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|
//
// Shell Command database coe for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// in progress:
// FLUID comes with example shell commands to build the current project file
// and run the project. This is accomplished by calling `fltk-config` on the
// files generated by FLUID, and by calling the executable directly.
//
// If the user wants more complex commands, he can add or modify them in the
// "Shell" settings panel. Modified shell commands are saved with the .fl
// file.
// The Shell panel has a list of shell commands in the upper half. Under the
// list are buttons to add, duplicate, and delete shell commands. A popup
// menu offers import and export functionality and a list of sample scripts.
// We may want to add up and down buttons, so the user can change the
// order of commands.
// Selecting any shell command in the list fills in and activates a list of
// options in the lower half of the panel. Those settings are:
// - Name: the name of the shell command in the list
// - Label: the label in the pulldown menu (could be the same as name?)
// - Shortcut: shortcut key to launch the command
// - Storage: where to store this shell command
// - Condition: pulldown menu to make the entry conditional for various
// target platforms, for example, a "Windows only" entry would only be added
// to the Shell menu on a Windows machine. Other options could be:
// - Linux only, macOS only, never (to make a list header!?), inactive?
// - Command: a multiline input for the actual shell command
// - Variables: a pulldown menu that insert variable names like $<sourcefile>
// - options to save project, code, and strings before running
// - test-run button
// TODO: add @APPDIR@?
// TODO: get a macro to find `fltk-config` @FLTK_CONFIG@
// TODO: add an input field so the user can insert their preferred file and path for fltk-config (user setting)
// `fltk-config` is actually tricky to find
// for live builds, we could check the program launch directory
// if we know where build/Xcode/bin/Debug/fluid is, we
// may or may not find ./build/Xcode/fltk-config
// on macOS with homebrew, we find /opt/homebrew/bin/fltk-config but the user
// can set their own install path.
// We can query the shell path, but that requires knowing the users shell (echo $SHELL).
// We can run the shell as a login shell with `-l`, so the user $PTH is set: /bin/bash -l -c 'fltk-config'
// The shell should output the path of the fltk-config that it found and why it is using that one.
// This can also output the fltk-config version.
// TODO: add a bunch of sensible sample shell commands
// TODO: when this new feature is used for the very first time, import two or three samples as initial user setting
// TODO: make the settings dialog resizable
// TODO: make g_shell_config static, not a pointer, but don't load anything in batch mode
// FEATURE: fld::Tool_Store icons are currently redundant with @file and @save and could be improved
// FEATURE: hostname, username, getenv support?
// FEATURE: add the files ./fluid.prefs and ./fluid.user.prefs as tool locations
// FEATURE: interpret compiler output, for example: clang, and highlight errors and warnings
// `.../shell_command.cxx:71:2: error: test`
// `71 | #error test`
// `clang++: error: no such file or directory: '.../shell_command.o'`
// would make the error message clickable in the shell window and could select the widget,
// open the matching editor in the widget panel, and highlight the line in SourceView.
/*
Some ideas:
default shell is in $SHELL on linux and macOS
On macOS, we can write Apple Scripts:
#!/usr/bin/env osascript
say "@BASENAME@"
osascript <<EOD
say "spark"
EOD
osascript <<EOD
tell application "Xcode"
build workspace document 1
end tell
EOD
powershell -c "$wshell = New-Object -ComObject wscript.shell; $wshell.SendKeys('^{ESCAPE}')
*/
#include "app/shell_command.h"
#include "Fluid.h"
#include "Project.h"
#include "io/Project_Reader.h"
#include "io/Project_Writer.h"
#include "panels/settings_panel.h"
#include "widgets/App_Menu_Bar.h"
#include <FL/Fl_Double_Window.H>
#include <FL/fl_message.H>
#include <FL/fl_string_functions.h>
#include <errno.h>
using namespace fld;
static std::string fltk_config_cmd;
static Fl_Process s_proc;
/**
See if shell command is running (public)
*/
bool shell_command_running() {
return s_proc.desc() ? true : false;
}
/** \class Fl_Process
Launch an external shell command.
