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|
//
// "$Id$"
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Tree_Item.H>
#include <FL/Fl_Tree_Prefs.H>
//////////////////////
// Fl_Tree_Item.cxx
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009 by Greg Ercolano.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Was the last event inside the specified xywh?
static int event_inside(const int xywh[4]) {
return(Fl::event_inside(xywh[0],xywh[1],xywh[2],xywh[3]));
}
/// Constructor.
/// Makes a new instance of Fl_Tree_Item using defaults from 'prefs'.
///
Fl_Tree_Item::Fl_Tree_Item(const Fl_Tree_Prefs &prefs) {
_label = 0;
_labelfont = prefs.labelfont();
_labelsize = prefs.labelsize();
_labelfgcolor = prefs.fgcolor();
_labelbgcolor = prefs.bgcolor();
_widget = 0;
_open = 1;
_visible = 1;
_active = 1;
_selected = 0;
_xywh[0] = 0;
_xywh[1] = 0;
_xywh[2] = 0;
_xywh[3] = 0;
_collapse_xywh[0] = 0;
_collapse_xywh[1] = 0;
_collapse_xywh[2] = 0;
_collapse_xywh[3] = 0;
_label_xywh[0] = 0;
_label_xywh[1] = 0;
_label_xywh[2] = 0;
_label_xywh[3] = 0;
_usericon = 0;
_userdata = 0;
_parent = 0;
}
// DTOR
Fl_Tree_Item::~Fl_Tree_Item() {
if ( _label ) {
free((void*)_label);
_label = 0;
}
_widget = 0; // Fl_Group will handle destruction
_usericon = 0; // user handled allocation
//_children.clear(); // array's destructor handles itself
}
/// Copy constructor.
Fl_Tree_Item::Fl_Tree_Item(const Fl_Tree_Item *o) {
_label = o->label() ? strdup(o->label()) : 0;
_labelfont = o->labelfont();
_labelsize = o->labelsize();
_labelfgcolor = o->labelfgcolor();
_labelbgcolor = o->labelbgcolor();
_widget = o->widget();
_open = o->_open;
_visible = o->_visible;
_active = o->_active;
_selected = o->_selected;
_xywh[0] = o->_xywh[0];
_xywh[1] = o->_xywh[1];
_xywh[2] = o->_xywh[2];
_xywh[3] = o->_xywh[3];
_collapse_xywh[0] = o->_collapse_xywh[0];
_collapse_xywh[1] = o->_collapse_xywh[1];
_collapse_xywh[2] = o->_collapse_xywh[2];
_collapse_xywh[3] = o->_collapse_xywh[3];
_label_xywh[0] = o->_label_xywh[0];
_label_xywh[1] = o->_label_xywh[1];
_label_xywh[2] = o->_label_xywh[2];
_label_xywh[3] = o->_label_xywh[3];
_usericon = o->usericon();
_userdata = o->user_data();
_parent = o->_parent;
}
/// Print the tree as 'ascii art' to stdout.
/// Used mainly for debugging.
///
void Fl_Tree_Item::show_self(const char *indent) const {
if ( label() ) {
printf("%s-%s (%d children, this=%p, parent=%p depth=%d)\n",
indent,label(),children(),(void*)this, (void*)_parent, depth());
}
if ( children() ) {
char *i2 = (char*)malloc(strlen(indent) + 2);
strcpy(i2, indent);
strcat(i2, " |");
for ( int t=0; t<children(); t++ ) {
child(t)->show_self(i2);
}
}
fflush(stdout);
}
/// Set the label. Makes a copy of the name.
void Fl_Tree_Item::label(const char *name) {
if ( _label ) { free((void*)_label); _label = 0; }
_label = name ? strdup(name) : 0;
}
/// Return the label.
const char *Fl_Tree_Item::label() const {
return(_label);
}
/// Return child item for the specified 'index'.
const Fl_Tree_Item *Fl_Tree_Item::child(int index) const {
return(_children[index]);
}
/// Clear all the children for this item.
void Fl_Tree_Item::clear_children() {
_children.clear();
}
/// Return the index of the immediate child of this item that has the label 'name'.
///
/// \returns index of found item, or -1 if not found.
///
int Fl_Tree_Item::find_child(const char *name) {
if ( name ) {
for ( int t=0; t<children(); t++ ) {
if ( child(t)->label() ) {
if ( strcmp(child(t)->label(), name) == 0 ) {
return(t);
}
}
}
}
return(-1);
}
/// Find item by descending array of names.
