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|
//
// Menu item code for the Fast Light Tool Kit (FLTK).
//
// Menu items are kludged by making a phony Fl_Box widget so the normal
// widget panel can be used to control them.
//
// This file also contains code to make Fl_Menu_Button, Fl_Menu_Bar,
// etc widgets.
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include "Fl_Menu_Type.h"
#include "fluid.h"
#include "Fl_Window_Type.h"
#include "alignment_panel.h"
#include "file.h"
#include "code.h"
#include "Fluid_Image.h"
#include "Shortcut_Button.h"
#include <FL/Fl.H>
#include <FL/fl_message.H>
#include <FL/Fl_Menu_.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Value_Input.H>
#include <FL/Fl_Text_Display.H>
#include <FL/Fl_Menu_Button.H>
#include <FL/Fl_Output.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Multi_Label.H>
#include "../src/flstring.h"
#include <stdio.h>
#include <stdlib.h>
Fl_Menu_Item menu_item_type_menu[] = {
{"Normal",0,0,(void*)0},
{"Toggle",0,0,(void*)FL_MENU_BOX},
{"Radio",0,0,(void*)FL_MENU_RADIO},
{0}};
static char submenuflag;
static uchar menuitemtype = 0;
static void delete_dependents(Fl_Menu_Item *m) {
if (!m)
return;
int level = 0;
for (;;m++) {
if (m->label()==NULL) {
if (level==0) {
break;
} else {
level--;
}
}
if (m->flags&FL_SUBMENU)
level++;
if (m->labeltype()==FL_MULTI_LABEL)
delete (Fl_Multi_Label*)m->label();
}
}
static void delete_menu(Fl_Menu_Item *m) {
if (!m)
return;
delete_dependents(m);
delete[] m;
}
void Fl_Input_Choice_Type::build_menu() {
Fl_Input_Choice* w = (Fl_Input_Choice*)o;
// count how many Fl_Menu_Item structures needed:
int n = 0;
Fl_Type* q;
for (q = next; q && q->level > level; q = q->next) {
if (q->is_parent()) n++; // space for null at end of submenu
n++;
}
if (!n) {
if (menusize) delete_menu((Fl_Menu_Item*)(w->menu()));
w->menu(0);
menusize = 0;
} else {
n++; // space for null at end of menu
if (menusize<n) {
if (menusize) delete_menu((Fl_Menu_Item*)(w->menu()));
menusize = n+10;
w->menu(new Fl_Menu_Item[menusize]);
} else {
if (menusize) delete_dependents((Fl_Menu_Item*)(w->menu()));
}
// Menus are already built during the .fl file reading process, so if the
// end of a menu list is not read yet, the end markers (label==NULL) will
// not be set, and deleting dependants will randomly free memory.
// Clearing the array should avoid that.
memset( (void*)w->menu(), 0, menusize * sizeof(Fl_Menu_Item) );
// fill them all in:
Fl_Menu_Item* m = (Fl_Menu_Item*)(w->menu());
int lvl = level+1;
for (q = next; q && q->level > level; q = q->next) {
Fl_Menu_Item_Type* i = (Fl_Menu_Item_Type*)q;
if (i->o->image()) {
if (i->o->label() && i->o->label()[0]) {
Fl_Multi_Label *ml = new Fl_Multi_Label;
ml->labela = (char*)i->o->image();
ml->labelb = i->o->label();
ml->typea = FL_IMAGE_LABEL;
ml->typeb = FL_NORMAL_LABEL;
ml->label(m);
} else {
i->o->image()->label(m);
}
} else {
m->label(i->o->label() ? i->o->label() : "(nolabel)");
m->labeltype(i->o->labeltype());
}
m->shortcut(((Fl_Button*)(i->o))->shortcut());
m->callback(0,(void*)i);
m->flags = i->flags();
m->labelfont(i->o->labelfont());
m->labelsize(i->o->labelsize());
m->labelcolor(i->o->labelcolor());
if (q->is_parent()) {lvl++; m->flags |= FL_SUBMENU;}
m++;
int l1 =
(q->next && q->next->is_menu_item()) ? q->next->level : level;
while (lvl > l1) {m->label(0); m++; lvl--;}
lvl = l1;
}
}
o->redraw();
}
/**
Create and add a new Menu Item node.
