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//
// "$Id$"
//
// Fl_Shaped_Window source file for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2014 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to:
//
// http://www.fltk.org/str.php
//
#include <FL/x.H>
#include <FL/Fl_Shaped_Window.H>
#include <FL/Fl_Bitmap.H>
#include <FL/Fl_Pixmap.H>
#ifdef WIN32
# include <malloc.h> // needed for VisualC2010
#elif !defined(__APPLE__)
#include <dlfcn.h>
#define ShapeBounding 0
#define ShapeSet 0
#endif
/** Create a shaped window with the given size and title */
Fl_Shaped_Window::Fl_Shaped_Window(int w, int h, const char* title)
: Fl_Window(w, h, title), lw_(0), lh_(0), shape_(0), todelete_(0) {
type(FL_SHAPED_WINDOW);
border(false);
#if defined(__APPLE__)
mask = NULL;
#endif
}
/** Create a shaped window with the given position, size and title */
Fl_Shaped_Window::Fl_Shaped_Window(int x, int y, int w, int h, const char* title)
: Fl_Window(x, y, w, h, title), lw_(0), lh_(0), shape_(0), todelete_(0) {
type(FL_SHAPED_WINDOW);
border(false);
#if defined(__APPLE__)
mask = NULL;
#endif
}
/** Destroys the shaped window but not its associated Fl_Image */
Fl_Shaped_Window::~Fl_Shaped_Window() {
if (todelete_) delete todelete_;
#if defined(__APPLE__)
if (mask) {
CGImageRelease(mask);
}
#endif
}
#if defined(__APPLE__)
static void MyProviderReleaseData (void *info, const void *data, size_t size) {
delete[] (uchar*)data;
}
// bitwise inversion of all 4-bit quantities
static const unsigned char swapped[16] = {0,8,4,12,2,10,6,14,1,9,5,13,3,11,7,15};
static inline uchar swap_byte(const uchar b) {
// reverse the order of bits of byte b: 1->8 becomes 8->1
return (swapped[b & 0xF] << 4) | swapped[b >> 4];
}
void Fl_Shaped_Window::draw() {
# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
if (mask && (CGContextClipToMask != NULL)) CGContextClipToMask(fl_gc, CGRectMake(0,0,w(),h()), mask); // requires Mac OS 10.4
CGContextSaveGState(fl_gc);
# endif
Fl_Window::draw();
# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
CGContextRestoreGState(fl_gc);
# endif
}
#elif defined(WIN32)
static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); }
static HRGN bitmap2region(Fl_Bitmap* image) {
HRGN hRgn = 0;
/* Does this need to be dynamically determined, perhaps? */
const int ALLOC_UNIT = 100;
DWORD maxRects = ALLOC_UNIT;
RGNDATA* pData = (RGNDATA*)malloc(sizeof(RGNDATAHEADER)+(sizeof(RECT)*maxRects));
pData->rdh.dwSize = sizeof(RGNDATAHEADER);
pData->rdh.iType = RDH_RECTANGLES;
pData->rdh.nCount = pData->rdh.nRgnSize = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
const int bytesPerLine = (image->w() + 7)/8;
BYTE* p, *data = (BYTE*)image->array;
for (int y = 0; y < image->h(); y++) {
// each row, left to right
for (int x = 0; x < image->w(); x++) {
int x0 = x;
while (x < image->w()) {
p = data + x / 8;
if (!((*p) & bit(x))) break; // transparent pixel
x++;
}
if (x > x0) {
RECT *pr;
/* Add the pixels (x0, y) to (x, y+1) as a new rectangle
* in the region
*/
if (pData->rdh.nCount >= maxRects) {
maxRects += ALLOC_UNIT;
pData = (RGNDATA*)realloc(pData, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects));
}
pr = (RECT*)&pData->Buffer;
SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
if (x0 < pData->rdh.rcBound.left)
pData->rdh.rcBound.left = x0;
if (y < pData->rdh.rcBound.top)
pData->rdh.rcBound.top = y;
if (x > pData->rdh.rcBound.right)
pData->rdh.rcBound.right = x;
if (y+1 > pData->rdh.rcBound.bottom)
pData->rdh.rcBound.bottom = y+1;
pData->rdh.nCount++;
/* On Windows98, ExtCreateRegion() may fail if the
* number of rectangles is too large (ie: >
* 4000). Therefore, we have to create the region by
* multiple steps.
