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//
// "$Id$"
//
// Window widget class for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// The Fl_Window is a window in the fltk library.
// This is the system-independent portions. The huge amount of
// crap you need to do to communicate with X is in Fl_x.cxx, the
// equivalent (but totally different) crap for MSWindows is in Fl_win32.cxx
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
void Fl_Window::_Fl_Window() {
type(FL_WINDOW);
box(FL_FLAT_BOX);
if (Fl::scheme_bg_) {
labeltype(FL_NORMAL_LABEL);
align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP);
image(Fl::scheme_bg_);
} else {
labeltype(FL_NO_LABEL);
}
i = 0;
xclass_ = 0;
icon_ = 0;
iconlabel_ = 0;
resizable(0);
size_range_set = 0;
minw = maxw = minh = maxh = 0;
callback((Fl_Callback*)default_callback);
}
Fl_Window::Fl_Window(int X,int Y,int W, int H, const char *l)
: Fl_Group(X, Y, W, H, l) {
cursor_default = FL_CURSOR_DEFAULT;
cursor_fg = FL_BLACK;
cursor_bg = FL_WHITE;
_Fl_Window();
set_flag(FL_FORCE_POSITION);
}
Fl_Window::Fl_Window(int W, int H, const char *l)
// fix common user error of a missing end() with current(0):
: Fl_Group((Fl_Group::current(0),0), 0, W, H, l) {
cursor_default = FL_CURSOR_DEFAULT;
cursor_fg = FL_BLACK;
cursor_bg = FL_WHITE;
_Fl_Window();
clear_visible();
}
Fl_Window *Fl_Widget::window() const {
for (Fl_Widget *o = parent(); o; o = o->parent())
if (o->type() >= FL_WINDOW) return (Fl_Window*)o;
return 0;
}
int Fl_Window::x_root() const {
Fl_Window *p = window();
if (p) return p->x_root() + x();
return x();
}
int Fl_Window::y_root() const {
Fl_Window *p = window();
if (p) return p->y_root() + y();
return y();
}
void Fl_Window::draw() {
const char *savelabel = label();
uchar saveflags = flags();
int savex = x(); x(0);
int savey = y(); y(0);
// Make sure we don't draw the window title in the window background...
Fl_Widget::label(0);
Fl_Group::draw();
// Restore the label...
Fl_Widget::label(savelabel);
set_flag(saveflags);
y(savey);
x(savex);
}
void Fl_Window::label(const char *name) {label(name, iconlabel());}
void Fl_Window::iconlabel(const char *iname) {
uchar saveflags = flags();
label(label(), iname);
set_flag(saveflags);
}
// the Fl::atclose pointer is provided for back compatability. You
// can now just change the callback for the window instead.
void Fl::default_atclose(Fl_Window* window, void* v) {
window->hide();
Fl_Widget::default_callback(window, v); // put on Fl::read_queue()
}
void (*Fl::atclose)(Fl_Window*, void*) = default_atclose;
void Fl_Window::default_callback(Fl_Window* win, void* v) {
Fl::atclose(win, v);
}
Fl_Window *Fl_Window::current() {
return current_;
}
//
// End of "$Id$".
//
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