\param[in] strategy add after current or as last child
\return new Menu Item node
*/
Fl_Type *Fl_Menu_Item_Type::make(Strategy strategy) {
// Find the current menu item:
Fl_Type* q = Fl_Type::current;
Fl_Type* p = q;
if (p) {
if ( (force_parent && q->is_menu_item()) || !q->is_parent()) p = p->parent;
}
force_parent = 0;
if (!p || !(p->is_menu_button() || (p->is_menu_item() && p->is_parent()))) {
fl_message("Please select a menu to add to");
return 0;
}
if (!o) {
o = new Fl_Button(0,0,100,20); // create template widget
o->labelsize(Fl_Widget_Type::default_size);
}
Fl_Menu_Item_Type* t = submenuflag ? new Fl_Submenu_Type() : new Fl_Menu_Item_Type();
t->o = new Fl_Button(0,0,100,20);
t->o->type(menuitemtype);
t->factory = this;
t->add(p, strategy);
if (!reading_file) t->label(submenuflag ? "submenu" : "item");
return t;
}
/**
Create and add a new Checkbox Menu Item node.
\param[in] strategy add after current or as last child
\return new node
*/
Fl_Type *Fl_Checkbox_Menu_Item_Type::make(Strategy strategy) {
menuitemtype = FL_MENU_TOGGLE;
Fl_Type* t = Fl_Menu_Item_Type::make(strategy);
menuitemtype = 0;
return t;
}
/**
Create and add a new Radio ButtonMenu Item node.
\param[in] strategy add after current or as last child
\return new node
*/
Fl_Type *Fl_Radio_Menu_Item_Type::make(Strategy strategy) {
menuitemtype = FL_MENU_RADIO;
Fl_Type* t = Fl_Menu_Item_Type::make(strategy);
menuitemtype = 0;
return t;
}
/**
Create and add a new Submenu Item node.
\param[in] strategy add after current or as last child
\return new node
*/
Fl_Type *Fl_Submenu_Type::make(Strategy strategy) {
submenuflag = 1;
Fl_Type* t = Fl_Menu_Item_Type::make(strategy);
submenuflag = 0;
return t;
}
Fl_Menu_Item_Type Fl_Menu_Item_type;
Fl_Checkbox_Menu_Item_Type Fl_Checkbox_Menu_Item_type;
Fl_Radio_Menu_Item_Type Fl_Radio_Menu_Item_type;
Fl_Submenu_Type Fl_Submenu_type;
////////////////////////////////////////////////////////////////
// Writing the C code:
// test functions in Fl_Widget_Type.C:
int is_name(const char *c);
const char *array_name(Fl_Widget_Type *o);
int isdeclare(const char *c);
// Search backwards to find the parent menu button and return it's name.
// Also put in i the index into the button's menu item array belonging
// to this menu item.
const char* Fl_Menu_Item_Type::menu_name(int& i) {
i = 0;
Fl_Type* t = prev;
while (t && t->is_menu_item()) {
// be sure to count the {0} that ends a submenu:
if (t->level > t->next->level) i += (t->level - t->next->level);
// detect empty submenu:
else if (t->level == t->next->level && t->is_parent()) i++;
t = t->prev;
i++;
}
return unique_id(t, "menu", t->name(), t->label());
}
void Fl_Menu_Item_Type::write_static() {
if (image && label() && label()[0]) {
write_declare("#include <FL/Fl.H>");
write_declare("#include <FL/Fl_Multi_Label.H>");
}
if (callback() && is_name(callback()) && !user_defined(callback()))
write_declare("extern void %s(Fl_Menu_*, %s);", callback(),
user_data_type() ? user_data_type() : "void*");
for (int n=0; n < NUM_EXTRA_CODE; n++) {
if (extra_code(n) && isdeclare(extra_code(n)))
write_declare("%s", extra_code(n));
}
if (callback() && !is_name(callback())) {
// see if 'o' or 'v' used, to prevent unused argument warnings:
int use_o = 0;
int use_v = 0;
const char *d;
for (d = callback(); *d;) {
if (*d == 'o' && !is_id(d[1])) use_o = 1;
if (*d == 'v' && !is_id(d[1])) use_v = 1;
do d++; while (is_id(*d));
while (*d && !is_id(*d)) d++;
}
const char* cn = callback_name();
const char* k = class_name(1);
if (k) {
write_c("\nvoid %s::%s_i(Fl_Menu_*", k, cn);
} else {
write_c("\nstatic void %s(Fl_Menu_*", cn);
}
if (use_o) write_c(" o");
const char* ut = user_data_type() ? user_data_type() : "void*";
write_c(", %s", ut);
if (use_v) write_c(" v");
write_c(") {\n");
write_c_indented(callback(), 1, 0);
if (*(d-1) != ';' && *(d-1) != '}') {
const char *p = strrchr(callback(), '\n');
if (p) p ++;
else p = callback();
// Only add trailing semicolon if the last line is not a preprocessor
// statement...
