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/* Fl_Bitmap.C
Draw a bitmap in a box.
*/
#include <FL/Fl.H>
#include <FL/x.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Bitmap.H>
void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
// account for current clip region (faster on Irix):
int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
cx += X-XP; cy += Y-YP;
// clip the box down to the size of image, quit if empty:
if (cx < 0) {W += cx; X -= cx; cx = 0;}
if (cx+W > w) W = w-cx;
if (W <= 0) return;
if (cy < 0) {H += cy; Y -= cy; cy = 0;}
if (cy+H > h) H = h-cy;
if (H <= 0) return;
#ifdef WIN32
if (!id) {
// we need to pad the lines out to words & swap the bits
// in each byte.
int w1 = (w+7)/8;
int w2 = ((w+15)/16)*2;
uchar* newarray = new uchar[w2*h];
const uchar* src = array;
uchar* dest = newarray;
for (int y=0; y < h; y++) {
for (int n = 0; n < w1; n++) {
*dest++ =
((*src&0x01) << 7) +
((*src&0x02) << 5) +
((*src&0x04) << 3) +
((*src&0x08) << 1) +
((*src&0x10) >> 1) +
((*src&0x20) >> 3) +
((*src&0x40) >> 5) +
((*src&0x80) >> 7);
src++;
}
dest += w2-w1;
}
id = (ulong)CreateBitmap(w, h, 1, 1, newarray);
array = newarray; // keep the pointer so I can free it later
}
HDC tempdc = CreateCompatibleDC(fl_gc);
SelectObject(tempdc, (HGDIOBJ)id);
SelectObject(fl_gc, fl_brush());
// secret bitblt code found in old MSWindows reference manual:
BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
DeleteDC(tempdc);
#else
if (!id) id = XCreateBitmapFromData(fl_display, fl_window,
(const char*)array, (w+7)&-8, h);
XSetStipple(fl_display, fl_gc, id);
int ox = X-cx; if (ox < 0) ox += w;
int oy = Y-cy; if (oy < 0) oy += h;
XSetTSOrigin(fl_display, fl_gc, ox, oy);
XSetFillStyle(fl_display, fl_gc, FillStippled);
XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H);
XSetFillStyle(fl_display, fl_gc, FillSolid);
#endif
}
Fl_Bitmap::~Fl_Bitmap() {
#ifdef WIN32
if (id) {
DeleteObject((HGDIOBJ)id);
delete[] (uchar*)array;
}
#else
if (id) fl_delete_offscreen((Fl_Offscreen)id);
#endif
}
static void bitmap_labeltype(
const Fl_Label* o, int x, int y, int w, int h, Fl_Align a)
{
Fl_Bitmap* b = (Fl_Bitmap*)(o->value);
int cx;
if (a & FL_ALIGN_LEFT) cx = 0;
else if (a & FL_ALIGN_RIGHT) cx = b->w-w;
else cx = (b->w-w)/2;
int cy;
if (a & FL_ALIGN_TOP) cy = 0;
else if (a & FL_ALIGN_BOTTOM) cy = b->h-h;
else cy = (b->h-h)/2;
fl_color((Fl_Color)o->color);
b->draw(x,y,w,h,cx,cy);
}
static void bitmap_measure(const Fl_Label* o, int& w, int& h) {
Fl_Bitmap* b = (Fl_Bitmap*)(o->value);
w = b->w;
h = b->h;
}
void Fl_Bitmap::label(Fl_Widget* o) {
Fl::set_labeltype(_FL_BITMAP_LABEL, bitmap_labeltype, bitmap_measure);
o->label(_FL_BITMAP_LABEL, (const char*)this);
}
void Fl_Bitmap::label(Fl_Menu_Item* o) {
Fl::set_labeltype(_FL_BITMAP_LABEL, bitmap_labeltype, bitmap_measure);
o->label(_FL_BITMAP_LABEL, (const char*)this);
}
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