/// Only Fl_Tree should need this method.
///
/// \returns item, or 0 if not found
///
const Fl_Tree_Item *Fl_Tree_Item::find_item(char **arr) const {
for ( int t=0; t<children(); t++ ) {
if ( child(t)->label() ) {
if ( strcmp(child(t)->label(), *arr) == 0 ) { // match?
if ( *(arr+1) ) { // more in arr? descend
return(_children[t]->find_item(arr+1));
} else { // end of arr? done
return(_children[t]);
}
}
}
}
return(0);
}
/// Find item by by descending array of names.
/// Only Fl_Tree should need this method.
///
/// \returns item, or 0 if not found
///
Fl_Tree_Item *Fl_Tree_Item::find_item(char **arr) {
for ( int t=0; t<children(); t++ ) {
if ( child(t)->label() ) {
if ( strcmp(child(t)->label(), *arr) == 0 ) { // match?
if ( *(arr+1) ) { // more in arr? descend
return(_children[t]->find_item(arr+1));
} else { // end of arr? done
return(_children[t]);
}
}
}
}
return(0);
}
/// Find the index number for the specified 'item'
/// in the current item's list of children.
///
/// \returns the index, or -1 if not found.
///
int Fl_Tree_Item::find_child(Fl_Tree_Item *item) {
for ( int t=0; t<children(); t++ ) {
if ( item == child(t) ) {
return(t);
}
}
return(-1);
}
/// Add a new child to this item with the name 'new_label', with defaults from 'prefs'.
/// An internally managed copy is made of the label string.
/// Adds the item based on the value of prefs.sortorder().
///
Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, const char *new_label) {
Fl_Tree_Item *item = new Fl_Tree_Item(prefs);
item->label(new_label);
item->_parent = this;
switch ( prefs.sortorder() ) {
case FL_TREE_SORT_NONE: {
_children.add(item);
return(item);
}
case FL_TREE_SORT_ASCENDING: {
for ( int t=0; t<_children.total(); t++ ) {
Fl_Tree_Item *c = _children[t];
if ( c->label() && strcmp(c->label(), new_label) > 0 ) {
_children.insert(t, item);
return(item);
}
}
_children.add(item);
return(item);
}
case FL_TREE_SORT_DESCENDING: {
for ( int t=0; t<_children.total(); t++ ) {
Fl_Tree_Item *c = _children[t];
if ( c->label() && strcmp(c->label(), new_label) < 0 ) {
_children.insert(t, item);
return(item);
}
}
_children.add(item);
return(item);
}
}
return(item);
}
/// Descend into the path specified by \p arr, and add a new child there.
/// Should be used only by Fl_Tree's internals.
/// Adds the item based on the value of prefs.sortorder().
///
Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, char **arr) {
int t = find_child(*arr);
Fl_Tree_Item *item;
if ( t == -1 ) {
item = (Fl_Tree_Item*)add(prefs, *arr);
} else {
item = (Fl_Tree_Item*)child(t);
}
if ( *(arr+1) ) { // descend?
return(item->add(prefs, arr+1));
} else {
return(item); // end? done
}
}
/// Insert a new item into current item's children at a specified position.
Fl_Tree_Item *Fl_Tree_Item::insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos) {
Fl_Tree_Item *item = new Fl_Tree_Item(prefs);
item->label(new_label);
item->_parent = this;
_children.insert(pos, item);
return(item);
}
/// Insert a new item above this item.
Fl_Tree_Item *Fl_Tree_Item::insert_above(const Fl_Tree_Prefs &prefs, const char *new_label) {
Fl_Tree_Item *p = _parent;
if ( ! p ) return(0);
// Walk our parent's children to find ourself
for ( int t=0; t<p->children(); t++ ) {
Fl_Tree_Item *c = p->child(t);
if ( this == c ) {
return(p->insert(prefs, new_label, t));
}
}
return(0);
}
/// Remove child by item.
/// Returns 0 if removed, -1 if item not an immediate child.
///
int Fl_Tree_Item::remove_child(Fl_Tree_Item *item) {
for ( int t=0; t<children(); t++ ) {
if ( child(t) == item ) {
item->clear_children();
_children.remove(t);
return(0);
}
}
return(-1);
}
/// Remove immediate child (and its children) by its label 'name'.
/// Returns 0 if removed, -1 if not found.