*/
/**
Create a process manager
*/
Fl_Process::Fl_Process() {
}
/**
Destroy the project manager.
*/
Fl_Process::~Fl_Process() {
// TODO: check what we need to do if a task is still running
if (_fpt) close();
}
/**
Open a process.
\param[in] cmd the shell command that we want to run
\param[in] mode "r" or "w" for creating a stream that can read or write
\return a stream that is redirected from the shell command stdout
*/
FILE * Fl_Process::popen(const char *cmd, const char *mode) {
#if defined(_WIN32) && !defined(__CYGWIN__)
// PRECONDITIONS
if (!mode || !*mode || (*mode!='r' && *mode!='w') ) return nullptr;
if (_fpt) close(); // close first before reuse
ptmode = *mode;
pin[0] = pin[1] = pout[0] = pout[1] = perr[0] = perr[1] = INVALID_HANDLE_VALUE;
// stderr to stdout wanted ?
int fusion = (strstr(cmd,"2>&1") !=nullptr);
// Create windows pipes
if (!createPipe(pin) || !createPipe(pout) || (!fusion && !createPipe(perr) ) )
return freeHandles(); // error
// Initialize Startup Info
ZeroMemory(&si, sizeof(STARTUPINFO));
si.cb = sizeof(STARTUPINFO);
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdInput = pin[0];
si.hStdOutput = pout[1];
si.hStdError = fusion ? pout[1] : perr [1];
if ( CreateProcess(nullptr, (LPTSTR) cmd,nullptr,nullptr,TRUE,
DETACHED_PROCESS,nullptr,nullptr, &si, &pi)) {
// don't need theses handles inherited by child process:
clean_close(pin[0]); clean_close(pout[1]); clean_close(perr[1]);
HANDLE & h = *mode == 'r' ? pout[0] : pin[1];
_fpt = _fdopen(_open_osfhandle((fl_intptr_t) h,_O_BINARY),mode);
h= INVALID_HANDLE_VALUE; // reset the handle pointer that is shared
// with _fpt so we don't free it twice
}
if (!_fpt) freeHandles();
return _fpt;
#else
_fpt=::popen(cmd,mode);
return _fpt;
#endif
}
/**
Close the current process.
*/
int Fl_Process::close() {
#if defined(_WIN32) && !defined(__CYGWIN__)
if (_fpt) {
fclose(_fpt);
clean_close(perr[0]);
clean_close(pin[1]);
clean_close(pout[0]);
_fpt = nullptr;
return 0;
}
return -1;
#else
int ret = ::pclose(_fpt);
_fpt=nullptr;
return ret;
#endif
}
/**
non-null if file is open.
\return the current file descriptor of the process' stdout
*/
FILE *Fl_Process::desc() const {
return _fpt;
}
/**
Receive a single line from the current process.
\param[out] line buffer to receive the line
\param[in] s size of the provided buffer
\return nullptr if an error occurred, otherwise a pointer to the string
*/
char *Fl_Process::get_line(char * line, size_t s) const {
return _fpt ? fgets(line, (int)s, _fpt) : nullptr;
}
// returns fileno(FILE*):
// (file must be open, i.e. _fpt must be non-null)
// *FIXME* we should find a better solution for the 'fileno' issue
// non null if file is open
int Fl_Process::get_fileno() const {
#ifdef _MSC_VER
return _fileno(_fpt); // suppress MSVC warning
#else
return fileno(_fpt);
#endif
}
#if defined(_WIN32) && !defined(__CYGWIN__)
bool Fl_Process::createPipe(HANDLE * h, BOOL bInheritHnd) {
SECURITY_ATTRIBUTES sa;
sa.nLength = sizeof(sa);
sa.lpSecurityDescriptor = nullptr;
sa.bInheritHandle = bInheritHnd;
return CreatePipe (&h[0],&h[1],&sa,0) ? true : false;
}
FILE *Fl_Process::freeHandles() {
clean_close(pin[0]); clean_close(pin[1]);
clean_close(pout[0]); clean_close(pout[1]);
clean_close(perr[0]); clean_close(perr[1]);
return nullptr; // convenient for error management
}
void Fl_Process::clean_close(HANDLE& h) {
if (h!= INVALID_HANDLE_VALUE) CloseHandle(h);
h = INVALID_HANDLE_VALUE;
}
#endif
/**
Prepare FLUID for running a shell command according to the command flags.