if (*p != '#' && *p) write_c(";");
}
write_c("\n}\n");
if (k) {
write_c("void %s::%s(Fl_Menu_* o, %s v) {\n", k, cn, ut);
write_c("%s((%s*)(o", indent(1), k);
Fl_Type* t = parent; while (t->is_menu_item()) t = t->parent;
Fl_Type *q = 0;
// Go up one more level for Fl_Input_Choice, as these are groups themselves
if (t && !strcmp(t->type_name(), "Fl_Input_Choice"))
write_c("->parent()");
for (t = t->parent; t && t->is_widget() && !is_class(); q = t, t = t->parent)
write_c("->parent()");
if (!q || strcmp(q->type_name(), "widget_class"))
write_c("->user_data()");
write_c("))->%s_i(o,v);\n}\n", cn);
}
}
if (image) {
if (image->written != write_number) {
image->write_static();
image->written = write_number;
}
}
if (next && next->is_menu_item()) return;
// okay, when we hit last item in the menu we have to write the
// entire array out:
const char* k = class_name(1);
if (k) {
int i;
write_c("\nFl_Menu_Item %s::%s[] = {\n", k, menu_name(i));
} else {
int i;
write_c("\nFl_Menu_Item %s[] = {\n", menu_name(i));
}
Fl_Type* t = prev; while (t && t->is_menu_item()) t = t->prev;
for (Fl_Type* q = t->next; q && q->is_menu_item(); q = q->next) {
((Fl_Menu_Item_Type*)q)->write_item();
int thislevel = q->level; if (q->is_parent()) thislevel++;
int nextlevel =
(q->next && q->next->is_menu_item()) ? q->next->level : t->level+1;
while (thislevel > nextlevel) {write_c(" {0,0,0,0,0,0,0,0,0},\n"); thislevel--;}
}
write_c(" {0,0,0,0,0,0,0,0,0}\n};\n");
if (k) {
// Write menu item variables...
t = prev; while (t && t->is_menu_item()) t = t->prev;
for (Fl_Type* q = t->next; q && q->is_menu_item(); q = q->next) {
Fl_Menu_Item_Type *m = (Fl_Menu_Item_Type*)q;
const char *c = array_name(m);
if (c) {
if (c==m->name()) {
// assign a menu item address directly to a variable
int i;
const char* n = ((Fl_Menu_Item_Type *)q)->menu_name(i);
write_c("Fl_Menu_Item* %s::%s = %s::%s + %d;\n", k, c, k, n, i);
} else {
// if the name is an array, only define the array.
// The actual assignment is in write_code1()
write_c("Fl_Menu_Item* %s::%s;\n", k, c);
}
}
}
}
}
int Fl_Menu_Item_Type::flags() {
int i = o->type();
if (((Fl_Button*)o)->value()) i |= FL_MENU_VALUE;
if (!o->active()) i |= FL_MENU_INACTIVE;
if (!o->visible()) i |= FL_MENU_INVISIBLE;
if (is_parent()) {
if (user_data() == NULL) i |= FL_SUBMENU;
else i |= FL_SUBMENU_POINTER;
}
if (hotspot()) i |= FL_MENU_DIVIDER;
return i;
}
void Fl_Menu_Item_Type::write_item() {
static const char * const labeltypes[] = {
"FL_NORMAL_LABEL",
"FL_NO_LABEL",
"FL_SHADOW_LABEL",
"FL_ENGRAVED_LABEL",
"FL_EMBOSSED_LABEL",
"FL_MULTI_LABEL",
"FL_ICON_LABEL",
"FL_IMAGE_LABEL"
};
write_comment_inline_c(" ");
write_c(" {");
if (label() && label()[0])
switch (i18n_type) {
case 1:
// we will call i18n when the menu is instantiated for the first time
write_c("%s(", i18n_static_function);
write_cstring(label());
write_c(")");
break;
case 2:
// fall through: strings can't be translated before a catalog is choosen
default:
write_cstring(label());
}
else
write_c("\"\"");
if (((Fl_Button*)o)->shortcut()) {
int s = ((Fl_Button*)o)->shortcut();
if (use_FL_COMMAND && (s & (FL_CTRL|FL_META))) {
write_c(", FL_COMMAND|0x%x, ", s & ~(FL_CTRL|FL_META));
} else {
write_c(", 0x%x, ", s);
}
} else
write_c(", 0, ");
if (callback()) {
const char* k = is_name(callback()) ? 0 : class_name(1);
if (k) {