*/
if (pData->rdh.nCount == 2000) {
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects), pData);
if (hRgn) {
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
} else
hRgn = h;
pData->rdh.nCount = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
}
}
}
/* Go to next row */
data += bytesPerLine;
}
/* Create or extend the region with the remaining rectangles*/
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects), pData);
if (hRgn) {
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
} else hRgn = h;
free(pData); // I've created the region so I can free this now, right?
return hRgn;
}
void Fl_Shaped_Window::draw() {
if ((lw_ != w() || lh_ != h()) && shape_) {
// size of window has changed since last time
lw_ = w();
lh_ = h();
Fl_Bitmap* temp = (Fl_Bitmap*)shape_->copy(lw_, lh_);
HRGN region = bitmap2region(temp);
SetWindowRgn(fl_xid(this), region, TRUE); // the system deletes the region when it's no longer needed
delete temp;
}
Fl_Window::draw();
}
#else
#ifndef FL_DOXYGEN
void Fl_Shaped_Window::combine_mask()
{
typedef void (*XShapeCombineMask_type)(Display*, int, int, int, int, Pixmap, int);
static XShapeCombineMask_type XShapeCombineMask_f = NULL;
static int beenhere = 0;
typedef Bool (*XShapeQueryExtension_type)(Display*, int*, int*);
int error_base, shapeEventBase;
if (!beenhere) {
beenhere = 1;
fl_open_display();
void *handle = dlopen(NULL, RTLD_LAZY); // search symbols in executable
XShapeQueryExtension_type XShapeQueryExtension_f = (XShapeQueryExtension_type)dlsym(handle, "XShapeQueryExtension");
XShapeCombineMask_f = (XShapeCombineMask_type)dlsym(handle, "XShapeCombineMask");
// make sure that the X server has the SHAPE extension
if ( !( XShapeQueryExtension_f && XShapeCombineMask_f &&
XShapeQueryExtension_f(fl_display, &shapeEventBase, &error_base) ) ) XShapeCombineMask_f = NULL;
}
if (!XShapeCombineMask_f) return;
lw_ = w();
lh_ = h();
Fl_Bitmap* temp = (Fl_Bitmap*)shape_->copy(lw_, lh_);
Pixmap pbitmap = XCreateBitmapFromData(fl_display, fl_xid(this),
(const char*)temp->array,
temp->w(), temp->h());
XShapeCombineMask_f(fl_display, fl_xid(this), ShapeBounding, 0, 0, pbitmap, ShapeSet);
if (pbitmap != None) XFreePixmap(fl_display, pbitmap);
delete temp;
}
#endif // !FL_DOXYGEN
void Fl_Shaped_Window::draw() {
if (( lw_ != w() || lh_ != h() ) && shape_) {
// size of window has changed since last time
combine_mask();
}
Fl_Window::draw();
}
#endif // __APPLE__
void Fl_Shaped_Window::shape_bitmap_(Fl_Bitmap* b) {
if (todelete_) { delete todelete_; todelete_ = NULL; }
shape_ = b;
lw_ = lh_ = 0; // so change in mask is detected
#if defined(__APPLE__)
if (mask) {
CGImageRelease(mask);
mask = NULL;
}
if (b) {
// complement mask bits and perform bitwise inversion of all bytes and also reverse top and bottom
int bytes_per_row = (b->w() + 7)/8;
uchar *from = new uchar[bytes_per_row * b->h()];
for (int i = 0; i < b->h(); i++) {
uchar *p = (uchar*)b->array + bytes_per_row * i;
uchar *last = p + bytes_per_row;
uchar *q = from + (b->h() - 1 - i) * bytes_per_row;
while (p < last) {
*q++ = swap_byte(~*p++);
}
}
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, from, bytes_per_row * b->h(), MyProviderReleaseData);
mask = CGImageMaskCreate(b->w(), b->h(), 1, 1, bytes_per_row, provider, NULL, false);
CFRelease(provider);
}
#endif
}
#if defined(__APPLE__) // on the mac, use an 8-bit mask
/* the image can be of any depth
offset gives the byte offset from the pixel start to the byte used to construct the shape