///
int Fl_Tree_Item::remove_child(const char *name) {
for ( int t=0; t<children(); t++ ) {
if ( child(t)->label() ) {
if ( strcmp(child(t)->label(), name) == 0 ) {
_children.remove(t);
return(0);
}
}
}
return(-1);
}
/// Swap two of our children, given two child index values.
/// Use this eg. for sorting.
///
/// This method is FAST, and does not involve lookups.
///
/// No range checking is done on either index value.
///
/// \returns
/// - 0 : OK
/// - -1 : failed: 'a' or 'b' is not our immediate child
///
void Fl_Tree_Item::swap_children(int ax, int bx) {
_children.swap(ax, bx);
}
/// Swap two of our children, given item pointers.
/// Use this eg. for sorting.
///
/// This method is SLOW because it involves linear lookups.
/// For speed, use swap_children(int,int) instead.
///
/// \returns
/// - 0 : OK
/// - -1 : failed: 'a' or 'b' is not our immediate child
///
int Fl_Tree_Item::swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b) {
int ax = -1, bx = -1;
for ( int t=0; t<children(); t++ ) { // find index for a and b
if ( _children[t] == a ) { ax = t; if ( bx != -1 ) break; else continue; }
if ( _children[t] == b ) { bx = t; if ( ax != -1 ) break; else continue; }
}
if ( ax == -1 || bx == -1 ) return(-1); // not found? fail
swap_children(ax,bx);
return(0);
}
/// Internal: Horizontal connector line based on preference settings.
void Fl_Tree_Item::draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs) {
fl_color(prefs.connectorcolor());
switch ( prefs.connectorstyle() ) {
case FL_TREE_CONNECTOR_SOLID:
y |= 1; // force alignment w/dot pattern
fl_line(x1,y,x2,y);
return;
case FL_TREE_CONNECTOR_DOTTED:
{
y |= 1; // force alignment w/dot pattern
for ( int xx=x1; xx<=x2; xx++ ) {
if ( !(xx & 1) ) fl_point(xx, y);
}
}
return;
case FL_TREE_CONNECTOR_NONE:
return;
}
}
/// Internal: Vertical connector line based on preference settings.
void Fl_Tree_Item::draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs) {
fl_color(prefs.connectorcolor());
switch ( prefs.connectorstyle() ) {
case FL_TREE_CONNECTOR_SOLID:
y1 |= 1; // force alignment w/dot pattern
y2 |= 1; // force alignment w/dot pattern
fl_line(x,y1,x,y2);
return;
case FL_TREE_CONNECTOR_DOTTED:
{
y1 |= 1; // force alignment w/dot pattern
y2 |= 1; // force alignment w/dot pattern
for ( int yy=y1; yy<=y2; yy++ ) {
if ( yy & 1 ) fl_point(x, yy);
}
}
return;
case FL_TREE_CONNECTOR_NONE:
return;
}
}
/// Find the item that the last event was over.
///
/// Returns the item if its visible, and mouse is over it.
/// Works even if widget deactivated.
/// Use event_on_collapse_icon() to determine if collapse button was pressed.
///
/// \returns const visible item under the event if found, or 0 if none.
///
const Fl_Tree_Item *Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs &prefs) const {
if ( ! _visible ) return(0);
if ( is_root() && !prefs.showroot() ) {
// skip event check if we're root but root not being shown
} else {
// See if event is over us
if ( event_inside(_xywh) ) { // event within this item?
return(this); // found
}
}
if ( is_open() ) { // open? check children of this item
for ( int t=0; t<children(); t++ ) {
const Fl_Tree_Item *item;
if ( ( item = _children[t]->find_clicked(prefs) ) != NULL) { // check child and its descendents
return(item); // found?
}
}
}
return(0);
}
/// Non-const version of the above.
/// Find the item that the last event was over.
///
/// Returns the item if its visible, and mouse is over it.
/// Works even if widget deactivated.
/// Use event_on_collapse_icon() to determine if collapse button was pressed.
///
/// \returns the visible item under the event if found, or 0 if none.
///
Fl_Tree_Item *Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs &prefs) {
if ( ! _visible ) return(0);
if ( is_root() && !prefs.showroot() ) {
// skip event check if we're root but root not being shown
} else {
// See if event is over us
if ( event_inside(_xywh) ) { // event within this item?
return(this); // found
}
}
if ( is_open() ) { // open? check children of this item
for ( int t=0; t<children(); t++ ) {
Fl_Tree_Item *item;
if ( ( item = _children[t]->find_clicked(prefs) ) != NULL ) { // check child and its descendents
return(item); // found?