write_c(" (Fl_Callback*)%s::%s,", k, callback_name());
} else {
write_c(" (Fl_Callback*)%s,", callback_name());
}
} else
write_c(" 0,");
if (user_data())
write_c(" (void*)(%s),", user_data());
else
write_c(" 0,");
write_c(" %d, (uchar)%s, %d, %d, %d", flags(),
labeltypes[o->labeltype()], o->labelfont(), o->labelsize(), o->labelcolor());
write_c("},\n");
}
void start_menu_initialiser(int &initialized, const char *name, int index) {
if (!initialized) {
initialized = 1;
write_c("%s{ Fl_Menu_Item* o = &%s[%d];\n", indent(), name, index);
indentation++;
}
}
void Fl_Menu_Item_Type::write_code1() {
int i; const char* mname = menu_name(i);
if (!prev->is_menu_item()) {
// for first menu item, declare the array
if (class_name(1)) {
write_h("%sstatic Fl_Menu_Item %s[];\n", indent(1), mname);
} else {
write_h("extern Fl_Menu_Item %s[];\n", mname);
}
}
const char *c = array_name(this);
if (c) {
if (class_name(1)) {
write_public(public_);
write_h("%sstatic Fl_Menu_Item *%s;\n", indent(1), c);
} else {
if (c==name())
write_h("#define %s (%s+%d)\n", c, mname, i);
else
write_h("extern Fl_Menu_Item *%s;\n", c);
}
}
if (callback()) {
if (!is_name(callback()) && class_name(1)) {
const char* cn = callback_name();
const char* ut = user_data_type() ? user_data_type() : "void*";
write_public(0);
write_h("%sinline void %s_i(Fl_Menu_*, %s);\n", indent(1), cn, ut);
write_h("%sstatic void %s(Fl_Menu_*, %s);\n", indent(1), cn, ut);
}
}
int menuItemInitialized = 0;
// if the name is an array variable, assign the value here
if (name() && strchr(name(), '[')) {
write_c("%s%s = &%s[%d];\n", indent_plus(1), name(), mname, i);
}
if (image) {
start_menu_initialiser(menuItemInitialized, mname, i);
if (label() && label()[0]) {
write_c("%sFl_Multi_Label *ml = new Fl_Multi_Label;\n", indent());
write_c("%sml->labela = (char*)", indent());
image->write_inline();
write_c(";\n");
if (i18n_type==0) {
write_c("%sml->labelb = o->label();\n", indent());
} else if (i18n_type==1) {
write_c("%sml->labelb = %s(o->label());\n",
indent(), i18n_function);
} else if (i18n_type==2) {
write_c("%sml->labelb = catgets(%s,%s,i+%d,o->label());\n",
indent(), i18n_file[0] ? i18n_file : "_catalog",
i18n_set, msgnum());
}
write_c("%sml->typea = FL_IMAGE_LABEL;\n", indent());
write_c("%sml->typeb = FL_NORMAL_LABEL;\n", indent());
write_c("%sml->label(o);\n", indent());
} else {
image->write_code("o");
}
}
if (i18n_type && label() && label()[0]) {
Fl_Labeltype t = o->labeltype();
if (image) {
// label was already copied a few lines up
} else if ( t==FL_NORMAL_LABEL || t==FL_SHADOW_LABEL
|| t==FL_ENGRAVED_LABEL || t==FL_EMBOSSED_LABEL) {
start_menu_initialiser(menuItemInitialized, mname, i);
if (i18n_type==1) {
write_c("%so->label(%s(o->label()));\n",
indent(), i18n_function);
} else if (i18n_type==2) {
write_c("%so->label(catgets(%s,%s,i+%d,o->label()));\n",
indent(), i18n_file[0] ? i18n_file : "_catalog",
i18n_set, msgnum());
}
}
}
for (int n=0; n < NUM_EXTRA_CODE; n++) {
if (extra_code(n) && !isdeclare(extra_code(n))) {
start_menu_initialiser(menuItemInitialized, mname, i);
write_c("%s%s\n", indent(), extra_code(n));
}
}
if (menuItemInitialized) {
indentation--;
write_c("%s}\n",indent());
}
}
void Fl_Menu_Item_Type::write_code2() {}
////////////////////////////////////////////////////////////////
// This is the base class for widgets that contain a menu (ie
// subclasses of Fl_Menu_.