*/
void Fl_Shaped_Window::shape_alpha_(Fl_RGB_Image* img, int offset) {
int i, d = img->d(), w = img->w(), h = img->h();
if (todelete_) { delete todelete_; todelete_ = NULL; }
shape_ = img;
lw_ = lh_ = 0; // so change in mask is detected
if (mask) {
CGImageRelease(mask);
mask = NULL;
}
if (shape_) {
// reverse top and bottom and convert to gray scale if img->d() == 3 and complement bits
int bytes_per_row = w * d;
uchar *from = new uchar[w * h];
for ( i = 0; i < h; i++) {
uchar *p = (uchar*)img->array + bytes_per_row * i + offset;
uchar *last = p + bytes_per_row;
uchar *q = from + (h - 1 - i) * w;
while (p < last) {
if (d == 3) {
unsigned u = *p++;
u += *p++;
u += *p++;
*q++ = ~(u/3);
}
else {
*q++ = ~(*p);
p += d;
}
}
}
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, from, w * h, MyProviderReleaseData);
mask = CGImageMaskCreate(w, h, 8, 8, w, provider, NULL, false);
CFRelease(provider);
}
}
#else
/* the img image can be of any depth
offset gives the byte offset from the pixel start to the byte used to construct the shape
*/
void Fl_Shaped_Window::shape_alpha_(Fl_RGB_Image* img, int offset) {
int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8;
unsigned u;
uchar byte, onebit;
// build an Fl_Bitmap covering the non-fully transparent/black part of the image
const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap
const uchar* alpha = img->array + offset; // points to alpha value of rgba pixels
for (i = 0; i < h; i++) {
uchar *p = (uchar*)bits + i * bytesperrow;
byte = 0;
onebit = 1;
for (j = 0; j < w; j++) {
if (d == 3) {
u = *alpha;
u += *(alpha+1);
u += *(alpha+2);
}
else u = *alpha;
if (u > 0) { // if the pixel is not fully transparent/black
byte |= onebit; // turn on the corresponding bit of the bitmap
}
onebit = onebit << 1; // move the single set bit one position to the left
if (onebit == 0 || j == w-1) {
onebit = 1;
*p++ = byte; // store in bitmap one pack of bits
byte = 0;
}
alpha += d; // point to alpha value of next pixel
}
}
Fl_Bitmap* bitmap = new Fl_Bitmap(bits, w, h);
bitmap->alloc_array = 1;
shape_bitmap_(bitmap);
todelete_ = bitmap;
}
#endif
void Fl_Shaped_Window::shape_pixmap_(Fl_Pixmap* pixmap) {
Fl_RGB_Image* rgba = new Fl_RGB_Image(pixmap);
shape_alpha_(rgba, 3);
delete rgba;
}
/** Set the window's shape with an image.
The \p img argument can be an Fl_Bitmap, Fl_Pixmap or Fl_RGB_Image.
\li With Fl_Bitmap or Fl_Pixmap, the shaped window covers the image part where bitmap bits equal one,
or where the pixmap is not fully transparent.
\li With an Fl_RGB_Image with an alpha channel (depths 2 or 4), the shaped window covers the image part
that is not fully transparent.
\li With an Fl_RGB_Image of depth 1 (gray-scale) or 3 (RGB), the shaped window covers the non-black image part.
On some platforms, an 8-bit shape-mask is used when \p img is an Fl_RGB_Image:
with depths 2 or 4, the image alpha channel becomes the shape mask such that areas with alpha = 0
are out of the shaped window;
with depths 1 or 3, white and black are in and out of the
shaped window, respectively, and other colors give intermediate masking scores.
*/
void Fl_Shaped_Window::shape(const Fl_Image* img) {
int d = img->d();
if (d && img->count() >= 2) shape_pixmap_((Fl_Pixmap*)img);
else if (d == 0) shape_bitmap_((Fl_Bitmap*)img);
else if (d == 2 || d == 4) shape_alpha_((Fl_RGB_Image*)img, d - 1);
else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_RGB_Image*)img, 0);
}
//
// End of "$Id$".
//
|