1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
|
//
// "$Id$"
//
// Implementation of Fl_Window::shape(Fl_Image*) for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2015 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Bitmap.H>
#include <FL/Fl_Pixmap.H>
#include <string.h>
#if defined(WIN32) || defined(__APPLE__)
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: add code to implement arbitrarily shaped windows"
#else
#endif
#ifdef WIN32
# include <malloc.h> // needed for VisualC2010
#elif !defined(__APPLE__)
#include <config.h>
#if HAVE_DLFCN_H
#include <dlfcn.h>
#endif
#define ShapeBounding 0
#define ShapeSet 0
#endif
#if defined(__APPLE__)
static void MyProviderReleaseData (void *info, const void *data, size_t size) {
delete[] (uchar*)data;
}
// bitwise inversion of all 4-bit quantities
static const unsigned char swapped[16] = {0,8,4,12,2,10,6,14,1,9,5,13,3,11,7,15};
static inline uchar swap_byte(const uchar b) {
// reverse the order of bits of byte b: 1->8 becomes 8->1
return (swapped[b & 0xF] << 4) | swapped[b >> 4];
}
#elif defined(WIN32)
static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); }
static HRGN bitmap2region(Fl_Image* image) {
HRGN hRgn = 0;
/* Does this need to be dynamically determined, perhaps? */
const int ALLOC_UNIT = 100;
DWORD maxRects = ALLOC_UNIT;
RGNDATA* pData = (RGNDATA*)malloc(sizeof(RGNDATAHEADER)+(sizeof(RECT)*maxRects));
pData->rdh.dwSize = sizeof(RGNDATAHEADER);
pData->rdh.iType = RDH_RECTANGLES;
pData->rdh.nCount = pData->rdh.nRgnSize = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
const int bytesPerLine = (image->w() + 7)/8;
BYTE* p, *data = (BYTE*)*image->data();
for (int y = 0; y < image->h(); y++) {
// each row, left to right
for (int x = 0; x < image->w(); x++) {
int x0 = x;
while (x < image->w()) {
p = data + x / 8;
if (!((*p) & bit(x))) break; // transparent pixel
x++;
}
if (x > x0) {
RECT *pr;
/* Add the pixels (x0, y) to (x, y+1) as a new rectangle
* in the region
*/
if (pData->rdh.nCount >= maxRects) {
maxRects += ALLOC_UNIT;
pData = (RGNDATA*)realloc(pData, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects));
}
pr = (RECT*)&pData->Buffer;
SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
if (x0 < pData->rdh.rcBound.left)
pData->rdh.rcBound.left = x0;
if (y < pData->rdh.rcBound.top)
pData->rdh.rcBound.top = y;
if (x > pData->rdh.rcBound.right)
pData->rdh.rcBound.right = x;
if (y+1 > pData->rdh.rcBound.bottom)
pData->rdh.rcBound.bottom = y+1;
pData->rdh.nCount++;
/* On Windows98, ExtCreateRegion() may fail if the
* number of rectangles is too large (ie: >
* 4000). Therefore, we have to create the region by
* multiple steps.
*/
if (pData->rdh.nCount == 2000) {
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects), pData);
if (hRgn) {
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
} else
hRgn = h;
pData->rdh.nCount = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
}
}
}
/* Go to next row */
data += bytesPerLine;
}
/* Create or extend the region with the remaining rectangles*/
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects), pData);
if (hRgn) {
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
} else hRgn = h;
free(pData); // I've created the region so I can free this now, right?
return hRgn;
}
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement window masks"
#else
#ifndef FL_DOXYGEN
void Fl_Window::combine_mask()
{
typedef void (*XShapeCombineMask_type)(Display*, int, int, int, int, Pixmap, int);
static XShapeCombineMask_type XShapeCombineMask_f = NULL;
static int beenhere = 0;
typedef Bool (*XShapeQueryExtension_type)(Display*, int*, int*);
if (!beenhere) {
beenhere = 1;
#if HAVE_DLSYM && HAVE_DLFCN_H
fl_open_display();
void *handle = dlopen(NULL, RTLD_LAZY); // search symbols in executable
XShapeQueryExtension_type XShapeQueryExtension_f = (XShapeQueryExtension_type)dlsym(handle, "XShapeQueryExtension");
XShapeCombineMask_f = (XShapeCombineMask_type)dlsym(handle, "XShapeCombineMask");
// make sure that the X server has the SHAPE extension
int error_base, shapeEventBase;
if ( !( XShapeQueryExtension_f && XShapeCombineMask_f &&
XShapeQueryExtension_f(fl_display, &shapeEventBase, &error_base) ) ) XShapeCombineMask_f = NULL;
#endif
}
if (!XShapeCombineMask_f) return;
shape_data_->lw_ = w();
shape_data_->lh_ = h();
Fl_Image* temp = shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