// This is a parent widget and menu items can be added as
// children. An actual array of Fl_Menu_Items is kept parallel
// with the child objects and updated as they change.
void Fl_Menu_Type::build_menu() {
Fl_Menu_* w = (Fl_Menu_*)o;
// count how many Fl_Menu_Item structures needed:
int n = 0;
Fl_Type* q;
for (q = next; q && q->level > level; q = q->next) {
if (q->is_parent()) n++; // space for null at end of submenu
n++;
}
if (!n) {
if (menusize) delete_menu((Fl_Menu_Item*)(w->menu()));
w->menu(0);
menusize = 0;
} else {
n++; // space for null at end of menu
if (menusize<n) {
if (menusize) delete_menu((Fl_Menu_Item*)(w->menu()));
menusize = n+10;
w->menu(new Fl_Menu_Item[menusize]);
} else {
if (menusize) delete_dependents((Fl_Menu_Item*)(w->menu()));
}
// Menus are already built during the .fl file reading process, so if the
// end of a menu list is not read yet, the end markers (label==NULL) will
// not be set, and deleting dependants will randomly free memory.
// Clearing the array should avoid that.
memset( (void*)w->menu(), 0, menusize * sizeof(Fl_Menu_Item) );
// fill them all in:
Fl_Menu_Item* m = (Fl_Menu_Item*)(w->menu());
int lvl = level+1;
for (q = next; q && q->level > level; q = q->next) {
Fl_Menu_Item_Type* i = (Fl_Menu_Item_Type*)q;
if (i->o->image()) {
if (i->o->label() && i->o->label()[0]) {
Fl_Multi_Label *ml = new Fl_Multi_Label;
ml->labela = (char*)i->o->image();
ml->labelb = i->o->label();
ml->typea = FL_IMAGE_LABEL;
ml->typeb = FL_NORMAL_LABEL;
ml->label(m);
} else {
i->o->image()->label(m);
}
} else {
m->label(i->o->label() ? i->o->label() : "(nolabel)");
m->labeltype(i->o->labeltype());
}
m->shortcut(((Fl_Button*)(i->o))->shortcut());
m->callback(0,(void*)i);
m->flags = i->flags() | i->o->type();
m->labelfont(i->o->labelfont());
m->labelsize(i->o->labelsize());
m->labelcolor(i->o->labelcolor());
if (q->is_parent()) {lvl++; m->flags |= FL_SUBMENU;}
m++;
int l1 =
(q->next && q->next->is_menu_item()) ? q->next->level : level;
while (lvl > l1) {m->label(0); m++; lvl--;}
lvl = l1;
}
}
o->redraw();
}
Fl_Type* Fl_Menu_Type::click_test(int, int) {
if (selected) return 0; // let user move the widget
Fl_Menu_* w = (Fl_Menu_*)o;
if (!menusize) return 0;
const Fl_Menu_Item* save = w->mvalue();
w->value((Fl_Menu_Item*)0);
Fl::pushed(w);
w->handle(FL_PUSH);
Fl::focus(NULL);
const Fl_Menu_Item* m = w->mvalue();
if (m) {
// restore the settings of toggles & radio items:
if (m->flags & (FL_MENU_RADIO | FL_MENU_TOGGLE)) build_menu();
return (Fl_Type*)(m->user_data());
}
w->value(save);
return this;
}
void Fl_Menu_Type::write_code2() {
if (next && next->is_menu_item()) {
write_c("%s%s->menu(%s);\n", indent(), name() ? name() : "o",
unique_id(this, "menu", name(), label()));
}
Fl_Widget_Type::write_code2();
}
void Fl_Menu_Type::copy_properties() {
Fl_Widget_Type::copy_properties();
Fl_Menu_ *s = (Fl_Menu_*)o, *d = (Fl_Menu_*)live_widget;
d->menu(s->menu());
d->down_box(s->down_box());
d->textcolor(s->textcolor());
d->textfont(s->textfont());
d->textsize(s->textsize());
}
////////////////////////////////////////////////////////////////
