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#
# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
#
# Copyright 1998-2025 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
# https://www.fltk.org/bugs.php
#
# Targets that will be built: fluid and fluid-cmd (Windows)
# Targets that will be built: fluid, fluid-shared, and fluid-cmd (Windows only)
set(TARGETS "")
# Defaults to be used and potentially modified later
set(BACKEND_APPLE FALSE) # FIXME: should be global, e.g. FLTK_BACKEND_APPLE
set(ICON_NAME "")
set(ICON_PATH "")
set(SUFFIX "UNIX") # suffix for platform specific source files
# platform specific settings
if(APPLE AND NOT FLTK_BACKEND_X11) # macOS "native"
set(BACKEND_APPLE TRUE)
set(ICON_NAME fluid.icns)
set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
elseif(WIN32)
set(SUFFIX "WIN32")
endif()
# This macro is used to avoid duplicate code to create executable programs.
# This must be a macro because it changes at least one global variable: TARGETS.
# This macro also uses some (local) variables defined above.
# In the future this might be converted to a function to avoid side effects.
macro(make_target TARGET GUI SOURCES LIBS EXPORT_NAME)
if(ICON_PATH)
list(APPEND SOURCES ${ICON_PATH}) # macOS only
endif()
# message(STATUS "[fluid] make_target ${TARGET} ${GUI} ${SOURCES} ${LIBS} ${EXPORT_NAME}")
# Options WIN32 and MACOSX_BUNDLE build a Windows GUI program or macOS bundle,
# respectively. Both options are ignored on other platforms.
if(${GUI})
add_executable(${TARGET} WIN32 MACOSX_BUNDLE ${SOURCES})
else()
add_executable(${TARGET} ${SOURCES})
endif(${GUI})
list(APPEND TARGETS ${TARGET})
if(BACKEND_APPLE)
# set bundle properties
set_target_properties(${TARGET} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/${TARGET}.plist")
set_target_properties(${TARGET} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
set_target_properties(${TARGET} PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.${TARGET}")
# install command line tool
install(PROGRAMS $<TARGET_FILE:${TARGET}>
DESTINATION ${FLTK_BINDIR})
# create macOS bundle wrapper script
set(WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/${TARGET}")
add_custom_command(
TARGET ${TARGET} POST_BUILD
COMMAND cp ${FLTK_SOURCE_DIR}/CMake/macOS-bundle-wrapper.in ${WRAPPER}
COMMAND chmod u+x,g+x,o+x ${WRAPPER}
BYPRODUCTS ${WRAPPER}
VERBATIM
)
unset(WRAPPER)
endif(BACKEND_APPLE)
target_link_libraries(${TARGET} PRIVATE ${LIBS})
set_target_properties(${TARGET} PROPERTIES EXPORT_NAME ${EXPORT_NAME})
endmacro(make_target TARGET GUI SOURCES LIBS EXPORT_NAME)
# Main source and header files used for the executable because macOS (Xcode)
# needs at least one source file (main.cxx) to link the main program properly
set(MAIN_FILES main.cxx main.h)
# Source files for 'fluid-lib': all source files except ${MAIN_FILES}
set(CPPFILES
Fluid.cxx
Project.cxx
app/args.cxx
app/Snap_Action.cxx
app/Image_Asset.cxx
app/history.cxx
app/Menu.cxx
app/shell_command.cxx
app/templates.cxx
io/Code_Writer.cxx
io/Project_Writer.cxx
io/Project_Reader.cxx
io/String_Writer.cxx
nodes/Tree.cxx
nodes/Button_Node.cxx
nodes/Function_Node.cxx
nodes/Grid_Node.cxx
nodes/Group_Node.cxx
nodes/Menu_Node.cxx
nodes/Node.cxx
nodes/Widget_Node.cxx
nodes/Window_Node.cxx
nodes/callbacks.cxx
nodes/factory.cxx
panels/about_panel.cxx
panels/codeview_panel.cxx
panels/function_panel.cxx
panels/settings_panel.cxx
panels/template_panel.cxx
panels/widget_panel.cxx
panels/widget_panel/Grid_Tab.cxx
panels/widget_panel/Grid_Child_Tab.cxx
proj/align_widget.cxx
proj/i18n.cxx
proj/mergeback.cxx
proj/undo.cxx
rsrcs/pixmaps.cxx
tools/ExternalCodeEditor_${SUFFIX}.cxx
tools/autodoc.cxx
tools/filename.cxx
widgets/App_Menu_Bar.cxx
widgets/Code_Editor.cxx
widgets/Code_Viewer.cxx
widgets/Text_Viewer.cxx
widgets/Formula_Input.cxx
widgets/Bin_Button.cxx