\param[in] flags set various flags to save the project, code, and string before running the command
\return false if the previous command is still running
*/
static bool prepare_shell_command(int flags) {
// settings_window->hide();
if (s_proc.desc()) {
fl_alert("Previous shell command still running!");
return false;
}
if (flags & Fd_Shell_Command::SAVE_PROJECT) {
Fluid.save_project_file(nullptr);
}
if (flags & Fd_Shell_Command::SAVE_SOURCECODE) {
Fluid.write_code_files(true);
}
if (flags & Fd_Shell_Command::SAVE_STRINGS) {
Fluid.proj.write_strings();
}
return true;
}
/**
Called by the file handler when the command is finished.
*/
void shell_proc_done() {
shell_run_terminal->append("... END SHELL COMMAND ...\n");
shell_run_button->activate();
shell_run_window->label("FLUID Shell");
fl_beep();
}
void shell_timer_cb(void*) {
if (!s_proc.desc()) {
shell_proc_done();
} else {
Fl::add_timeout(0.25, shell_timer_cb);
}
}
// Support the full piped shell command...
void shell_pipe_cb(FL_SOCKET, void*) {
char line[1024]=""; // Line from command output...
if (s_proc.get_line(line, sizeof(line)) != nullptr) {
// Add the line to the output list...
shell_run_terminal->append(line);
} else {
// End of file; tell the parent...
Fl::remove_timeout(shell_timer_cb);
Fl::remove_fd(s_proc.get_fileno());
s_proc.close();
shell_proc_done();
}
}
/** Find the script `fltk-config` that most closely relates to this version of FLUID.
This is not implemented yet.
*/
//static void find_fltk_config() {
//
//}
static void expand_macro(std::string &cmd, const std::string ¯o, const std::string &content) {
for (int i=0;;) {
i = (int)cmd.find(macro, i);
if (i==(int)std::string::npos) break;
cmd.replace(i, macro.size(), content);
}
}
static void expand_macros(std::string &cmd) {
expand_macro(cmd, "@BASENAME@", Fluid.proj.basename());
expand_macro(cmd, "@PROJECTFILE_PATH@", Fluid.proj.projectfile_path());
expand_macro(cmd, "@PROJECTFILE_NAME@", Fluid.proj.projectfile_name());
expand_macro(cmd, "@CODEFILE_PATH@", Fluid.proj.codefile_path());
expand_macro(cmd, "@CODEFILE_NAME@", Fluid.proj.codefile_name());
expand_macro(cmd, "@HEADERFILE_PATH@", Fluid.proj.headerfile_path());
expand_macro(cmd, "@HEADERFILE_NAME@", Fluid.proj.headerfile_name());
expand_macro(cmd, "@TEXTFILE_PATH@", Fluid.proj.stringsfile_path());
expand_macro(cmd, "@TEXTFILE_NAME@", Fluid.proj.stringsfile_name());
// TODO: implement finding the script `fltk-config` for all platforms
// if (cmd.find("@FLTK_CONFIG@") != std::string::npos) {
// find_fltk_config();
// expand_macro(cmd, "@FLTK_CONFIG@", fltk_config_cmd.c_str());
// }
if (cmd.find("@TMPDIR@") != std::string::npos)
expand_macro(cmd, "@TMPDIR@", Fluid.get_tmpdir());
}
/**
Show the terminal window where it was last positioned.
*/
void show_terminal_window() {
Fl_Preferences pos(Fluid.preferences, "shell_run_Window_pos");
int x, y, w, h;
pos.get("x", x, -1);
pos.get("y", y, 0);
pos.get("w", w, 640);
pos.get("h", h, 480);
if (x!=-1) {
shell_run_window->resize(x, y, w, h);
}
shell_run_window->show();
}
/**
Prepare for and run a shell command.
