.3.x your
FLTK 1.3 program may issue compiler errors or warnings about missing header
files or missing declarations when compiled with FLTK 1.4.
This is not a fault of FLTK 1.4 but a fault of the source code that did
not include all required headers.
Suggested solution: include all FLTK and system header files your source
code requires explicitly and don't rely on FLTK headers to include a
particular header file.
The same applies to FLTK headers. The rule is to \#include \<FL/Fl.H> as
the first FLTK header as described in the documentation elsewhere and to
include FLTK headers for all classes you are using explicitly. You don't
need to include headers of base classes - this is done by all FLTK headers
as required. Besides that you need to include some support headers if you
are using FLTK functions like \p fl_choice() and others. This is described
in the function's documentation (if a required header is missing in the
docs this is a bug).
If you follow these rules your program will be compatible with both
FLTK 1.3.x and FLTK 1.4.x as long as you use only functions and classes
defined in FLTK 1.3.
\section migration_1_4_preferences Fl_Preferences
Starting with FLTK 1.3, preference databases are expected to be in UTF-8
encoding. Previous databases were stored in the current character set or
code page which renders them incompatible for text entries using
international characters.
Starting with FLTK 1.4, searching a valid path to store the preference
files has changed slightly. Please see
Fl_Preferences::Fl_Preferences(Root, const char*, const char*)
for details.
On Unix/Linux platforms new FLTK preference files are stored using the
<a href='https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html'>
XDG Base Directory Specification</a> which means in essence that user preference
files are stored in the user's home directory under the subdirectory \p .config,
i.e. in \p \$HOME/.config/fltk.org/ rather than \p \$HOME/.fltk/fltk.org/.
Existing preference files are still found and used, hence this new location
is optional.
You may want to move the preference files from their old locations to their
new locations as documented in
Fl_Preferences::Fl_Preferences(Root, const char*, const char*) .
New Fl_Preferences types \p Fl_Preferences::USER_L, \p Fl_Preferences::SYSTEM_L
and some more combinations with \p "_L" suffix have been defined to make
preference files independent of the current locale. This is particularly
important for floating point data which is stored in text form with varying
decimal separator depending on the locale (either '.' or ','). You may want to
change your program to use these new constants instead of those without the
\p "_L" suffix. For more information see the documentation of Fl_Preferences.
\section migration_1_4_add_timeout Fl::add_timeout and friends
Since FLTK 1.4.0 internal timeout handling has been unified across platforms.
This ensures equal timeout handling, improved accuracy of Fl::repeat_timeout(),
and easier maintenance (less potential for errors).
This will very likely not affect user code, however there is one subtle
exception on macOS and Windows: in FLTK 1.3.x these platforms used system
timers to schedule timeouts. Since FLTK 1.4.0 all platforms use the same
internal timer management that was previously only used on Unix/Linux/X11.
The consequence of this change is that the FLTK event loop needs to be
executed to trigger timeout events, i.e. you must either call Fl::wait()
repeatedly or start the event loop with Fl::run().
Code that did not execute the event loop and relied on the system timers has
never been cross platform compatible, i.e. it wouldn't work on Unix/Linux.
An example would be code that opened a splash window, scheduled a timeout
with Fl::add_timeout(), and waited for the timer event w/o running the
FLTK event loop. Such code must be modified to execute Fl::run() and/or
use Fl::wait().
\section migration_1_4_copy_image Fl_Image::copy() 'const'
Since FLTK 1.4.0 the virtual method Fl_Image::copy() has been declared
'const' so read-only ('const') images can be copied w/o casts.
This will very likely not affect user code. However, if you derived your
own class from any of the Fl_*_Image variants \b and you overrode
'Your'_Image::copy() then you must declare this 'const' as well, i.e.
you must add the keyword 'const' to your declaration of copy() in your
header file and the implementation.
Code example in header file:
\code
class Your_Image {
// ...
copy() const;
copy(int w, int h) const;
};
\endcode
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