Pixmap pbitmap = XCreateBitmapFromData(fl_display, fl_xid(this),
(const char*)*temp->data(),
temp->w(), temp->h());
XShapeCombineMask_f(fl_display, fl_xid(this), ShapeBounding, 0, 0, pbitmap, ShapeSet);
if (pbitmap != None) XFreePixmap(fl_display, pbitmap);
delete temp;
}
#endif // !FL_DOXYGEN
#endif // __APPLE__
void Fl_Window::shape_bitmap_(Fl_Image* b) {
shape_data_->shape_ = b;
#if defined(__APPLE__)
if (b) {
// complement mask bits and perform bitwise inversion of all bytes and also reverse top and bottom
int bytes_per_row = (b->w() + 7)/8;
uchar *from = new uchar[bytes_per_row * b->h()];
for (int i = 0; i < b->h(); i++) {
uchar *p = (uchar*)(*b->data()) + bytes_per_row * i;
uchar *last = p + bytes_per_row;
uchar *q = from + (b->h() - 1 - i) * bytes_per_row;
while (p < last) {
*q++ = swap_byte(~*p++);
}
}
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, from, bytes_per_row * b->h(), MyProviderReleaseData);
shape_data_->mask = CGImageMaskCreate(b->w(), b->h(), 1, 1, bytes_per_row, provider, NULL, false);
CFRelease(provider);
}
#endif
}
#if defined(__APPLE__) // on the mac, use an 8-bit mask
/* the image can be of any depth
offset gives the byte offset from the pixel start to the byte used to construct the shape
*/
void Fl_Window::shape_alpha_(Fl_Image* img, int offset) {
int i, d = img->d(), w = img->w(), h = img->h();
shape_data_->shape_ = img;
if (shape_data_->shape_) {
// reverse top and bottom and convert to gray scale if img->d() == 3 and complement bits
int bytes_per_row = w * d;
uchar *from = new uchar[w * h];
for ( i = 0; i < h; i++) {
uchar *p = (uchar*)(*img->data()) + bytes_per_row * i + offset;
uchar *last = p + bytes_per_row;
uchar *q = from + (h - 1 - i) * w;
while (p < last) {
if (d == 3) {
unsigned u = *p++;
u += *p++;
u += *p++;
*q++ = ~(u/3);
}
else {
*q++ = ~(*p);
p += d;
}
}
}
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, from, w * h, MyProviderReleaseData);
shape_data_->mask = CGImageMaskCreate(w, h, 8, 8, w, provider, NULL, false);
CFRelease(provider);
}
}
#else
/* the img image can be of any depth
offset gives the byte offset from the pixel start to the byte used to construct the shape
*/
void Fl_Window::shape_alpha_(Fl_Image* img, int offset) {
int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8;
unsigned u;
uchar byte, onebit;
// build an Fl_Bitmap covering the non-fully transparent/black part of the image
const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap
const uchar* alpha = (const uchar*)*img->data() + offset; // points to alpha value of rgba pixels
for (i = 0; i < h; i++) {
uchar *p = (uchar*)bits + i * bytesperrow;
byte = 0;
onebit = 1;
for (j = 0; j < w; j++) {
if (d == 3) {
u = *alpha;
u += *(alpha+1);
u += *(alpha+2);
}
else u = *alpha;
if (u > 0) { // if the pixel is not fully transparent/black
byte |= onebit; // turn on the corresponding bit of the bitmap
}
onebit = onebit << 1; // move the single set bit one position to the left
if (onebit == 0 || j == w-1) {
onebit = 1;
*p++ = byte; // store in bitmap one pack of bits
byte = 0;
}
alpha += d; // point to alpha value of next pixel
}
}
Fl_Bitmap* bitmap = new Fl_Bitmap(bits, w, h);
bitmap->alloc_array = 1;
shape_bitmap_(bitmap);
shape_data_->todelete_ = bitmap;
}
#endif
void Fl_Window::shape_pixmap_(Fl_Image* pixmap) {
Fl_RGB_Image* rgba = new Fl_RGB_Image((Fl_Pixmap*)pixmap);
shape_alpha_(rgba, 3);
delete rgba;
}
/** Assigns a non-rectangular shape to the window.
This function gives an arbitrary shape (not just a rectangular region) to an Fl_Window.
An Fl_Image of any dimension can be used as mask; it is rescaled to the window's dimension as needed.
The layout and widgets inside are unaware of the mask shape, and most will act as though the window's
rectangular bounding box is available
to them. It is up to you to make sure they adhere to the bounds of their masking shape.
The \p img argument can be an Fl_Bitmap, Fl_Pixmap, Fl_RGB_Image or Fl_Shared_Image:
\li With Fl_Bitmap or Fl_Pixmap, the shaped window covers the image part where bitmap bits equal one,
or where the pixmap is not fully transparent.
\li With an Fl_RGB_Image with an alpha channel (depths 2 or 4), the shaped window covers the image part
that is not fully transparent.
\li With an Fl_RGB_Image of depth 1 (gray-scale) or 3 (RGB), the shaped window covers the non-black image part.
\li With an Fl_Shared_Image, the shape is determined by rules above applied to the underlying image.