\param[in] cmd the command that is sent to `/bin/sh -c ...` or `cmd.exe` on Windows machines
\param[in] flags various flags in preparation of the command
*/
void run_shell_command(const std::string &cmd, int flags) {
if (cmd.empty()) {
fl_alert("No shell command entered!");
return;
}
if (!prepare_shell_command(flags)) return;
std::string expanded_cmd = cmd;
expand_macros(expanded_cmd);
if ( ((flags & Fd_Shell_Command::DONT_SHOW_TERMINAL) == 0)
&& (!shell_run_window->visible()))
{
show_terminal_window();
}
// Show the output window and clear things...
if (flags & Fd_Shell_Command::CLEAR_TERMINAL)
shell_run_terminal->printf("\033[2J\033[H");
if (flags & Fd_Shell_Command::CLEAR_HISTORY)
shell_run_terminal->printf("\033[3J");
shell_run_terminal->scrollbar->value(0);
shell_run_terminal->printf("\033[0;32m%s\033[0m\n", expanded_cmd.c_str());
shell_run_window->label(expanded_cmd.c_str());
if (s_proc.popen((char *)expanded_cmd.c_str()) == nullptr) {
shell_run_terminal->printf("\033[1;31mUnable to run shell command: %s\033[0m\n",
strerror(errno));
shell_run_window->label("FLUID Shell");
return;
}
shell_run_button->deactivate();
// if the function below does not for some reason, we will check periodically
// to see if the command is done
Fl::add_timeout(0.25, shell_timer_cb);
// this will tell us when the shell command is done
Fl::add_fd(s_proc.get_fileno(), shell_pipe_cb);
}
/**
Create an empty shell command structure.
*/
Fd_Shell_Command::Fd_Shell_Command()
: shortcut(0),
storage(fld::Tool_Store::USER),
condition(0),
flags(0),
shell_menu_item_(nullptr)
{
}
/**
Copy the aspects of a shell command dataset into a new shell command.
\param[in] rhs copy from this prototype
*/
Fd_Shell_Command::Fd_Shell_Command(const Fd_Shell_Command *rhs)
: name(rhs->name),
label(rhs->label),
shortcut(rhs->shortcut),
storage(rhs->storage),
condition(rhs->condition),
condition_data(rhs->condition_data),
command(rhs->command),
flags(rhs->flags),
shell_menu_item_(nullptr)
{
}
/**
Create a default storage for a shell command and how it is accessible in FLUID.
\param[in] name is used as a stand-in for the command name and label
*/
Fd_Shell_Command::Fd_Shell_Command(const std::string &in_name)
: name(in_name),
label(in_name),
shortcut(0),
storage(fld::Tool_Store::USER),
condition(Fd_Shell_Command::ALWAYS),
command("echo \"Hello, FLUID!\""),
flags(Fd_Shell_Command::SAVE_PROJECT|Fd_Shell_Command::SAVE_SOURCECODE),
shell_menu_item_(nullptr)
{
}
/**
Create a storage for a shell command and how it is accessible in FLUID.
\param[in] in_name name of this command in the command list in the settings panel
\param[in] in_label label text in the main pulldown menu
\param[in] in_shortcut a keyboard shortcut that will also appear in the main menu
\param[in] in_storage storage location for this command
\param[in] in_condition commands can be hidden for certain platforms by setting a condition
\param[in] in_condition_data more details for future conditions, i.e. per user, per host, etc.
\param[in] in_command the shell command that we want to run
\param[in] in_flags some flags to tell FLUID to save the project, code, or strings before running the command
*/
Fd_Shell_Command::Fd_Shell_Command(const std::string &in_name,
const std::string &in_label,
Fl_Shortcut in_shortcut,
fld::Tool_Store in_storage,
int in_condition,
const std::string &in_condition_data,
const std::string &in_command,
int in_flags)
: name(in_name),
label(in_label),
shortcut(in_shortcut),
storage(in_storage),
condition(in_condition),
condition_data(in_condition_data),
command(in_command),
flags(in_flags),
shell_menu_item_(nullptr)
{
}
/**
Run this command now.