}
}
}
return(0);
}
/// Draw this item and its children.
void Fl_Tree_Item::draw(int X, int &Y, int W, Fl_Widget *tree,
const Fl_Tree_Prefs &prefs, int lastchild) {
if ( ! _visible ) return;
fl_font(_labelfont, _labelsize);
int H = _labelsize;
if(usericon() && H < usericon()->h()) H = usericon()->h();
H += prefs.linespacing() + fl_descent();
// Colors, fonts
Fl_Color fg = _selected ? prefs.bgcolor() : _labelfgcolor;
Fl_Color bg = _selected ? prefs.selectcolor() : _labelbgcolor;
if ( ! _active ) {
fg = fl_inactive(fg);
if ( _selected ) bg = fl_inactive(bg);
}
// Update the xywh of this item
_xywh[0] = X;
_xywh[1] = Y;
_xywh[2] = W;
_xywh[3] = H;
// Text size
int textw=0, texth=0;
fl_measure(_label, textw, texth, 0);
int textycenter = Y+(H/2);
int &icon_x = _collapse_xywh[0] = X-1;
int &icon_y = _collapse_xywh[1] = textycenter - (prefs.openicon()->h()/2);
int &icon_w = _collapse_xywh[2] = prefs.openicon()->w();
_collapse_xywh[3] = prefs.openicon()->h();
// Horizontal connector values
int hstartx = X+icon_w/2-1;
int hendx = hstartx + prefs.connectorwidth();
int hcenterx = X + icon_w + ((hendx - (X + icon_w)) / 2);
// See if we should draw this item
// If this item is root, and showroot() is disabled, don't draw.
//
char drawthis = ( is_root() && prefs.showroot() == 0 ) ? 0 : 1;
if ( drawthis ) {
// Draw connectors
if ( prefs.connectorstyle() != FL_TREE_CONNECTOR_NONE ) {
// Horiz connector between center of icon and text
draw_horizontal_connector(hstartx, hendx, textycenter, prefs);
if ( has_children() && is_open() ) {
// Small vertical line down to children
draw_vertical_connector(hcenterx, textycenter, Y+H, prefs);
}
// Connectors for last child
if ( ! is_root() ) {
if ( lastchild ) {
draw_vertical_connector(hstartx, Y, textycenter, prefs);
} else {
draw_vertical_connector(hstartx, Y, Y+H, prefs);
}
}
}
// Draw collapse icon
if ( has_children() && prefs.showcollapse() ) {
// Draw icon image
if ( is_open() ) {
prefs.closeicon()->draw(icon_x,icon_y);
} else {
prefs.openicon()->draw(icon_x,icon_y);
}
}
// Background for this item
int &bx = _label_xywh[0] = X+(icon_w/2-1+prefs.connectorwidth());
int &by = _label_xywh[1] = Y;
int &bw = _label_xywh[2] = W-(icon_w/2-1+prefs.connectorwidth());
int &bh = _label_xywh[3] = H;
// Draw bg only if different from tree's bg
if ( bg != tree->color() || is_selected() ) {
if ( is_selected() ) {
// Selected? Use selectbox() style
fl_draw_box(prefs.selectbox(), bx, by, bw, bh, bg);
} else {
// Not Selected? use plain filled rectangle
fl_color(bg);
fl_rectf(bx, by, bw, bh);
}
}
// Draw user icon (if any)
int useroff = (icon_w/2-1+prefs.connectorwidth());
if ( usericon() ) {
// Item has user icon? Use it
useroff += prefs.usericonmarginleft();
icon_y = textycenter - (usericon()->h() >> 1);
usericon()->draw(X+useroff,icon_y);
useroff += usericon()->w();
} else if ( prefs.usericon() ) {
// Prefs has user icon? Use it
useroff += prefs.usericonmarginleft();
icon_y = textycenter - (prefs.usericon()->h() >> 1);
prefs.usericon()->draw(X+useroff,icon_y);
useroff += prefs.usericon()->w();
}
useroff += prefs.labelmarginleft();
// Draw label
if ( widget() ) {
// Widget? Draw it
int lx = X+useroff;
int ly = by;
int lw = widget()->w();
int lh = bh;
if ( widget()->x() != lx || widget()->y() != ly ||
widget()->w() != lw || widget()->h() != lh ) {
widget()->resize(lx, ly, lw, lh); // fltk will handle drawing this
}
} else {
// No label widget? Draw text label
if ( _label ) {
fl_color(fg);
fl_draw(_label, X+useroff, Y+H-fl_descent()-1);
}
}
Y += H;
} // end drawthis
// Draw children
if ( has_children() && is_open() ) {
int child_x = drawthis ? // offset children to right,
(hcenterx - (icon_w/2) + 1) : X; // unless didn't drawthis
int child_w = W - (child_x-X);
int child_y_start = Y;
for ( int t=0; t<children(); t++ ) {
int lastchild = ((t+1)==children()) ? 1 : 0;
_children[t]->draw(child_x, Y, child_w, tree, prefs, lastchild);
}
if ( has_children() && is_open() ) {
Y += prefs.openchild_marginbottom(); // offset below open child tree
}
if ( ! lastchild ) {
draw_vertical_connector(hstartx, child_y_start, Y, prefs);
}
}
}
/// Was the event on the 'collapse' button?