widgets/Style_Parser.cxx
widgets/Node_Browser.cxx
)
# List header files in Apple's Xcode IDE
set(HEADERFILES
Fluid.h
Project.h
app/args.h
app/Snap_Action.h
app/Image_Asset.h
app/history.h
app/Menu.h
app/shell_command.h
app/templates.h
io/Code_Writer.h
io/Project_Writer.h
io/Project_Reader.h
io/String_Writer.h
nodes/Tree.h
nodes/Button_Node.h
nodes/Function_Node.h
nodes/Grid_Node.h
nodes/Group_Node.h
nodes/Menu_Node.h
nodes/Node.h
nodes/Widget_Node.h
nodes/Window_Node.h
nodes/callbacks.h
nodes/factory.h
panels/about_panel.h
panels/codeview_panel.h
panels/function_panel.h
panels/settings_panel.h
panels/template_panel.h
panels/widget_panel.h
panels/widget_panel/Grid_Tab.h
panels/widget_panel/Grid_Child_Tab.h
proj/align_widget.h
proj/mergeback.h
proj/i18n.h
proj/undo.h
rsrcs/comments.h
rsrcs/pixmaps.h
tools/ExternalCodeEditor_${SUFFIX}.h
tools/autodoc.h
tools/filename.h
widgets/App_Menu_Bar.h
widgets/Code_Editor.h
widgets/Code_Viewer.h
widgets/Text_Viewer.h
widgets/Formula_Input.h
widgets/Bin_Button.h
widgets/Style_Parser.h
widgets/Node_Browser.h
)
source_group(
TREE
${CMAKE_CURRENT_SOURCE_DIR}
FILES
${CPPFILES}
${HEADERFILES}
${MAIN_FILES}
CMakeLists.txt
)
# Build a local object library to avoid compiling all source files
# multiple times for all fluid targets on Windows (fluid + fluid-cmd).
add_library(fluid-lib OBJECT EXCLUDE_FROM_ALL)
target_sources(fluid-lib PRIVATE ${CPPFILES} ${HEADERFILES})
target_include_directories(fluid-lib PUBLIC .)
target_link_libraries(fluid-lib PUBLIC fltk::images)
# Build targets
make_target(fluid TRUE "${MAIN_FILES}" fluid-lib fluid)
# Build the console app on Windows
# This is done for all Windows targets, even if cross-compiling.
if(WIN32)
make_target(fluid-cmd FALSE "${MAIN_FILES}" fluid-lib fluid-cmd)
set(FLTK_FLUID_EXECUTABLE fltk::fluid-cmd)
else()
set(FLTK_FLUID_EXECUTABLE fltk::fluid)
endif()
# Add the "shared" executable (linked against the shared FLTK libs).
# Note 1: only the GUI version is built as "shared" executable.
# Note 2: For MSVC we need the special object library 'call_main'.
if(FLTK_BUILD_SHARED_LIBS)
add_library(fluid-lib-shared OBJECT EXCLUDE_FROM_ALL)
target_sources(fluid-lib-shared PRIVATE ${CPPFILES} ${HEADERFILES})
target_include_directories(fluid-lib-shared PUBLIC .)
if(MSVC)
target_link_libraries(fluid-lib-shared PUBLIC fltk::fltk-shared)
else()
target_link_libraries(fluid-lib-shared PUBLIC fltk::images-shared)
endif(MSVC)
if(MSVC)
make_target(fluid-shared TRUE "${MAIN_FILES}" "fluid-lib-shared;call_main" fluid-shared)
else()
make_target(fluid-shared TRUE "${MAIN_FILES}" fluid-lib-shared fluid-shared)
endif()
# experimental
# if(NOT WIN32)
# set(FLTK_FLUID_EXECUTABLE fltk::fluid-shared)
# message(STATUS "** experimental ** FLTK_FLUID_EXECUTABLE = ${FLTK_FLUID_EXECUTABLE}")
# endif()
endif(FLTK_BUILD_SHARED_LIBS)
# export the variable FLTK_FLUID_EXECUTABLE to the parent scope
set(FLTK_FLUID_EXECUTABLE "${FLTK_FLUID_EXECUTABLE}" PARENT_SCOPE)
# Create aliases for all targets
foreach(tgt ${TARGETS})
add_executable(fltk::${tgt} ALIAS ${tgt})
endforeach()
# Install the GUI and (on Windows only) the commandline tool 'fluid-cmd'
# message(STATUS "Fluid: INSTALL TARGETS: ${TARGETS}")
install(TARGETS ${TARGETS}
EXPORT FLTK-Targets
RUNTIME DESTINATION ${FLTK_BINDIR}
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles
)
# Install desktop files
if(UNIX)
install(FILES fluid.desktop
DESTINATION ${FLTK_DATADIR}/applications
)
# Install mime-type file(x-fluid.desktop method is deprecated)
install(FILES fluid.xml
DESTINATION ${FLTK_DATADIR}/mime/packages
)
# Install desktop icons
foreach(icon 32 48 64 128)
install(FILES icons/fluid-${icon}.png
DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
RENAME fluid.png
)
endforeach()
endif(UNIX)
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