Will open the Shell Panel and execute the command if no other command is
currently running.
*/
void Fd_Shell_Command::run() {
if (!command.empty())
run_shell_command(command, flags);
}
/**
Update the shell submenu in main menu with the shortcut and a copy of the label.
*/
void Fd_Shell_Command::update_shell_menu() {
if (shell_menu_item_) {
const char *old_label = shell_menu_item_->label(); // can be nullptr
const char *new_label = label.c_str(); // never nullptr
if (!old_label || (old_label && strcmp(old_label, new_label))) {
if (old_label) ::free((void*)old_label);
shell_menu_item_->label(fl_strdup(new_label));
}
shell_menu_item_->shortcut(shortcut);
}
}
/**
Check if the set condition is met.
\return true if this command appears in the main menu
*/
bool Fd_Shell_Command::is_active() {
switch (condition) {
case ALWAYS: return true;
case NEVER: return false;
#ifdef _WIN32
case MAC_ONLY: return false;
case UX_ONLY: return false;
case WIN_ONLY: return true;
case MAC_AND_UX_ONLY: return false;
#elif defined(__APPLE__)
case MAC_ONLY: return true;
case UX_ONLY: return false;
case WIN_ONLY: return false;
case MAC_AND_UX_ONLY: return true;
#else
case MAC_ONLY: return false;
case UX_ONLY: return true;
case WIN_ONLY: return false;
case MAC_AND_UX_ONLY: return true;
#endif
case USER_ONLY: return false; // TODO: get user name
case HOST_ONLY: return false; // TODO: get host name
case ENV_ONLY: {
const char *value = fl_getenv(condition_data.c_str());
if (value && *value) return true;
return false;
}
}
return false;
}
void Fd_Shell_Command::read(Fl_Preferences &prefs) {
int tmp;
prefs.get("name", name, "<unnamed>");
prefs.get("label", label, "<no label>");
prefs.get("shortcut", tmp, 0);
shortcut = (Fl_Shortcut)tmp;
prefs.get("storage", tmp, -1);
if (tmp != -1) storage = (fld::Tool_Store)tmp;
prefs.get("condition", condition, ALWAYS);
prefs.get("condition_data", condition_data, "");
prefs.get("command", command, "");
prefs.get("flags", flags, 0);
}
void Fd_Shell_Command::write(Fl_Preferences &prefs, bool save_location) {
prefs.set("name", name);
prefs.set("label", label);
if (shortcut != 0) prefs.set("shortcut", (int)shortcut);
if (save_location) prefs.set("storage", (int)storage);
if (condition != ALWAYS) prefs.set("condition", condition);
if (!condition_data.empty()) prefs.set("condition_data", condition_data);
if (!command.empty()) prefs.set("command", command);
if (flags != 0) prefs.set("flags", flags);
}
void Fd_Shell_Command::read(class fld::io::Project_Reader *in) {
const char *c = in->read_word(1);
if (strcmp(c, "{")!=0) return; // expecting start of group
storage = fld::Tool_Store::PROJECT;
for (;;) {
c = in->read_word(1);
if (strcmp(c, "}")==0) break; // end of command list
else if (strcmp(c, "name")==0)
name = in->read_word();
else if (strcmp(c, "label")==0)
label = in->read_word();
else if (strcmp(c, "shortcut")==0)
shortcut = in->read_int();
else if (strcmp(c, "condition")==0)
condition = in->read_int();
else if (strcmp(c, "condition_data")==0)
condition_data = in->read_word();
else if (strcmp(c, "command")==0)
command = in->read_word();
else if (strcmp(c, "flags")==0)
flags = in->read_int();
else
in->read_word(); // skip an unknown word
}
}
void Fd_Shell_Command::write(class fld::io::Project_Writer *out) {
out->write_string("\n command {");
out->write_string("\n name "); out->write_word(name.c_str());
out->write_string("\n label "); out->write_word(label.c_str());
if (shortcut) out->write_string("\n shortcut %d", shortcut);
if (condition) out->write_string("\n condition %d", condition);
if (!condition_data.empty()) {
out->write_string("\n condition_data "); out->write_word(condition_data.c_str());
}
if (!command.empty()) {
out->write_string("\n command "); out->write_word(command.c_str());
}
if (flags) out->write_string("\n flags %d", flags);
out->write_string("\n }");
}
/**
Manage a list of shell commands and their parameters.