Fl_Menu_Item button_type_menu[] = {
{"normal",0,0,(void*)0},
{"popup1",0,0,(void*)Fl_Menu_Button::POPUP1},
{"popup2",0,0,(void*)Fl_Menu_Button::POPUP2},
{"popup3",0,0,(void*)Fl_Menu_Button::POPUP3},
{"popup12",0,0,(void*)Fl_Menu_Button::POPUP12},
{"popup23",0,0,(void*)Fl_Menu_Button::POPUP23},
{"popup13",0,0,(void*)Fl_Menu_Button::POPUP13},
{"popup123",0,0,(void*)Fl_Menu_Button::POPUP123},
{0}};
Fl_Menu_Button_Type Fl_Menu_Button_type;
////////////////////////////////////////////////////////////////
Fl_Menu_Item dummymenu[] = {{"CHOICE"},{0}};
Fl_Choice_Type Fl_Choice_type;
Fl_Input_Choice_Type Fl_Input_Choice_type;
void Fl_Input_Choice_Type::copy_properties() {
Fl_Widget_Type::copy_properties();
Fl_Input_Choice *s = (Fl_Input_Choice*)o, *d = (Fl_Input_Choice*)live_widget;
d->menu(s->menu());
d->down_box(s->down_box());
d->textcolor(s->textcolor());
d->textfont(s->textfont());
d->textsize(s->textsize());
}
Fl_Type* Fl_Input_Choice_Type::click_test(int, int) {
if (selected) return 0; // let user move the widget
Fl_Menu_* w = ((Fl_Input_Choice*)o)->menubutton();
if (!menusize) return 0;
const Fl_Menu_Item* save = w->mvalue();
w->value((Fl_Menu_Item*)0);
Fl::pushed(w);
w->handle(FL_PUSH);
Fl::focus(NULL);
const Fl_Menu_Item* m = w->mvalue();
if (m) {
// restore the settings of toggles & radio items:
if (m->flags & (FL_MENU_RADIO | FL_MENU_TOGGLE)) build_menu();
return (Fl_Type*)(m->user_data());
}
w->value(save);
return this;
}
////////////////////////////////////////////////////////////////
Fl_Menu_Bar_Type Fl_Menu_Bar_type;
////////////////////////////////////////////////////////////////
// Shortcut entry item in panel:
void shortcut_in_cb(Shortcut_Button* i, void* v) {
if (v == LOAD) {
if (current_widget->is_button())
i->svalue = ((Fl_Button*)(current_widget->o))->shortcut();
else if (current_widget->is_input())
i->svalue = ((Fl_Input_*)(current_widget->o))->shortcut();
else if (current_widget->is_value_input())
i->svalue = ((Fl_Value_Input*)(current_widget->o))->shortcut();
else if (current_widget->is_text_display())
i->svalue = ((Fl_Text_Display*)(current_widget->o))->shortcut();
else {
i->hide();
return;
}
i->show();
i->redraw();
} else {
int mod = 0;
for (Fl_Type *o = Fl_Type::first; o; o = o->next)
if (o->selected && o->is_button()) {
Fl_Button* b = (Fl_Button*)(((Fl_Widget_Type*)o)->o);
if (b->shortcut()!=i->svalue) mod = 1;
b->shortcut(i->svalue);
if (o->is_menu_item()) ((Fl_Widget_Type*)o)->redraw();
} else if (o->selected && o->is_input()) {
Fl_Input_* b = (Fl_Input_*)(((Fl_Widget_Type*)o)->o);
if (b->shortcut()!=i->svalue) mod = 1;
b->shortcut(i->svalue);
} else if (o->selected && o->is_value_input()) {
Fl_Value_Input* b = (Fl_Value_Input*)(((Fl_Widget_Type*)o)->o);
if (b->shortcut()!=i->svalue) mod = 1;
b->shortcut(i->svalue);
} else if (o->selected && o->is_text_display()) {
Fl_Text_Display* b = (Fl_Text_Display*)(((Fl_Widget_Type*)o)->o);
if (b->shortcut()!=i->svalue) mod = 1;
b->shortcut(i->svalue);
}
if (mod) set_modflag(1);
}
}
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