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//
// Image Helper header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// This class stores the image labels for widgets in fluid. This is
// not a class in FLTK itself, and will produce different types of
// code depending on what the image type is.
#ifndef APP_IMAGE_ASSET_H
#define APP_IMAGE_ASSET_H
#include "io/Code_Writer.h"
#include <FL/Fl_Shared_Image.H>
class Image_Asset {
private: // member variables
int is_animated_gif_; ///< It's an animated gif.
char *filename_; ///< Relative path to the image file
int refcount_; ///< Reference count
Fl_Shared_Image *image_; ///< The actual image as managed by FLTK
char *initializer_function_; ///< The name of the initializer function
private: // methods
Image_Asset(const char *name); // no public constructor
~Image_Asset(); // no public destructor
size_t write_static_binary(Code_Writer& f, const char* fmt);
size_t write_static_text(Code_Writer& f, const char* fmt);
void write_static_rgb(Code_Writer& f, const char* idata_name);
public: // methods
static Image_Asset* find(const char *);
void dec_ref(); // reference counting & automatic free
void inc_ref();
Fl_Shared_Image *image() const { return image_; }
void write_static(Code_Writer& f, int compressed);
void write_initializer(Code_Writer& f, const char *type_name, const char *format, ...);
void write_code(Code_Writer& f, int bind, const char *var, int inactive = 0);
void write_inline(Code_Writer& f, int inactive = 0);
void write_file_error(Code_Writer& f, const char *fmt);
const char *filename() const { return filename_ ? filename_ : ""; }
};
// pop up file chooser and return a legal image selected by user,
// or zero for any errors:
Image_Asset *ui_find_image(const char *);
extern const char *ui_find_image_name;
#endif // APP_IMAGE_ASSET_H
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