*/
Fd_Shell_Command_List::Fd_Shell_Command_List()
{
}
/**
Release all shell commands and destroy this class.
*/
Fd_Shell_Command_List::~Fd_Shell_Command_List() {
clear();
}
/**
Return the shell command at the given index.
\param[in] index must be between 0 and list_size-1
\return a pointer to the shell command data
*/
Fd_Shell_Command *Fd_Shell_Command_List::at(int index) const {
return list[index];
}
/**
Clear all shell commands.
*/
void Fd_Shell_Command_List::clear() {
if (list) {
for (int i=0; i<list_size; i++) {
delete list[i];
}
::free(list);
list_size = 0;
list_capacity = 0;
list = nullptr;
}
}
/**
remove all shell commands of the given storage location from the list.
*/
void Fd_Shell_Command_List::clear(fld::Tool_Store storage) {
for (int i=list_size-1; i>=0; i--) {
if (list[i]->storage == storage) {
remove(i);
}
}
}
/**
Read shell configuration from a preferences group.
*/
void Fd_Shell_Command_List::read(Fl_Preferences &prefs, fld::Tool_Store storage) {
// import the old shell commands from previous user settings
if (&Fluid.preferences == &prefs) {
int version;
prefs.get("shell_commands_version", version, 0);
if (version == 0) {
int save_fl, save_code, save_strings;
Fd_Shell_Command *cmd = new Fd_Shell_Command();
cmd->storage = fld::Tool_Store::USER;
cmd->name = "Sample Shell Command";
cmd->label = "Sample Shell Command";
cmd->shortcut = FL_ALT+'g';
Fluid.preferences.get("shell_command", cmd->command, "echo \"Sample Shell Command\"");
Fluid.preferences.get("shell_savefl", save_fl, 1);
Fluid.preferences.get("shell_writecode", save_code, 1);
Fluid.preferences.get("shell_writemsgs", save_strings, 0);
if (save_fl) cmd->flags |= Fd_Shell_Command::SAVE_PROJECT;
if (save_code) cmd->flags |= Fd_Shell_Command::SAVE_SOURCECODE;
if (save_strings) cmd->flags |= Fd_Shell_Command::SAVE_STRINGS;
add(cmd);
}
version = 1;
prefs.set("shell_commands_version", version);
}
Fl_Preferences shell_commands(prefs, "shell_commands");
int n = shell_commands.groups();
for (int i=0; i<n; i++) {
Fl_Preferences cmd_prefs(shell_commands, Fl_Preferences::Name(i));
Fd_Shell_Command *cmd = new Fd_Shell_Command();
cmd->storage = fld::Tool_Store::USER;
cmd->read(cmd_prefs);
add(cmd);
}
}
/**
Write shell configuration to a preferences group.
*/
void Fd_Shell_Command_List::write(Fl_Preferences &prefs, fld::Tool_Store storage) {
Fl_Preferences shell_commands(prefs, "shell_commands");
shell_commands.delete_all_groups();
int index = 0;
for (int i=0; i<list_size; i++) {
if (list[i]->storage == fld::Tool_Store::USER) {
Fl_Preferences cmd(shell_commands, Fl_Preferences::Name(index++));
list[i]->write(cmd);
}
}
}
/**
Read shell configuration from a project file.
*/
void Fd_Shell_Command_List::read(fld::io::Project_Reader *in) {
const char *c = in->read_word(1);
if (strcmp(c, "{")!=0) return; // expecting start of group
clear(fld::Tool_Store::PROJECT);
for (;;) {
c = in->read_word(1);
if (strcmp(c, "}")==0) break; // end of command list
else if (strcmp(c, "command")==0) {
Fd_Shell_Command *cmd = new Fd_Shell_Command();
add(cmd);
cmd->read(in);
} else {
in->read_word(); // skip an unknown group
}
}
}
/**
Write shell configuration to a project file.