///
int Fl_Tree_Item::event_on_collapse_icon(const Fl_Tree_Prefs &prefs) const {
if ( _visible && _active && has_children() && prefs.showcollapse() ) {
return(event_inside(_collapse_xywh) ? 1 : 0);
} else {
return(0);
}
}
/// Was event on the label()?
///
int Fl_Tree_Item::event_on_label(const Fl_Tree_Prefs &prefs) const {
if ( _visible && _active ) {
return(event_inside(_label_xywh) ? 1 : 0);
} else {
return(0);
}
}
/// Internal: Show the FLTK widget() for this item and all children.
/// Used by open() to re-show widgets that were hidden by a previous close()
///
void Fl_Tree_Item::show_widgets() {
if ( _widget ) _widget->show();
if ( is_open() ) {
for ( int t=0; t<_children.total(); t++ ) {
_children[t]->show_widgets();
}
}
}
/// Internal: Hide the FLTK widget() for this item and all children.
/// Used by close() to hide widgets.
///
void Fl_Tree_Item::hide_widgets() {
if ( _widget ) _widget->hide();
for ( int t=0; t<_children.total(); t++ ) {
_children[t]->hide_widgets();
}
}
/// Open this item and all its children.
void Fl_Tree_Item::open() {
_open = 1;
// Tell children to show() their widgets
for ( int t=0; t<_children.total(); t++ ) {
_children[t]->show_widgets();
}
}
/// Close this item and all its children.
void Fl_Tree_Item::close() {
_open = 0;
// Tell children to hide() their widgets
for ( int t=0; t<_children.total(); t++ ) {
_children[t]->hide_widgets();
}
}
/// Returns how many levels deep this item is in the hierarchy.
///
/// For instance; root has a depth of zero, and its immediate children
/// would have a depth of 1, and so on.
///
int Fl_Tree_Item::depth() const {
int count = 0;
const Fl_Tree_Item *item = parent();
while ( item ) {
++count;
item = item->parent();
}
return(count);
}
/// Return the next item in the tree.
///
/// This method can be used to walk the tree forward.
/// For an example of how to use this method, see Fl_Tree::first().
///
/// \returns the next item in the tree, or 0 if there's no more items.
///
Fl_Tree_Item *Fl_Tree_Item::next() {
Fl_Tree_Item *p, *c = this;
if ( c->has_children() ) {
return(c->child(0));
}
while ( ( p = c->parent() ) != NULL ) { // loop upwards through parents
int t = p->find_child(c); // find our position in parent's children[] array
if ( ++t < p->children() ) // not last child?
return(p->child(t)); // return next child
c = p; // child becomes parent to move up generation
} // loop: moves up to next parent
return(0); // hit root? done
}
/// Return the previous item in the tree.
///
/// This method can be used to walk the tree backwards.
/// For an example of how to use this method, see Fl_Tree::last().
///
/// \returns the previous item in the tree, or 0 if there's no item above this one (hit the root).
///
Fl_Tree_Item *Fl_Tree_Item::prev() {
Fl_Tree_Item *p=parent(); // start with parent
if ( ! p ) return(0); // hit root? done
int t = p->find_child(this); // find our position in parent's children[] array
if ( --t == -1 ) { // are we first child?
return(p); // return immediate parent
}
p = p->child(t); // take parent's previous child
while ( p->has_children() ) { // has children?
p = p->child(p->children()-1); // take last child
}
return(p);
}
//
// End of "$Id$".
//
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