The shared image should not have been scaled through Fl_Shared_Image::scale().
Platform details:
\li On the unix/linux platform, the SHAPE extension of the X server is required.
This function does control the shape of Fl_Gl_Window instances.
\li On the MSWindows platform, this function does nothing with class Fl_Gl_Window.
\li On the Mac platform, OS version 10.4 or above is required.
An 8-bit shape-mask is used when \p img is an Fl_RGB_Image:
with depths 2 or 4, the image alpha channel becomes the shape mask such that areas with alpha = 0
are out of the shaped window;
with depths 1 or 3, white and black are in and out of the
shaped window, respectively, and other colors give intermediate masking scores.
This function does nothing with class Fl_Gl_Window.
The window borders and caption created by the window system are turned off by default. They
can be re-enabled by calling Fl_Window::border(1).
A usage example is found at example/shapedwindow.cxx.
\version 1.3.3 (and requires compilation with FL_ABI_VERSION >= 10303)
*/
void Fl_Window::shape(const Fl_Image* img) {
if (shape_data_) {
if (shape_data_->todelete_) { delete shape_data_->todelete_; }
#if defined(__APPLE__)
if (shape_data_->mask) { CGImageRelease(shape_data_->mask); }
#endif
}
else {
shape_data_ = new shape_data_type;
}
memset(shape_data_, 0, sizeof(shape_data_type));
border(false);
int d = img->d();
if (d && img->count() >= 2) shape_pixmap_((Fl_Image*)img);
else if (d == 0) shape_bitmap_((Fl_Image*)img);
else if (d == 2 || d == 4) shape_alpha_((Fl_Image*)img, d - 1);
else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_Image*)img, 0);
}
void Fl_Window::draw() {
if (shape_data_) {
# if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
if (shape_data_->mask && (&CGContextClipToMask != NULL)) {
CGContextClipToMask(fl_gc, CGRectMake(0,0,w(),h()), shape_data_->mask); // requires Mac OS 10.4
}
CGContextSaveGState(fl_gc);
#elif defined(WIN32)
if ((shape_data_->lw_ != w() || shape_data_->lh_ != h()) && shape_data_->shape_) {
// size of window has changed since last time
shape_data_->lw_ = w();
shape_data_->lh_ = h();
Fl_Image* temp = shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
HRGN region = bitmap2region(temp);
SetWindowRgn(fl_xid(this), region, TRUE); // the system deletes the region when it's no longer needed
delete temp;
}
#elif defined(USE_X11)
if (( shape_data_->lw_ != w() || shape_data_->lh_ != h() ) && shape_data_->shape_) {
// size of window has changed since last time
combine_mask();
}
# endif
}
// The following is similar to Fl_Group::draw(), but ...
//
// - draws the box at (0,0), i.e. with x=0 and y=0 instead of x() and y()
// - does NOT draw the label (text)
// - draws the image only if FL_ALIGN_INSIDE is set
//
// Note: The label (text) of top level windows is drawn in the title bar.
// Other windows do not draw their labels at all, unless drawn by their
// parent widgets or by special draw() methods (derived classes).
if (damage() & ~FL_DAMAGE_CHILD) { // draw the entire thing
draw_box(box(),0,0,w(),h(),color()); // draw box with x/y = 0
if (image() && (align() & FL_ALIGN_INSIDE)) { // draw the image only
Fl_Label l1;
memset(&l1,0,sizeof(l1));
l1.align_ = align();
l1.image = image();
if (!active_r() && l1.image && l1.deimage) l1.image = l1.deimage;
l1.type = labeltype();
l1.draw(0,0,w(),h(),align());
}
}
draw_children();
#ifdef __APPLE_QUARTZ__
// on OS X, windows have no frame. Before OS X 10.7, to resize a window, we drag the lower right
// corner. This code draws a little ribbed triangle for dragging.
if (fl_mac_os_version < 100700 && fl_gc && !parent() && resizable() &&
(!size_range_set || minh!=maxh || minw!=maxw)) {
int dx = Fl::box_dw(box())-Fl::box_dx(box());
int dy = Fl::box_dh(box())-Fl::box_dy(box());
if (dx<=0) dx = 1;
if (dy<=0) dy = 1;
int x1 = w()-dx-1, x2 = x1, y1 = h()-dx-1, y2 = y1;
Fl_Color c[4] = {
color(),
fl_color_average(color(), FL_WHITE, 0.7f),
fl_color_average(color(), FL_BLACK, 0.6f),
fl_color_average(color(), FL_BLACK, 0.8f),
};
int i;
for (i=dx; i<12; i++) {
fl_color(c[i&3]);
fl_line(x1--, y1, x2, y2--);
}
}
#endif
# if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
if (shape_data_) CGContextRestoreGState(fl_gc);
# endif
# if defined(FLTK_USE_CAIRO)
Fl::cairo_make_current(this); // checkout if an update is necessary
# endif
}
//
// End of "$Id$".
//
|