*/
void Fd_Shell_Command_List::write(fld::io::Project_Writer *out) {
int n_in_project_file = 0;
for (int i=0; i<list_size; i++) {
if (list[i]->storage == fld::Tool_Store::PROJECT)
n_in_project_file++;
}
if (n_in_project_file > 0) {
out->write_string("\nshell_commands {");
for (int i=0; i<list_size; i++) {
if (list[i]->storage == fld::Tool_Store::PROJECT)
list[i]->write(out);
}
out->write_string("\n}");
}
}
/**
Add a previously created shell command to the end of the list.
\param[in] cmd a pointer to the command that we want to add
*/
void Fd_Shell_Command_List::add(Fd_Shell_Command *cmd) {
if (list_size == list_capacity) {
list_capacity += 16;
list = (Fd_Shell_Command**)::realloc(list, list_capacity * sizeof(Fd_Shell_Command*));
}
list[list_size++] = cmd;
}
/**
Insert a newly created shell command at the given position in the list.
\param[in] index must be between 0 and list_size-1
\param[in] cmd a pointer to the command that we want to add
*/
void Fd_Shell_Command_List::insert(int index, Fd_Shell_Command *cmd) {
if (list_size == list_capacity) {
list_capacity += 16;
list = (Fd_Shell_Command**)::realloc(list, list_capacity * sizeof(Fd_Shell_Command*));
}
::memmove(list+index+1, list+index, (list_size-index)*sizeof(Fd_Shell_Command**));
list_size++;
list[index] = cmd;
}
/**
Remove and delete the command at the given index.
\param[in] index must be between 0 and list_size-1
*/
void Fd_Shell_Command_List::remove(int index) {
delete list[index];
list_size--;
::memmove(list+index, list+index+1, (list_size-index)*sizeof(Fd_Shell_Command**));
}
/**
This is called whenever the user clicks a shell command menu in the main menu.
\param[in] u cast tp long to get the index of the shell command
*/
void menu_shell_cmd_cb(Fl_Widget*, void *u) {
long index = (long)(fl_intptr_t)u;
g_shell_config->list[index]->run();
}
/**
This is called when the user selects the menu to edit the shell commands.
It pops up the setting panel at the shell settings tab.
*/
void menu_shell_customize_cb(Fl_Widget*, void*) {
settings_window->show();
w_settings_tabs->value(w_settings_shell_tab);
}
/**
Rebuild the entire shell submenu from scratch and replace the old menu.
*/
void Fd_Shell_Command_List::rebuild_shell_menu() {
static Fl_Menu_Item *shell_submenu = nullptr;
if (!shell_submenu)
shell_submenu = (Fl_Menu_Item*)Fluid.main_menubar->find_item(menu_marker);
int i, j, num_active_items = 0;
// count the active commands
for (i=0; i<list_size; i++) {
if (list[i]->is_active()) num_active_items++;
}
// allocate a menu item array
Fl_Menu_Item *mi = (Fl_Menu_Item*)::calloc(num_active_items+2, sizeof(Fl_Menu_Item));
// set the menu item pointer for all active commands
for (i=j=0; i<list_size; i++) {
Fd_Shell_Command *cmd = list[i];
if (cmd->is_active()) {
cmd->shell_menu_item_ = mi + j;
mi[j].callback(menu_shell_cmd_cb);
mi[j].argument(i);
cmd->update_shell_menu();
j++;
}
}
if (j>0) mi[j-1].flags |= FL_MENU_DIVIDER;
mi[j].label(fl_strdup("Customize..."));
mi[j].shortcut(FL_ALT+'x');
mi[j].callback(menu_shell_customize_cb);
// replace the old menu array with the new one
Fl_Menu_Item *mi_old = shell_menu_;
shell_menu_ = mi;
shell_submenu->user_data(shell_menu_);
// free all resources from the old menu
if (mi_old && (mi_old != default_menu)) {
for (i=0; ; i++) {
const char *label = mi_old[i].label();
if (!label) break;
::free((void*)label);
}
::free(mi_old);
}
}
/**
Tell the settings dialog to query this list and update its GUI elements.
*/
void Fd_Shell_Command_List::update_settings_dialog() {
if (w_settings_shell_tab)
w_settings_shell_tab->do_callback(w_settings_shell_tab, LOAD);
}
/**
The default shell submenu in batch mode.
*/
Fl_Menu_Item Fd_Shell_Command_List::default_menu[] = {
{ "Customize...", FL_ALT+'x', menu_shell_customize_cb },
{ nullptr }
};
/**
Used to find the shell submenu within the main menu tree.
*/
void Fd_Shell_Command_List::menu_marker(Fl_Widget*, void*) {
// intentionally left empty
}
/**
Export all selected shell commands to an external file.
Verify that g_shell_config and w_settings_shell_list are not nullptr. Open a
file chooser and export all items that are selected in w_settings_shell_list
into an external file.
*/
void Fd_Shell_Command_List::export_selected() {
if (!g_shell_config || (g_shell_config->list_size == 0)) return;
if (!w_settings_shell_list) return;
Fl_Native_File_Chooser dialog;
dialog.title("Export selected shell commands:");
dialog.type(Fl_Native_File_Chooser::BROWSE_SAVE_FILE);
dialog.filter("FLUID Files\t*.flcmd\n");
dialog.directory(Fluid.proj.projectfile_path().c_str());
dialog.preset_file((Fluid.proj.basename() + ".flcmd").c_str());
if (dialog.show() != 0) return;
Fl_Preferences file(dialog.filename(), "flcmd.fluid.fltk.org", nullptr, (Fl_Preferences::Root)(Fl_Preferences::C_LOCALE|Fl_Preferences::CLEAR));
Fl_Preferences shell_commands(file, "shell_commands");
int i, index = 0, n = w_settings_shell_list->size();
for (i = 0; i < n; i++) {
if (w_settings_shell_list->selected(i+1)) {
Fl_Preferences cmd(shell_commands, Fl_Preferences::Name(index++));
g_shell_config->list[i]->write(cmd, true);
}
}
}
/**
Import shell commands from an external file and add them to the list.
Verify that g_shell_config and w_settings_shell_list are not nullptr. Open a
file chooser and import all items.
*/
void Fd_Shell_Command_List::import_from_file() {
if (!g_shell_config || (g_shell_config->list_size == 0)) return;
if (!w_settings_shell_list) return;
Fl_Native_File_Chooser dialog;
dialog.title("Import shell commands:");
dialog.type(Fl_Native_File_Chooser::BROWSE_FILE);
dialog.filter("FLUID Files\t*.flcmd\n");
dialog.directory(Fluid.proj.projectfile_path().c_str());
dialog.preset_file((Fluid.proj.basename() + ".flcmd").c_str());
if (dialog.show() != 0) return;
Fl_Preferences file(dialog.filename(), "flcmd.fluid.fltk.org", nullptr, Fl_Preferences::C_LOCALE);
Fl_Preferences shell_commands(file, "shell_commands");
int i, n = shell_commands.groups();
for (i = 0; i < n; i++) {
Fl_Preferences cmd_prefs(shell_commands, Fl_Preferences::Name(i));
Fd_Shell_Command *cmd = new Fd_Shell_Command();
cmd->storage = fld::Tool_Store::USER;
cmd->read(cmd_prefs);
g_shell_config->add(cmd);
}
w_settings_shell_list->do_callback(w_settings_shell_list, LOAD);
w_settings_shell_cmd->do_callback(w_settings_shell_cmd, LOAD);
w_settings_shell_toolbox->do_callback(w_settings_shell_toolbox, LOAD);
g_shell_config->rebuild_shell_menu();
}
/**
A pointer to the list of shell commands if we are not in batch mode.
*/
Fd_Shell_Command_List *g_shell_config = nullptr;
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